Search found 30 matches

by Atts
Mon Mar 14, 2022 9:14 pm
Forum: Distant Worlds 2: Tech Support
Topic: Late game simulation falls behind, applying massive latency between clock and events/economy updates
Replies: 10
Views: 1054

Re: Late game simulation falls behind, applying massive latency between clock and events/economy updates

I noticed something extremely similar on my 12900KF, seems to stick to the first core.

A tip that might help which helped ALOT for me - force change the affinity for the cores assigned to the game, to do so, open the game, go to Task Manager - Details tab - Find DistantWorlds2.exe, right click, set ...
by Atts
Sun Feb 14, 2016 5:04 am
Forum: Distant Worlds 1 Series
Topic: What's next for Codeforce?
Replies: 111
Views: 4773

RE: What's next for Codeforce?

<t> Diplomacy is my thing, there just isn't enough options in game for my liking, same with spies, for instance tech sharing pact would be nice, same with spy information sharing, along with the option to spread rumors about an enemy empire, the list goes on, we'll just have to wait and see I guess ...
by Atts
Fri Feb 12, 2016 8:08 pm
Forum: Distant Worlds 1 Series
Topic: What's next for Codeforce?
Replies: 111
Views: 4773

RE: What's next for Codeforce?

Awesome news! I'd be interested to see how they improve the DW series, I already think that's pretty good but i guess they've reached the limits of the current game.
by Atts
Wed Feb 10, 2016 12:06 am
Forum: Distant Worlds 1 Series
Topic: What's next for Codeforce?
Replies: 111
Views: 4773

What's next for Codeforce?

As above, it's been some time since Universe was released and post release support stopped, anyone know if Codeforce is working on anything new?
by Atts
Sat Jul 25, 2015 1:17 pm
Forum: Distant Worlds 1 Series
Topic: resource extraction and cargo space on mining stations
Replies: 4
Views: 891

RE: resource extraction and cargo space on mining stations

<t> There's no sorta one size fits all design here, there are far too many variables and it also depends on your playstyle, where as some people focus on a smaller number of mising stations they'd benefit from larger stations with more extractors and others have a large amount of stations thus ...
by Atts
Tue Apr 01, 2014 9:17 am
Forum: Distant Worlds 1 Series
Topic: Scientists?
Replies: 14
Views: 1058

RE: Scientists?

Ah I see! Thanks a bunch Ehsumrell1.
by Atts
Tue Apr 01, 2014 8:18 am
Forum: Distant Worlds 1 Series
Topic: Scientists?
Replies: 14
Views: 1058

Scientists?

<t> How do they work? As far as I can tell you have to bundle a scientist on the same station as your highest planet/anomaly research bonus? Is that right? If so, whats the point in having multiple research bonuses on the same charcater, say 10 percent weapons and 5 high tech? On top of that, as far ...
by Atts
Tue Apr 01, 2014 8:18 am
Forum: Distant Worlds 1 Series
Topic: Scientists?
Replies: 1
Views: 146

Scientists?

<t> How do they work? As far as I can tell you have to bundle a scientist on the same station as your highest planet/anomaly research bonus? Is that right? If so, whats the point in having multiple research bonuses on the same charcater, say 10 percent weapons and 5 high tech? On top of that, as far ...
by Atts
Sun Mar 30, 2014 7:15 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Universe Questions
Replies: 2
Views: 163

RE: Distant Worlds: Universe Questions

<t> ETAs May 2014, price is expected to be 100USD for the full set of all 4 games but not coonfirmed. No idea about people who already own the game/games but I suspect it'll sit about 20-30 ish if you already own the other 3.<br/>
<br/>
Scouting A.I can be micromanged a little to limit ships to ...
by Atts
Fri Nov 22, 2013 12:46 am
Forum: Distant Worlds 1 Series
Topic: Is anyone actually interested in Multiplayer?
Replies: 30
Views: 1546

RE: Is anyone actually interested in Multiplayer?

<t> Agreed on the AAA stuff, particularly with Console, unfortuantly that's where the money is, people play a single player games for it's hr base, say 10-20 hrs then forget it exists, whilst a multiplayer game people could play for hundreds of hours or more. As such entincing companies to make DLC ...
by Atts
Wed Nov 20, 2013 9:28 am
Forum: Distant Worlds 1 Series
Topic: Is anyone actually interested in Multiplayer?
Replies: 30
Views: 1546

RE: Is anyone actually interested in Multiplayer?

<t> Heh, well once the fourth expansion comes out, hopefully they'll have the lacking game factors downpat and we can all enjoy DW2 MP! <br/>
<br/>
Turn Based game multiplayer doesn't work with me so much, it's very time consuming you might only get 10 turns out of 4-5 hrs of gameplay due to the ...
by Atts
Wed Nov 20, 2013 5:23 am
Forum: Distant Worlds 1 Series
Topic: Is anyone actually interested in Multiplayer?
Replies: 30
Views: 1546

RE: Is anyone actually interested in Multiplayer?

Grr... Any suggestions on why my threads keep getting double posted?
by Atts
Wed Nov 20, 2013 5:22 am
Forum: Distant Worlds 1 Series
Topic: Is anyone actually interested in Multiplayer?
Replies: 0
Views: 93

Is anyone actually interested in Multiplayer?

<t> As mentioned in tital, anyone? I've mentioned it a few times with no real response if passing topics.<br/>
<br/>
Personally, i'd love to face up against my friends in a good solid Distant Worlds game. Although, obviously the game isn't currently even remotely designed to accomadate multiplayer ...
by Atts
Wed Nov 20, 2013 5:22 am
Forum: Distant Worlds 1 Series
Topic: Is anyone actually interested in Multiplayer?
Replies: 30
Views: 1546

Is anyone actually interested in Multiplayer?

<t> As mentioned in tital, anyone? I've mentioned it a few times with no real response if passing topics.<br/>
<br/>
Personally, i'd love to face up against my friends in a good solid Distant Worlds game. Although, obviously the game isn't currently even remotely designed to accomadate multiplayer ...
by Atts
Tue Nov 19, 2013 2:14 am
Forum: Distant Worlds 1 Series
Topic: Difference between ship classes?
Replies: 6
Views: 239

RE: Difference between ship classes?

<t> Technmically, if you custom design, their is no difference, you can design a frigate as large as you'd like. The idea of course is that each size ship fills a different role. An escrot is typically designed to do exactly that, escort your freighters or colony ships and protect them from basic ...
by Atts
Mon Nov 18, 2013 9:40 am
Forum: Distant Worlds 1 Series
Topic: Whats going on atm with Codeforce?
Replies: 27
Views: 1219

RE: Whats going on atm with Codeforce?

<t> Awesome! Thanks for the news Erik.<br/>
<br/>
Given how more complicated the game has become since it's orginal I doubt we have much to worry about with Distant Worlds.<br/>
<br/>
Each expension has added it's own little bits to make the game more complex and more interesting, in paritcular ...
by Atts
Sun Nov 17, 2013 1:56 pm
Forum: Distant Worlds 1 Series
Topic: Whats going on atm with Codeforce?
Replies: 27
Views: 1219

RE: Whats going on atm with Codeforce?

For some odd readon, no idea why, this double posted, can a mod remove one of them please?
by Atts
Sun Nov 17, 2013 11:55 am
Forum: Distant Worlds 1 Series
Topic: Whats going on atm with Codeforce?
Replies: 27
Views: 1219

Whats going on atm with Codeforce?

Does anyone know whats going on? I watched a video on spacesector.com some time ago in regards to Distant Worlds, there where some hints as to a modders/economic expansion. Anyone got any news?

They must be working on something as it appears post game patches have stopped?
by Atts
Sun Nov 17, 2013 11:44 am
Forum: Distant Worlds 1 Series
Topic: Economy tips? And dealing with pirates
Replies: 4
Views: 167

RE: Economy tips? And dealing with pirates

<t> Persoanallu, I find the easiest tactic, once you've got the normal warp and colony techs out of the way is to foxus in getting a Wonder built on my homeworld, usually the bakuras shipywards and Rusan Technology Institute, thus increading the colony devlopment to 150+, this combined with a small ...
by Atts
Sun Nov 17, 2013 11:33 am
Forum: Distant Worlds 1 Series
Topic: Design/Build Questions
Replies: 5
Views: 166

RE: Design/Build Questions

<t> When you start a new Pre-Warp game, as mentioned, you get a stock of most of the games strategic and luxury resources, I think the only exceptions are Korabbian Spiace, Loros Fruit and Zentabian Fluid, the three Ultra-Rare resources. Usually the amount varies from about 2500 to 15k, depending ...

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