Search found 96 matches

by Philo32b
Thu Jan 12, 2023 5:54 pm
Forum: Mods and Scenarios
Topic: 2nd Civil War questions
Replies: 13
Views: 918

Re: 2nd Civil War questions

Thank you, Claus--I appreciate your help!
by Philo32b
Thu Jan 12, 2023 2:59 am
Forum: Mods and Scenarios
Topic: 2nd Civil War questions
Replies: 13
Views: 918

Re: 2nd Civil War questions

It looks as though someone fixed the bugs in this scenario because I am playing it and have not seen any.

This is a great scenario--I am enjoying it greatly. I like how it stretches all the resources thin, forcing you to make careful decisions. Thank you so much to everyone who worked on it!

One ...
by Philo32b
Tue Jan 12, 2021 7:59 pm
Forum: Shadow Empire
Topic: Oh the irony!
Replies: 4
Views: 172

RE: Oh the irony!

<t> Like zgrssd said, it would be worse if he was of the Meritocracy faction. If that was the case, especially early on when you don't have ancient tech or cards to keep him under wraps, I would fire him and retire him as soon as I get those cards. A meritocracy opposition to your democracy is only ...
by Philo32b
Thu Dec 17, 2020 4:12 pm
Forum: Shadow Empire
Topic: Zone creation question
Replies: 8
Views: 125

RE: Zone creation question

<t> I would avoid creating a new SHQ unless absolutely necessary. It adds a lot of complexity. Beef up your truck and train stations at your original SHQ city, streamline your roads/rails, making sure you don't have too many unnecessary split roads/rails. (You can destroy roads/rails you don't need ...
by Philo32b
Mon Dec 14, 2020 9:18 pm
Forum: Shadow Empire
Topic: How to make money?
Replies: 29
Views: 5116

RE: How to make money?

<t> Uemon's way is the best way I know of. You can also sell off machines if you find some. In my last game I was running massive deficits from my economy, but I would sell rare materials and (once I was producing my own machines with heavy industry) lots of machines, so money was never a problem. I ...
by Philo32b
Mon Dec 14, 2020 9:15 pm
Forum: Shadow Empire
Topic: Painting Zones
Replies: 3
Views: 131

RE: Painting Zones

<t> I'm not sure why you wouldn't get resources, other than using up all of your city's manpower and they are too spread thin to operate your mines and so forth. There is also "administrative strain" that can happen for assets farther than six hexes away from your zone city. But that causes a ...
by Philo32b
Mon Dec 14, 2020 12:00 am
Forum: Shadow Empire
Topic: Way of predicting the usage of resources
Replies: 7
Views: 122

RE: Way of predicting the usage of resources

<t> I keep a running tab on a pad of paper. I have a heading of "M" (metal) and "IP" (sometimes adding "Machines). Click on "Reports" --> "Overview" --> "Construction Overview". This shows all your active construction. It would be amazing if this totaled up what you would need for the next turn in ...
by Philo32b
Sun Dec 13, 2020 11:36 pm
Forum: Shadow Empire
Topic: How does the new easy supply work compared to standard version?
Replies: 4
Views: 148

RE: How does the new easy supply work compared to standard version?

In a Steam guide, zgrssd says that it doubles the capacity and range of logistics assets. I just completed a game campaign with it on, and it did seem to take longer for issues to rise, but they did eventually, so the double cap and range sounds correct.
by Philo32b
Fri Dec 04, 2020 7:59 pm
Forum: Shadow Empire
Topic: Best ideology/government type?
Replies: 35
Views: 3534

RE: Best ideology/government type?

I like to pick the ideology and government types based on the role play style I want to try out. But I'm loving these deep dives into the pros and cons of each!
by Philo32b
Tue Oct 13, 2020 9:09 pm
Forum: Shadow Empire
Topic: Game forum very silent - and I guess I know why
Replies: 25
Views: 1293

RE: Game forum very silent - and I guess I know why

<t> There are some needed quality-of-life elements of the game still needed, to give player the right information they need at the right time. The game floods the player with much information, but still there are some things that I can never seem to find to know how to make a certain decision. But ...
by Philo32b
Sun Sep 20, 2020 12:05 am
Forum: Suggestions and Feedback
Topic: Construction Overview to sum up metal and IP requirements
Replies: 3
Views: 139

Construction Overview to sum up metal and IP requirements

<t> Please consider adding a row in the Construction Overview table to sum up the resources needed for all the projects that turn.<br/>
<br/>
Every turn I write down the total metal and IP delivered from zones. Then I check the Construction Overview and click through each of the new asset ...
by Philo32b
Thu Sep 17, 2020 8:34 pm
Forum: Shadow Empire
Topic: Obligatory Decisions
Replies: 5
Views: 444

RE: Obligatory Decisions

<t> I don't know this, but do the obligatory decisions give a zero political cost option? It would make sense that they do, since if you had zero PP left you would be unable to process the next turn. I suspect that the game just lets you process the turn anyway, even if you go into a one point PP ...
by Philo32b
Tue Sep 15, 2020 11:51 pm
Forum: Shadow Empire
Topic: Governor Rebels, Claims Capitol
Replies: 17
Views: 1094

RE: Governor Rebels, Claims Capitol

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Malevolence<br/>
<br/>
I don't own the previous games, but I suspect the AI in Shadow Empires is more developed than the AI in the previous games.<br/>
<br/>
In previous games, it was the responsibility of the scenario designer to balance the opening ...
by Philo32b
Fri Sep 11, 2020 11:40 pm
Forum: Shadow Empire
Topic: Governor Rebels, Claims Capitol
Replies: 17
Views: 1094

RE: Governor Rebels, Claims Capitol

<t> Wow, that is harsh. I kind of like the idea that there can be a rebellion in your main capital, but only if there are things that you can do to prevent the worst from happening. So, for example, perhaps if you upgrade your palace and build a barracks, instead of the governor being successful in ...
by Philo32b
Mon Sep 07, 2020 12:56 am
Forum: Shadow Empire
Topic: Bounced off again
Replies: 7
Views: 471

RE: Bounced off again

<t> I feel your pain, as I myself came very close to calling it quits on the game at a certain point as well. There seemed too many sub-systems to master, and they are all connected, so failing one dooms your efforts in others. (That turned out to not be quite true.) But I stuck with it (and I do ...
by Philo32b
Wed Sep 02, 2020 1:37 pm
Forum: Shadow Empire
Topic: Income Tax
Replies: 6
Views: 199

RE: Income Tax

Have you gone through the financial report? It is pretty comprehensive.
by Philo32b
Tue Sep 01, 2020 2:54 pm
Forum: Shadow Empire
Topic: Truck stops
Replies: 15
Views: 2687

RE: Truck stops

Thank you, DTurtle. I had noticed the Zone Log Assets box, but I thought that was just to find the assets. I didn't know it highlighted the logistics for that asset. I will have to check back to that as my logistics gets more complicated to see if that helps make it more manageable.
by Philo32b
Mon Aug 31, 2020 3:58 pm
Forum: Suggestions and Feedback
Topic: Advanced Tactics Gold feature to see logistic range
Replies: 0
Views: 150

Advanced Tactics Gold feature to see logistic range

Advanced Tactics Gold has a button you can click to show the logistic range and AP cost from any one point on the map to any other. I think that would be enormously helpful for players in this game to understand logistical problems and--as importantly--how to solve them.
by Philo32b
Mon Aug 31, 2020 3:55 pm
Forum: Shadow Empire
Topic: Truck stops
Replies: 15
Views: 2687

RE: Truck stops

I will add that I wish the game included some kind of filter so that players could visually see the logistic range of one Truck/Rail station. Advanced Tactics Gold had that feature, and it made things so much simpler.
by Philo32b
Mon Aug 31, 2020 3:51 pm
Forum: Shadow Empire
Topic: Truck stops
Replies: 15
Views: 2687

RE: Truck stops

<t> You are absolutely right about the manual there. The example that the manual uses there is a privately owned Transport Hub 1, which gives only 50 AP. You can see the icon for it on Page 127 and in the description there. 50 AP will only give you an optimal range of 50 AP, or 5 hexes on a dirt ...

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