Search found 27 matches

by Algoritm
Sun Aug 18, 2013 7:12 pm
Forum: Design and Modding
Topic: [REL] [Universe] SystemNames.txt - 1,700 unique/easy names
Replies: 19
Views: 1283

RE: [REL] Systems.txt - 1,500 unique/easy names

Very nice work, and only one double: Juantar
by Algoritm
Sat Aug 03, 2013 5:32 am
Forum: Distant Worlds 1 Series
Topic: New Public Beta v1.9.0.9 for DW Shadows
Replies: 32
Views: 1179

RE: New Public Beta v1.9.0.9 for DW Shadows

<r> <QUOTE><s>[quote]</s>- changed behavior of "Manually Upgrade Design" button in Designs screen so that previous design not obsoleted unless new design saved <e>[/quote]</e></QUOTE>
<br/>
Yep, that was definatly a pain when you wanted to manually check your design, cancel and find it dissapeared ...
by Algoritm
Sat Jul 13, 2013 7:55 am
Forum: Design and Modding
Topic: [WIP] [DW:U] Universa Addon for Distant Worlds Extended
Replies: 37
Views: 2257

RE: [WIP] Extended Plus! Minimod for Distant Worlds Extended [50 Races]

<r> <QUOTE><s>[quote]</s>Here is a preview of theminimod (same video as above quote):<br/>
Take a look:<br/>
Make sure to watch in HD<br/>
<URL url="http://youtu.be/w0cNhFPUeEc">http://youtu.be/w0cNhFPUeEc</URL> <e>[/quote]</e></QUOTE>
<br/>
Hi, could you put a link to the music played in that ...
by Algoritm
Thu Oct 25, 2012 6:13 pm
Forum: Distant Worlds 1 Series
Topic: Where have you been hiding this game?
Replies: 121
Views: 3874

RE: Where have you been hiding this game?

Don't blame the Youtube community, it's only a small minority of silly people that post provocative comments that encourage silly responses.

DW is a game that can't possibly attract that kind of people... I hope [8|]
by Algoritm
Wed Oct 24, 2012 6:35 pm
Forum: Distant Worlds 1 Series
Topic: Where have you been hiding this game?
Replies: 121
Views: 3874

RE: Where have you been hiding this game?

Where have you been hiding this game?

I remember thinking the exact same thing when I found this game, and a good thing I found it too.
by Algoritm
Wed Oct 24, 2012 6:34 pm
Forum: Distant Worlds 1 Series
Topic: Empires start on Ancient Homeworld
Replies: 12
Views: 358

RE: Empires start on Ancient Homeworld

Neat idea, even though I found it cool when I started on the Atuuk homeworld in one game playing as the Kiadian.

I can imagine the cross-breed [:D]
by Algoritm
Wed Oct 24, 2012 6:07 pm
Forum: Distant Worlds 1 Series
Topic: Game to easy?
Replies: 49
Views: 1043

RE: Game to easy?

<r> <QUOTE><s>[quote]</s>I think blaming the AI to the exclusion of all else is wrong. The game conditions are exploitable.<br/>
<br/>
AI can always be improved. That's a given. I would rather see the exploits removed first.<e>[/quote]</e></QUOTE>
<br/>
I totally agree with jp on this. The main ...
by Algoritm
Tue Oct 23, 2012 7:05 pm
Forum: Distant Worlds 1 Series
Topic: Wasn't there going to be an announcement in September?
Replies: 218
Views: 5154

RE: Wasn't there going to be an announcement in September?

<r> <QUOTE><s>[quote]</s>A planet defended by 50 or 500 or 5000 units; being indistinguishable between them<e>[/quote]</e></QUOTE>
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Actually, I don't know about other players, but I can quite easily make a difference between a planet defended by 50 units and one defended by 500. I can't say ...
by Algoritm
Mon Oct 22, 2012 5:39 pm
Forum: Distant Worlds 1 Series
Topic: Wasn't there going to be an announcement in September?
Replies: 218
Views: 5154

RE: Wasn't there going to be an announcement in September?

<r> <QUOTE><s>[quote]</s>I hope the troop display on the planet will now tell you the number of troops instead of squeezing a hundred troop icons together expecting me to actually count them. <e>[/quote]</e></QUOTE>
<br/>
I can imagine a: "To my dearest enemy, please line up your troops so that I ...
by Algoritm
Mon Oct 22, 2012 7:46 am
Forum: Design and Modding
Topic: Beautiful Landscapes mod
Replies: 27
Views: 657

RE: Beautiful Landscapes

Great stuff... just finished downloading the lot, big thanks Martian
by Algoritm
Tue Oct 16, 2012 3:06 pm
Forum: Distant Worlds 1 Series
Topic: 2 Research stations
Replies: 10
Views: 225

RE: 2 Research stations

That's a very impressive looking spaceport you got there adecoy ^^
by Algoritm
Sun Oct 14, 2012 5:58 pm
Forum: Distant Worlds 1 Series
Topic: Ship Design Sharing
Replies: 11
Views: 240

RE: Ship Design Sharing

<t> I don't think there is such thing as a 'super awesome uber design'. The game is quite balanced and every advantage a weapon gives is clearly compensated by a drawback.<br/>
<br/>
The only good design is the one that suits your game style, and the best design is the one that fits the purpose ...
by Algoritm
Sun Oct 14, 2012 1:57 pm
Forum: Distant Worlds 1 Series
Topic: Wasn't there going to be an announcement in September?
Replies: 218
Views: 5154

RE: Wasn't there going to be an announcement in September?

<r> <QUOTE><s>[quote]</s>
Disband fleet: Ship list. Sort on fleet. Not perfect, but nothing that bother me much.<br/>
<br/>
Send a few ships to invade. Organize them in a fleet. Or multiselect from nearby ships with dragging a box shift/control clicking. I think I miss an option to multiselect ...
by Algoritm
Sun Oct 14, 2012 9:42 am
Forum: Distant Worlds 1 Series
Topic: Ship Design Sharing
Replies: 11
Views: 240

RE: Ship Design Sharing

<t> I much prefer missiles over torpedoes as they don't lose power over distance and use less energy to fire. Only draw back to missiles is the size they take and the 50% less damage on armor which makes finishing off a ship sometimes difficult. I rarely lose battles with Zenox's well shielded ...
by Algoritm
Sat Oct 13, 2012 9:42 am
Forum: Distant Worlds 1 Series
Topic: Ship Design Sharing
Replies: 11
Views: 240

RE: Ship Design Sharing

At the beginning of a game, I start with a pre-saved cutomised set which corresponds to my general gameplay and, like feelotraveller, adapt the design to the situations I come across, as well as the the new technologies I discover during the game.
by Algoritm
Sat Oct 13, 2012 9:33 am
Forum: Distant Worlds 1 Series
Topic: Wasn't there going to be an announcement in September?
Replies: 218
Views: 5154

RE: Wasn't there going to be an announcement in September?

<t> Gravitic Weapons... hmmm, I wonder if this implies adding a technology that would allow an empire to make a star implode into a blackhole thus sucking in and destroying all planets in it's orbit. :p<br/>
<br/>
Sounds pretty fun to me.<br/>
<br/>
Don't forget all the little features which ...
by Algoritm
Wed Aug 29, 2012 8:23 am
Forum: Distant Worlds 1 Series
Topic: Construction Ship Size
Replies: 5
Views: 164

RE: Construction Ship Size

<t> I have a question regarding construction ships (didn't wanna open a new thread for it):<br/>
<br/>
At the moment, I have my advisor suggest what ships to build, but I've started manually designing my ships and arming my gas, mining and construction ships to save building escorts and frigates ...
by Algoritm
Wed Aug 29, 2012 5:28 am
Forum: Distant Worlds 1 Series
Topic: How do you analyze a ship to obtain technology from its components?
Replies: 5
Views: 194

RE: How do you analyze a ship to obtain technology from its components?

<r> <QUOTE><s>[quote]</s>why get the first level of hyperdrives for free when you can get a much better hyperdrive or other tech later on. <e>[/quote]</e></QUOTE>
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From what I've experienced, it doesn't simply give a free tech but rather a fixed amount of science research (ex: 150k in ...
by Algoritm
Mon Aug 27, 2012 2:14 pm
Forum: Distant Worlds 1 Series
Topic: Did you buy DW during the 33% off sale?
Replies: 20
Views: 721

RE: Did you buy DW during the 33% off sale?

Did you just buy Distant Worlds for the first time because of the 33% off sale?
Yes

And it was well worth it.
by Algoritm
Mon Aug 27, 2012 2:11 pm
Forum: Distant Worlds 1 Series
Topic: ok, seriously, this is really annoying
Replies: 15
Views: 269

RE: ok, seriously, this is really annoying

<r> I'm a new player to this game. The first thing I did before starting my first game was print the 'Hotkey' pages from the pdf Manual (pages 78-80) and highlight all the important buttons (especially the <B><s>[b]</s>F<e>[/b]</e></B> key to cycle fleets, the <B><s>[b]</s>I<e>[/b]</e></B> key to ...

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