Search found 176 matches

by stryc
Tue Feb 15, 2022 1:28 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: State of the AI
Replies: 13
Views: 1809

State of the AI

<t> I've been paying close attention to this title and watching a number of plays. I've not bought it yet as I have a question about the AI: is it up to snuff? <br/>
<br/>
The reason I ask is I've seen the AI fail to defend key 'in harms way' locations, i.e., within one turn's movement range of ...
by stryc
Wed Feb 02, 2022 11:49 am
Forum: Distant Worlds 2
Topic: A Poor Decision ?
Replies: 17
Views: 1389

RE: A Poor Decision ?

I was disappointed at first because it was a characteristic that set DW apart from the rest (mostly), but orbiting bodies is pretty much just an expensive aesthetic.
by stryc
Wed Feb 02, 2022 5:39 am
Forum: Gary Grigsby's War in the East 2
Topic: Almost from a hell
Replies: 2
Views: 202

RE: Almost from a hell

:)

That's the next street over from Hell. Excellent views at very reasonable property prices.
by stryc
Wed Feb 02, 2022 5:32 am
Forum: Distant Worlds 2
Topic: Observed Odd Fleet Behaviour - Face-Checking Targets
Replies: 9
Views: 1080

Observed Odd Fleet Behaviour - Face-Checking Targets

<t> Default fleet behaviour might need work, at least based on what I've seen on streams. <br/>
<br/>
At present all ships in a fleet face-check targets, then stop, turn slowly, wiggle around a bit, and often spend a lot of their time with guns facing the wrong way and exposing their rear to ...
by stryc
Sat Jan 22, 2022 12:19 pm
Forum: Strategic Command: World War I
Topic: How the heck to defend Serbia?
Replies: 30
Views: 2206

RE: How the heck to defend Serbia?

Thanks.
Didn't realise this was a necro'd thread. Sorry.
by stryc
Thu Jan 20, 2022 7:57 am
Forum: Strategic Command: World War I
Topic: How the heck to defend Serbia?
Replies: 30
Views: 2206

RE: How the heck to defend Serbia?

Attachments: Urgh. This forum. *sigh*
by stryc
Thu Jan 20, 2022 7:56 am
Forum: Strategic Command: World War I
Topic: How the heck to defend Serbia?
Replies: 30
Views: 2206

RE: How the heck to defend Serbia?

<r> This is only my first time playing the game, so take this with a pinch of salt... <br/>
<br/>
It was clear that Serbia was going to get rushed at the start so I wrote off Belgrade as a bad risk then fell back to hold the line in the mountains. Gave Serbia maximum MPP aid. Also put masses of ...
by stryc
Thu Jan 20, 2022 7:36 am
Forum: Strategic Command: World War I
Topic: Potential naval game improvement option.
Replies: 3
Views: 316

RE: Potential naval game improvement option.

I could get behind any improvements to the Naval war. It's definitely the series' weakness.
by stryc
Tue Jan 11, 2022 6:24 pm
Forum: Strategic Command WWII: World at War
Topic: Stackable ships
Replies: 12
Views: 488

RE: Stackable ships

<t> I get it, you can only do what the tools allow. In many instances it's a matter of picking your poison and different folks will be tolerant to different compromises. For me, I sometimes rate mad edge cases a little too highly.<br/>
<br/>
I enjoy games that allow me to engineer results that ...
by stryc
Tue Jan 11, 2022 1:34 pm
Forum: Strategic Command WWII: World at War
Topic: Stackable ships
Replies: 12
Views: 488

RE: Stackable ships

<t> I found the Evasion for Naval war to be rather unsatisfactory. Not only because units in Port can evade all damage (which alone is reason enough to re-think its value) but also because evading ships can return maximum damage to the attacker. The number of times I saw an enemy BB evade all damage ...
by stryc
Tue Jan 11, 2022 10:24 am
Forum: Strategic Command WWII: World at War
Topic: Stackable ships
Replies: 12
Views: 488

RE: Stackable ships

<r>
<QUOTE><s>[quote]</s>ORIGINAL: firsteds<br/>

<QUOTE><s>[quote]</s>In vanilla the ability to steam in, hit the weakest ship, then steam out while all other enemy ships just stand around and watch is beyond daft.<e>[/quote]</e></QUOTE>
<br/>
One possible solution might be to have capital ...
by stryc
Mon Jan 10, 2022 4:41 pm
Forum: Strategic Command WWII: World at War
Topic: Stackable ships
Replies: 12
Views: 488

RE: Stackable ships

<t> Gotta be honest, the naval war is why I stopped playing this. It's just-- bad. It's treated as merely and extension of the land war but with much higher movement ranges; but the thing is, turn-based systems abhor large movement distances often resulting in the kind of problems you see in this ...
by stryc
Fri Dec 24, 2021 6:33 am
Forum: MODS and Scenarios
Topic: Naval War Mod glitches
Replies: 64
Views: 4157

RE: Naval War Mod glitches

...not to mention 'evading all damage' while in port. (Wut?!)
by stryc
Wed Dec 22, 2021 7:48 am
Forum: MODS and Scenarios
Topic: Naval War Mod glitches
Replies: 64
Views: 4157

RE: Naval War Mod glitches

Yeah, I found that.

The issue is not being able to apply the condition: when evading reduce return fire damage to zero.

Also don't seem to be able to prevent evading when in port.
by stryc
Tue Dec 21, 2021 5:21 pm
Forum: MODS and Scenarios
Topic: Naval War Mod glitches
Replies: 64
Views: 4157

RE: Naval War Mod glitches

<t> Yes. Still fails. However, copying the mod dir, .cgn and .dat files into the game ../campaigns dir works.<br/>
<br/>
I was trying to edit out the part of the mod that has damage evading units deal 100% retaliation damage back to the attacker (which cannot evade), and stop ships evading damage ...
by stryc
Tue Dec 21, 2021 2:50 pm
Forum: MODS and Scenarios
Topic: Naval War Mod glitches
Replies: 64
Views: 4157

RE: Naval War Mod glitches

Is this mod still being supported?

If not can someone let me know how you load Community Pack campaigns into the editor without it failing with 'missing convoy.txt' file?
by stryc
Tue Dec 21, 2021 6:33 am
Forum: Strategic Command WWII: World at War
Topic: Damage Evaded (Naval War mod)
Replies: 8
Views: 278

RE: Damage Evaded (Naval War mod)

<t> Yeah. Too deep into a game to restart, otherwise I might.<br/>
<br/>
The vanilla naval war is far from great but it feels like it's only a few tweaks away from being okay. Such as entering a ZOC removes all remaining movement, to give the surrounding enemy ships at least the option of engaging ...
by stryc
Sun Dec 19, 2021 4:00 pm
Forum: Strategic Command WWII: World at War
Topic: Damage Evaded (Naval War mod)
Replies: 8
Views: 278

RE: Damage Evaded (Naval War mod)

<t> Having played more I'm more inclined to say that the 'Damage Evaded' mechanic is a bit broken. Aside from the above weird situation where a defending 'ship' is able to evade all damage _and_ send 100% of its own damage back in response (that cannot be evaded), ships in port can evade all bomber ...
by stryc
Fri Dec 03, 2021 6:33 am
Forum: MODS and Scenarios
Topic: IDEA: alternate unit types
Replies: 12
Views: 800

RE: IDEA: alternate unit types

Agree that AT unit should be removed and instead represented as modifiers to existing units (cf. abstracted 'attachment' mechanic). Sounds good. Looking forward to not seeing an bunch of Paks assault (yes, assault) their way through an Army. [:)]

Go to advanced search