Search found 83 matches

by tylertoo
Sat Apr 25, 2015 5:58 pm
Forum: Distant Worlds 1 Series
Topic: DW:Universe named 13th best PC Strategy game of all time
Replies: 10
Views: 472

DW:Universe named 13th best PC Strategy game of all time

<r> The huge British gaming blog/news site Rock Paper Shotgun put out a purely subjective list of the <LINK link="http://www.rockpapershotgun.com/2015/04/24/best-strategy-games/"><s>[link=http://www.rockpapershotgun.com/2015/04/24/best-strategy-games/]</s>The 50 Best PC Strategy Games of All Time<e>...
by tylertoo
Sat Nov 29, 2014 11:10 am
Forum: Distant Worlds 1 Series
Topic: Any tips for making this game actually fun?
Replies: 16
Views: 540

RE: Any tips for making this game actually fun?

<r> <QUOTE><s>[quote]</s>ORIGINAL: LoBaron<br/> <br/> DW is a work of art. No doubt. But when it comes to character, immersion, and atmosphere it lacks and is surpassed by quite a number of games occupying the same niche. <e>[/quote]</e></QUOTE> <br/> LoBaron (or anyone else), can you suggest some o...
by tylertoo
Thu Sep 11, 2014 4:54 pm
Forum: Distant Worlds 1 Series
Topic: DWU AAR on Grogheads
Replies: 2
Views: 161

RE: DWU AAR on Grogheads

Thanks for doing this -- look forward to reading it. I prefer written AARs to video [8D].

EDIT: What's grogheads?
by tylertoo
Mon Jun 09, 2014 1:14 pm
Forum: After Action Reports
Topic: Universe: A shadows era AAR with some automation
Replies: 48
Views: 1902

RE: Universe: A shadows era AAR with some automation

Great job as usual Bingeling. I've been playing since Legends, and always enjoy your AARs. [&o]

I frequent two general-interest gaming forums where a lot of people are trying DW for the first time. I will point them toward this AAR.


by tylertoo
Thu May 15, 2014 3:42 pm
Forum: Distant Worlds 1 Series
Topic: News from the Conference?
Replies: 26
Views: 843

RE: News from the Conference?

Congratulations on all this. Very exciting news.
by tylertoo
Fri Jan 17, 2014 1:21 pm
Forum: Design and Modding
Topic: Moving modded savegame to new machine
Replies: 8
Views: 225

RE: Moving modded savegame to new machine

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/> <br/> You need the mod, of course. As long as you install and enable that one, you should load your game just fine. <e>[/quote]</e></QUOTE> <br/> Thanks Bing. I could remember if the characters txt file that I modified is within the savegame folder o...
by tylertoo
Fri Jan 17, 2014 10:57 am
Forum: Design and Modding
Topic: Moving modded savegame to new machine
Replies: 8
Views: 225

RE: Moving modded savegame to new machine

<t> I'm not sure my question in the OP was clear.<br/> <br/> I do know where the savegame folder is, and moving it to the new machine is no problem. The question is: this game is modded with Extended Races and my own further changes. Beyond the savegame folder, is there anything else I need to port ...
by tylertoo
Thu Jan 16, 2014 10:38 pm
Forum: Design and Modding
Topic: Moving modded savegame to new machine
Replies: 8
Views: 225

Moving modded savegame to new machine

<t> I have a new laptop and have DW-Shadows fully installed on it now. I have been playing DW on my old laptop, using Extended Races mod, and then further modded by myself to include some specific leaders of my own creation. <br/> <br/> To play this savegame, I obviously need to move the savegame fo...
by tylertoo
Mon Oct 07, 2013 11:52 am
Forum: Distant Worlds 1 Series
Topic: Newb question- finding a pirate base
Replies: 13
Views: 280

RE: Newb question- finding a pirate base

<t> Thank you Canute.<br/> <br/> So this answer leads me -- with clarity -- back to my earlier situation. <br/> <br/> As a pirate, I control a particular colony, and discover that another pirate already has a secret pirate base there. The only way to destroy the base is to land troops, but as I don'...
by tylertoo
Sun Oct 06, 2013 7:17 pm
Forum: Distant Worlds 1 Series
Topic: Newb question- finding a pirate base
Replies: 13
Views: 280

RE: Newb question- finding a pirate base

All right, stupid question #3. From where to player-pirates get troops? Colonies they control? Their own space port?
by tylertoo
Wed Oct 02, 2013 11:38 pm
Forum: Distant Worlds 1 Series
Topic: Newb question- finding a pirate base
Replies: 13
Views: 280

RE: Newb question- finding a pirate base

Thanks Bing.

Another question: I just I had taken control of an indie colony and discovered a secret pirate base of my enemy pirate faction. How do I destroy it? Just hit scrap?
by tylertoo
Tue Oct 01, 2013 11:56 am
Forum: Distant Worlds 1 Series
Topic: Newb question- finding a pirate base
Replies: 13
Views: 280

RE: Newb question- finding a pirate base

Thank you gentlemen. You confirmed what I had been thinking... that you have to search, the pirate's home is not something that immediately shows up in the diplo screen or on the map.
by tylertoo
Mon Sep 30, 2013 11:22 pm
Forum: Distant Worlds 1 Series
Topic: Newb question- finding a pirate base
Replies: 13
Views: 280

Newb question- finding a pirate base

Playing as a pirate, there's another pirate faction in my cluster. How do I locate its space port? The diplo screen gives the general area, but I can't locate the base, which I intend to take out. What am I missing?
by tylertoo
Wed Aug 21, 2013 12:27 am
Forum: Design and Modding
Topic: Keeping Leader
Replies: 6
Views: 599

RE: Keeping Leader

Is this the setting to which you refer?

CharacterRandomAppearanceChanceLeader ;1.0

So setting this to zero (before starting game ;) ) would minimize the chance for a coup?
by tylertoo
Thu Aug 15, 2013 10:58 pm
Forum: Distant Worlds 1 Series
Topic: Coming Back to DW After a LOOONNG Hiatus
Replies: 19
Views: 270

RE: Coming Back to DW After a LOOONNG Hiatus

Hey, welcome (back). Thanks for using 'myriad' correctly [:D], all too rare nowadays. I'm fortunate, my wife doesn't often look at the Amex bill [;)].

I am tempted by KSP but I think I'll be terrible at controlling ships. Is that part difficult to get the hang of?

by tylertoo
Sun Aug 11, 2013 11:51 am
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 27298

RE: Distant Worlds Extended

<r> <QUOTE><s>[quote]</s>ORIGINAL: Haree78<br/> <br/> Update the mod now, your current game will be using old out of date designs, your next game will be fine. <e>[/quote]</e></QUOTE> <br/> Thanks for the quick reply, downloading now [:D]. Sorry to be dense but: does 'your next game will be fine' me...
by tylertoo
Sun Aug 11, 2013 11:15 am
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 27298

RE: Distant Worlds Extended

<r> <QUOTE><s>[quote]</s>ORIGINAL: Haree78<br/> <br/> Updated to 1.9.0.10 <e>[/quote]</e></QUOTE> <br/> I've been using this great mod for a while, many thanks.<br/> <br/> Questions: I updated the game itself to 1.9.0.10 and then started a new game with the earlier version of your mod as the theme, ...
by tylertoo
Thu Aug 08, 2013 4:13 pm
Forum: After Action Reports
Topic: Distant Worlds Shadows w/PPCC AAR and Guide!
Replies: 13
Views: 367

RE: Distant Worlds Shadows w/PPCC AAR and Guide!

ORIGINAL: PEWPEW

Would anyone be interested in a Pre-Warp Empire AAR like this one?

I would also be interested. I just finished this series of 4 and they were a great help. I even took notes [&o].
by tylertoo
Mon Aug 05, 2013 1:13 pm
Forum: Design and Modding
Topic: Limiting race choices for independents
Replies: 3
Views: 114

RE: Limiting race choices for independents

<r> <QUOTE><s>[quote]</s>ORIGINAL: Fenrisfil<br/> <br/> I think if you set Humans to "Can be Normal Empire = No", then that may stop them appearing as independent races (you can still play them as long as they are "playable = yes"). Failing that you can set Humans to "expanding = No", which basicall...
by tylertoo
Mon Aug 05, 2013 11:01 am
Forum: Design and Modding
Topic: Limiting race choices for independents
Replies: 3
Views: 114

Limiting race choices for independents

<t> Is it possible to be the only humans in the universe? <br/> <br/> I know I can limit the other starting empires to non-human races.<br/> I know I can prevent independents from becoming empires.<br/> But it seems that the independent races are chosen from the pool of available races, thus it is p...

Go to advanced search