Search found 595 matches

by Czert
Tue Nov 11, 2025 3:36 pm
Forum: Distant Worlds 2
Topic: Early Game Feedback
Replies: 10
Views: 973

Re: Early Game Feedback


Distant Worlds 2 | 08/08/2025 - 24/08/2025

After Taking a month off i'm going to go through the anniversary update to make observations of the current state of the game and make a list of idea's, and my thoughts on the new features here we go.

Starting Condiditons

·Galaxy and Star size is 700 ...
by Czert
Mon Nov 10, 2025 8:54 pm
Forum: Distant Worlds 2
Topic: Mortalen underperformance since the racial overhaul
Replies: 2
Views: 399

Re: Mortalen underperformance since the racial overhaul

mayby solution will be to revamp mortalen even more ?
i mean, lets give them race specific goverment - mortalen fedualism (or call you how you want it) - it will be bacialy fedualism with some of his penalties reduced and with some more xtra bonuses.

and yes, i fully agree that thiers ground troops ...
by Czert
Mon Nov 10, 2025 8:31 pm
Forum: Distant Worlds 2
Topic: MEGA - make editor great again
Replies: 0
Views: 537

MEGA - make editor great again

it is very simple, pls bring back easy way to edit/add characters and technology back to editor. and mayby other things i failed to notice.
anyone know why they are not here ? did they bring up to many issues/crashes to previous game ?

on normal note - does anyone know how to edit existing char and ...
by Czert
Mon Nov 10, 2025 12:15 am
Forum: Distant Worlds 2
Topic: Absolute Ignorance!
Replies: 13
Views: 2365

Re: Absolute Ignorance!



Also, a scout making a "one way" trip to a point of interest, especially one that it knows is capable of refueling it, is generally desirable behavior - especially when you have more than 100 scouts and are not invested in micromanaging them.



and what if it is outside refueling range - or ...
by Czert
Sat Oct 18, 2025 10:25 am
Forum: Shadow Empire
Topic: Over-powered enemy tank destroyers, how to deal with them?
Replies: 9
Views: 1123

Re: Over-powered enemy tank destroyers, how to deal with them?

field testing helps a lot with getting better numbers, just spamming upgrades on average should get worse results, but sometimes you can get nice upgrade.
i will say everthing depends how fast you get field testing. if you get say 100% field testing in 10 turns and only 1-2 models with spam in same ...
by Czert
Sat Oct 18, 2025 12:37 am
Forum: Shadow Empire
Topic: Debug Notes
Replies: 4
Views: 3614

Re: Debug Notes

does anyone know if it is possible with debug change sides ? yeah, i want to switch sides, dont worry, it is to make ai more strong in upcoming war i plan, since im bored. all minors are eliminated in my game, with only majors remaining.
by Czert
Sat Oct 18, 2025 12:33 am
Forum: Shadow Empire
Topic: Over-powered enemy tank destroyers, how to deal with them?
Replies: 9
Views: 1123

Re: Over-powered enemy tank destroyers, how to deal with them?

i noticed that enemy have them realy advanced desing (171 vs yours only 121), how it does look for other enemy models ? do have enemy design numbers advantages too ?
numbers game here is very imporant too. having totaly identical models, but one with engine design of 75 and other with 140 can mean ...
by Czert
Fri Oct 17, 2025 3:19 pm
Forum: Shadow Empire
Topic: How to deliver colonists to a city on an island?
Replies: 6
Views: 585

Re: How to deliver colonists to a city on an island?

if airbridge dont bring lp, then it is good for exactly what ? only transporting units ? doest it tranport material or not ?
i didnt used airbridge to much, so it was my thoughts that it works same way as naval transport, but obviously it is different.
by Czert
Thu Oct 16, 2025 10:31 pm
Forum: Shadow Empire
Topic: How to deliver colonists to a city on an island?
Replies: 6
Views: 585

Re: How to deliver colonists to a city on an island?


The arrival point of the colonists needs logistical points.
Maybe you need a makeshift port to generate LP on the island, see the manual:
6.2.6. MAKESHIFT PORT CONSTRUCTION
Only the MTHs are capable of constructing a Makeshift Port for you. You can order them to do so by playing the Makeshift ...
by Czert
Wed Oct 15, 2025 8:00 pm
Forum: Shadow Empire
Topic: How to deliver colonists to a city on an island?
Replies: 6
Views: 585

Re: How to deliver colonists to a city on an island?

it is very simple - you need to increase capacity of air bridge, so it have more lp capacity and once it will haveenough lp generated, you will be able to send colonists there.
but beware, sometimes not enough lp avaivable is not from end (reciver) but from source (shq zone) or booth.

when i ...
by Czert
Tue Oct 14, 2025 10:19 pm
Forum: Shadow Empire
Topic: Give me a guide on aircraft design.
Replies: 7
Views: 3136

Re: Give me a guide on aircraft design.

basicalz, except fighter speed is basicaly usless. unless there is in code situatition that if your plane is faster than enemy fighter then it will simply fly away from him.
by Czert
Tue Oct 14, 2025 3:19 pm
Forum: Shadow Empire
Topic: Give me a guide on aircraft design.
Replies: 7
Views: 3136

Re: Give me a guide on aircraft design.

does anyone know what is airspeed good for ? other than able to take off ?
by Czert
Tue Oct 14, 2025 1:11 pm
Forum: Shadow Empire
Topic: Debug Notes
Replies: 4
Views: 3614

Re: Debug Notes

anyone know where are cards you can play stored ? i want to add myself (and enemy too:) some zone cards, like build zoo, commerce zone, militia hq, even fate ones like teachers, gladiators, outlook hill and similiar.

or if it is not possible how to force generation of this type of cards.
by Czert
Tue Oct 14, 2025 1:09 pm
Forum: Shadow Empire
Topic: editing game files - logistic
Replies: 11
Views: 1108

Re: editing game files - logistic

do anyone know what is difference between editing values at table 86 and 93 ?
by Czert
Tue Oct 14, 2025 3:42 am
Forum: Shadow Empire
Topic: Endless Sentinels.
Replies: 4
Views: 492

Re: Endless Sentinels.

what group they belong ? but them apearing inside your territory make no sense, unless it is trigered by some event.
by Czert
Mon Oct 13, 2025 8:07 pm
Forum: Shadow Empire
Topic: Endless Sentinels.
Replies: 4
Views: 492

Re: Endless Sentinels.

can you post screenshot where it is happening ? or it is random places ?
by Czert
Sun Oct 12, 2025 9:25 pm
Forum: Shadow Empire
Topic: How to cut off an invading force's naval supply?
Replies: 1
Views: 437

Re: How to cut off an invading force's naval supply?

1. only by positioning units on coast (but not sure if there will be unit it will not triger amphibous landing and combat, i allways avoided opposed landing)
2. no onlyest way to prevent sending of supply is when two mth goes to war to each other and sink ships, so that mth suplying enemy will not ...
by Czert
Sat Oct 11, 2025 3:42 pm
Forum: Shadow Empire
Topic: how to activate tech group ?
Replies: 2
Views: 339

Re: how to activate tech group ?

my tech lvl is 10. so no problem there.
by Czert
Sat Oct 11, 2025 10:31 am
Forum: Shadow Empire
Topic: how to activate tech group ?
Replies: 2
Views: 339

how to activate tech group ?

i used debug mode to give 100% to some allready discovered technology (table 123), but now i have problems - cant unlock techlogies at early orbitals,fusion atomics, advanced photics - it wrte here i need to discover 4 or more tech in previous tech group to unlock it...problem is i have researched ...
by Czert
Tue Oct 07, 2025 4:39 pm
Forum: Shadow Empire
Topic: Debug Notes
Replies: 4
Views: 3614

Re: Debug Notes

do you know id of that non city zone in which you want to create a city ? then just look for any existing zone and how city cordinates are writen these...and reverse engineer it :).
sorry for just general idea, but i dont have anything better.

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