Search found 41 matches

by peddroelm
Sat Jun 08, 2013 4:00 am
Forum: Tech Support
Topic: BUG: Pirates Offer Negative Prottection
Replies: 5
Views: 138

BUG: Pirates Offer Negative Prottection

<r> 1.9.0.5<br/>
<br/>
- new game <br/>
<br/>
- first "meet the pirates" scripted event - they threaten to attack unless I accept "truce" for -5.5k (not "protection") <br/>
- that -5.5 k tax amounts to about -66k per year in the empire summary screen.. -66k expenses <br/>
turns into 66k ...
by peddroelm
Fri Jun 07, 2013 2:03 am
Forum: The War Room
Topic: Quick Guide to Planet Population in Distant Worlds - Shadows
Replies: 7
Views: 2923

RE: Quick Guide to Planet Population in Distant Worlds - Shadows

<t> Checking formula: <br/>
<br/>
----------------------<br/>
<br/>
size 29.7 k<br/>
quality 84%<br/>
Native yes<br/>
<br/>
<br/>
MAX_POP= 17139 M<br/>
<br/>
Formula<br/>
2.75x(2.97^2)x(0.84^2) = 17.11607436 //pretty close (higher +)<br/>
----------------------<br/>
<br/>
size 27.5k ...
by peddroelm
Thu Jun 06, 2013 1:36 pm
Forum: The War Room
Topic: The effect of colony population on build times
Replies: 7
Views: 479

RE: The effect of colony population on build times

<r> <QUOTE><s>[quote]</s>ORIGINAL: Osito<br/>
<br/>
Thanks for the compliment, Bingeling, and thanks for the information peddroelm; I hadn't noticed that build speed was shown in a report.<br/>
<br/>
It would certainly have made it easier to produce the report had I known about the build speed ...
by peddroelm
Thu Jun 06, 2013 2:51 am
Forum: The War Room
Topic: The effect of colony population on build times
Replies: 7
Views: 479

RE: The effect of colony population on build times

<r> Colony and Space port Construction speed values are showN in game: its called "SPEED" in the UI.<br/>
<br/>
For colonies is population based (with cap) that I believe is [s]900[/s]600 SPEED . (my homeworld in the sample picture has 1800 because of a wonder that [s]doubles[/s]triples it..) <br ...
by peddroelm
Tue Jun 04, 2013 1:40 am
Forum: Tech Support
Topic: Can't build a criminal network?
Replies: 19
Views: 773

RE: Can't build a criminal network?

<r> This is the place in the UI I would assume you can build criminal networks from (never played as a pirate) .. <br/>
<br/>
As as an empire that is where you can build planetary facilities , see the ones built/in construction and order attacks to destroy "secret" pirate bases <br/>
<br/>
<IMG ...
by peddroelm
Wed May 29, 2013 4:48 pm
Forum: The War Room
Topic: Few game mechanics questions
Replies: 23
Views: 942

RE: Few game mechanics questions

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
Did you watch that planet? If they request luxuries, pirates could bring them. I have seen pirates solve AI caslon issues early on, with no smuggling mission in play... <br/>
<br/>
If you had no ships, how did you get hold of it?
<e ...
by peddroelm
Wed May 29, 2013 4:20 pm
Forum: The War Room
Topic: Few game mechanics questions
Replies: 23
Views: 942

RE: Few game mechanics questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
Are you sure they had no luxuries? They can be persistent in in getting hold of them. Try getting a new spaceport up, and notice all the incoming resource transports (a lot of them can be outgoing, though), and scarce occurrence of incoming ...
by peddroelm
Wed May 29, 2013 3:18 pm
Forum: The War Room
Topic: Few game mechanics questions
Replies: 23
Views: 942

RE: Few game mechanics questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
Nice update <E>:)</E> Nothing really surprising in it, though
<e>[/quote]</e></QUOTE>
<br/>
<br/>
"<I><s>[i]</s>Colony development level is comprised of two parts (as explained further below): 50% from population + 50% from luxury ...
by peddroelm
Wed May 29, 2013 12:52 pm
Forum: The War Room
Topic: Few game mechanics questions
Replies: 23
Views: 942

RE: Few game mechanics questions

<t> Hi peddroelm <br/>
<br/>
Answers inline below: <br/>
<br/>
1. Colony Population growth formula ? (as population is the nr.1 resource in this game) it would surely be nice to know how it works .. <br/>
(would greatly help knowing what to do with the tax rate setting -> each decrement of the ...
by peddroelm
Tue May 28, 2013 2:35 pm
Forum: The War Room
Topic: Few game mechanics questions
Replies: 23
Views: 942

RE: Few game mechanics questions

got to test a bit in game : [s] pretty sure the musical sign (culture) IS NOT colony development ...[/s]
by peddroelm
Tue May 28, 2013 11:52 am
Forum: Distant Worlds 1 Series
Topic: Retrofit defense base new design doesn't show
Replies: 4
Views: 119

RE: Retrofit defense base new design doesn't show

Could be your latest and greatest design might be a bit too large .. Game lets your green-light manual designs that are too large to build with a simple warning ... But you won't be able to build/retrofit to them until you research bigger construction capacity ...
by peddroelm
Tue May 28, 2013 11:38 am
Forum: Distant Worlds 1 Series
Topic: Construction ships and the queue
Replies: 8
Views: 130

RE: Construction ships and the que

<r> <QUOTE><s>[quote]</s>ORIGINAL: mikeCK<br/>
<br/>
I have a out 12 mines in the que to be built by my 8 construction ships. For some reason though, several of them will complete a project and then go idle. I switched "auto" on and off but nothing happened. How do I get a construction ship to ...
by peddroelm
Tue May 28, 2013 10:47 am
Forum: The War Room
Topic: Few game mechanics questions
Replies: 23
Views: 942

RE: Few game mechanics questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
The 50% are that because they are full of Space Hippies that are just so happy (Securans). The tax-growth links are different in Shadows, but I prefer to keep AI taxes (less work, and it evens the playing field). 0 tax is nerfed, but I am not ...
by peddroelm
Tue May 28, 2013 10:34 am
Forum: The War Room
Topic: Few game mechanics questions
Replies: 23
Views: 942

RE: Few game mechanics questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
...
<e>[/quote]</e></QUOTE>
<br/>
What gives me chills on my back on that picture is the monstrous and growth crushingly high taxes ... Those tax levels eat into approval and approval eats into growth speed (late revelation)...<br/>
<br ...
by peddroelm
Tue May 28, 2013 9:53 am
Forum: The War Room
Topic: Few game mechanics questions
Replies: 23
Views: 942

RE: Few game mechanics questions

<t> "Money is created by population, where revenue = population * (planet quality - 50%) * (planet development level) * (1- corruption as a fraction) * (1 + bonuses as a fraction) / scale factor.<br/>
<br/>
Scale factor is determined at game creation by the difficulty setting, with more difficulty ...
by peddroelm
Tue May 28, 2013 9:46 am
Forum: The War Room
Topic: Few game mechanics questions
Replies: 23
Views: 942

RE: Few game mechanics questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
...<br/>

<e>[/quote]</e></QUOTE>
<br/>
A few bits of inter from here .. <B><s>[b]</s>Biggest revelation is that you say colony development is the same with colony culture ...<e>[/b]</e></B> <br/>
<br/>
Colony development has a formula in ...
by peddroelm
Tue May 28, 2013 5:27 am
Forum: The War Room
Topic: Few game mechanics questions
Replies: 23
Views: 942

Few game mechanics questions

<t> <br/>
1. Colony Population growth formula ? (as population is the nr.1 resource in this game) it would surely be nice to know how it works ..<br/>
(would greatly help knowing what to do with the tax rate setting -> each decrement of the tax rate always helps growth ? )<br/>
Lacking the ...
by peddroelm
Mon May 27, 2013 12:09 pm
Forum: After Action Reports
Topic: The Great Ikurro Territory - A Shadows AAR
Replies: 60
Views: 1337

RE: The Great Ikurro Territory - A Shadows AAR

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
No, you did not. I exploit manual control of the military. That should be enough. I also think the civilians are well off because there is relatively few mines. The AI loves to build them (but has gotten better in Shadows, I think).
<e ...
by peddroelm
Mon May 27, 2013 11:42 am
Forum: Tech Support
Topic: Private economy no longer works effectively
Replies: 33
Views: 437

RE: Private economy no longer works effectively

<t> In the short starting strategy I wrote for other newbies -> I pointed towards the "Civilian Cash-flow" (and not how much they have on hand) as the main indicator to "go get more stuff" ... They have healthy positive cash-flow they can take on buying extra infrastructure and maintenance costs ...

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