Search found 9 matches

by Son_of_Orion
Thu Mar 10, 2022 8:14 pm
Forum: Distant Worlds 2
Topic: System names don't change when you change the name of its star
Replies: 0
Views: 178

System names don't change when you change the name of its star

Not sure if this is a bug or not, but when I change the name of a star system's star, the actual name of the system doesn't change with it; the game still refers to events happening in that system by its original name. Examples: https://i.imgur.com/y3FvfsT.png
https://i.imgur.com/0xhmYRw.png
I ...
by Son_of_Orion
Wed Oct 30, 2013 2:00 pm
Forum: Command: Modern Operations series
Topic: This game is overwhelming.
Replies: 8
Views: 231

RE: This game is overwhelming.

Thanks for the tips, guys. This really helps me get a better idea of how to play the game properly. I'll take these into account and watch the videos some more!
by Son_of_Orion
Tue Oct 29, 2013 9:07 pm
Forum: Command: Modern Operations series
Topic: This game is overwhelming.
Replies: 8
Views: 231

This game is overwhelming.

<r> I am incredibly impressed with the sheer amount of flexibility and detail this game provides. I'm having so much trouble learning how to play it properly, though. I understand the GUI and all, it's just that I have issues with the actual tactics. What's most difficult for me is finding the enemy ...
by Son_of_Orion
Mon Jun 03, 2013 8:18 pm
Forum: Design and Modding
Topic: MASS EFFECT MOD [Released 1.00]
Replies: 217
Views: 11176

RE: MASS EFFECT MOD [wip]

Thanks. :) Anything to help, this is a pretty sweet mod.
by Son_of_Orion
Mon Jun 03, 2013 8:10 pm
Forum: Design and Modding
Topic: MASS EFFECT MOD [Released 1.00]
Replies: 217
Views: 11176

RE: MASS EFFECT MOD [wip]

<r> Allow me to list my own suggestions for troop names. I know a lot about the MEverse, so I'm more familiar with the various military units each of the races have. Humans have distinct units, as well, so don't forget them! Check the wiki for information on the canon units.<br/>
<br/>
HUMAN<br ...
by Son_of_Orion
Sat May 25, 2013 12:07 pm
Forum: Tech Support
Topic: Zero automation when running a pirate empire
Replies: 18
Views: 330

RE: Zero automation when running a pirate empire

Well, I did what Breet said and it worked. Going back to the menu, then reloading fixes it. I'd upload the savegame if that didn't happen, because this only occurs when I start a pirate game for the first time.

Thanks for the assistance, guys. Hope the bug's fixed soon!
by Son_of_Orion
Sat May 25, 2013 11:11 am
Forum: Tech Support
Topic: Zero automation when running a pirate empire
Replies: 18
Views: 330

RE: Zero automation when running a pirate empire

At least some of you have had some success. For me, NOTHING moves. :( No research, no ship/port building, no explorers, constructors or freighters work on their own. At all. It's really puzzling me, because everything works fine for normal empires.
by Son_of_Orion
Sat May 25, 2013 10:00 am
Forum: Tech Support
Topic: Zero automation when running a pirate empire
Replies: 18
Views: 330

Zero automation when running a pirate empire

<t> I'm posting this here instead of Tech Support because I honestly can't tell if this is a bug or not. Whenever I play as a pirate, there's no automation. Everything has to be done manually. Is this intended? I thought one of my mods had messed it up, but it's the same deal with the default theme ...

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