Search found 211 matches

by invaderzim
Tue Jun 03, 2014 4:27 pm
Forum: Distant Worlds 1 Series
Topic: What is included in the Distant Worlds Universe Boxed Edition?
Replies: 2
Views: 89

What is included in the Distant Worlds Universe Boxed Edition?

<r> <URL url="http://www.matrixgames.com/products/515/details/Distant.Worlds.-.Universe"><LINK_TEXT text="http://www.matrixgames.com/products/515 ... -.Universe">http://www.matrixgames.com/products/515/details/Distant.Worlds.-.Universe</LINK_TEXT></URL><br/> <br/> What is included for the extra $15?...
by invaderzim
Tue Jun 03, 2014 4:25 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Universe Releases Today!
Replies: 19
Views: 2319

RE: Distant Worlds: Universe Releases Today!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Stilletto<br/> The coupon for $40.00 worked. Where is the $10.00 discount for purchasing it in the first week? I see the price is still what it was at launch so the price was not lowered by $10.00 for launch week. Where is the mysterious 10.00 launch discount? <e>[...
by invaderzim
Mon Jun 17, 2013 4:10 am
Forum: Tech Support
Topic: captured ships blowing up?
Replies: 12
Views: 152

RE: captured ships blowing up?

I noticed in 1.9.0.5 that capturing newly built construction ships on an empire homeworld would sometimes cause them to self-destruct. I assumed it was related to the rule that prevents the capture of homeworld spaceports and defensive bases.
by invaderzim
Mon Jun 17, 2013 4:07 am
Forum: Tech Support
Topic: Game Files Order of Installation Question
Replies: 5
Views: 240

RE: Game Files Order of Installation Question

<t> So would the best installation order look like this?<br/> <br/> 1) Distant Worlds<br/> 2) Return of the Shakturi<br/> 3) Legends <br/> 4) Shadows <br/> 5) 1.9.0.6 Shadows patch. <br/> <br/> I assumed that installing Shadows would include the DW 1.0.7.1 patch as well as all the patches to the exp...
by invaderzim
Mon Jun 17, 2013 4:03 am
Forum: Design and Modding
Topic: [REL] Supplemental Systems List - 1000 + 2400 New Systems Names
Replies: 16
Views: 685

RE: Supplemental Systems List - 1000 New Systems Names

Interesting, I just noticed the name Nausicaa (from the Miyazaki movie) on the list. Curiously, Wikipedia says the meaning is "burner of ships".
by invaderzim
Sun Jun 16, 2013 5:19 pm
Forum: The War Room
Topic: Are escorts good for anything?
Replies: 48
Views: 1404

RE: Are escorts good for anything?

<r> <QUOTE><s>[quote]</s> Numerical min-max speaking, there is none. Distant world suffer the same fate as most, if not all, space 4X game out there. Once you get the bigger ship there is no real reason to look back to smaller one any more. <e>[/quote]</e></QUOTE> <br/> Small ships were very viable ...
by invaderzim
Sun Jun 16, 2013 5:01 pm
Forum: Distant Worlds 1 Series
Topic: Dropdown selections should be remembered
Replies: 23
Views: 569

RE: Dropdown selections should be remembered

<r> <QUOTE><s>[quote]</s>ORIGINAL: necaradan666<br/> <br/> If you all want this remembered how about having troop selection remembered too, it's insane that the dropdown, scollbar and cursor position reset after every click in the colonies screen. Moving a bunch of troops to transports is like a vac...
by invaderzim
Sun Jun 16, 2013 5:00 pm
Forum: Distant Worlds 1 Series
Topic: Research Labs
Replies: 17
Views: 451

RE: Research Labs

<r> <QUOTE><s>[quote]</s> Exemple:<br/> 1°) one scientist on a spaceport, +15 in energy research, and one research station around a planet with a location bonus of +20 in energy -> You'll have a bonus of 20% in energy.<br/> 2°) Put the scientist with +15 in energy research on a station with a +20 lo...
by invaderzim
Sun Jun 16, 2013 4:56 pm
Forum: Distant Worlds 1 Series
Topic: Getting ships to stay put
Replies: 10
Views: 280

RE: Getting ships to stay put

<r> <QUOTE><s>[quote]</s> Is there a way to turn off automatic refueling? <e>[/quote]</e></QUOTE> <br/> I don't think so. But it would be nice if your ships would wait around for a gas mining station or resupply ship instead of running back to home base to refuel. An option to turn off auto-repair w...
by invaderzim
Sun Jun 16, 2013 4:50 pm
Forum: Distant Worlds 1 Series
Topic: Is there a way to stop planets from moving?
Replies: 20
Views: 731

RE: Is there a way to stop planets from moving?

<t> The problem is when your ships run out of fuel. They slow down to impulse speed which is about the same speed as the planet. They are so slow that sometimes they can't catch the planet, so they can't refuel. You can do some fancy micro with a resupply ship since it can come to a dead stop, but t...
by invaderzim
Sun Jun 16, 2013 4:48 pm
Forum: Distant Worlds 1 Series
Topic: Shadows - resource movement broken?
Replies: 26
Views: 636

RE: Shadows - resource movement broken?

Bigger cargo holds help with state mining ships since will mine more with each trip. It's too bad you can't automate them, but they are good for filling gaps in your economy when private freighters refuse to help.
by invaderzim
Sun Jun 16, 2013 4:42 pm
Forum: Tech Support
Topic: 1.9.0.5 Music no longer plays
Replies: 12
Views: 479

RE: 1.9.0.5 Music no longer plays

I've encountered this issue as well. The sound in the game continues to work as well as the all other system sounds. Quitting to the main menu and switching mods fixes the problem even if neither mod has a music folder.
by invaderzim
Sun Jun 16, 2013 5:31 am
Forum: Distant Worlds 1 Series
Topic: Help with intelligence agents.
Replies: 9
Views: 282

RE: Help with intelligence agents.

<r> <QUOTE><s>[quote]</s>ORIGINAL: Mad Igor<br/> <br/> select specific faction to counter.<br/> that should <I><s>[i]</s>probably <e>[/i]</e></I>help. <e>[/quote]</e></QUOTE> <br/> Is it really necessary to target a specific faction for counter-intelligence missions? I thought those missions defende...
by invaderzim
Sun Jun 16, 2013 5:28 am
Forum: Distant Worlds 1 Series
Topic: Shadows - resource movement broken?
Replies: 26
Views: 636

RE: Shadows - resource movement broken?

<t> It seems that AI freighters prioritize unloading resources at the nearest spaceport regardless of what the spaceport actually needs.<br/> <br/> I happened to have two spaceports as in the same system after discovering an extra one in an asteroid belt. The spaceport in the asteroid belt had a sho...
by invaderzim
Sat Jun 15, 2013 9:03 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Shadows Updated to 1.9.0.7
Replies: 72
Views: 1665

RE: Distant Worlds: Shadows Updated to 1.9.0.3

<r> <QUOTE><s>[quote]</s> - added new Engagement Stance settings for *manually* controlled ships and fleets (Game Options > Empire Settings). These settings default to 'no change', so that Engagement Stance does not change when a player manually assign missions to ships and fleets. Existing Engageme...
by invaderzim
Sat Jun 15, 2013 8:47 pm
Forum: Distant Worlds 1 Series
Topic: Research Labs
Replies: 17
Views: 451

RE: Research Labs

Hmm, does stationing a scientist at a special research location further multiply the research bonus or is it better to just leave scientists at home at a strong spaceport?
by invaderzim
Sat Jun 15, 2013 6:51 pm
Forum: Distant Worlds 1 Series
Topic: Shadows - resource movement broken?
Replies: 26
Views: 636

RE: Shadows - resource movement broken?

<t> You can also load extra supplies on to a construction ship by ordering it to build something big, like a large spaceport and then changing the order to a small spaceport. After the small spaceport is completed, it should be loaded with enough resources to retrofit to a large spaceport without fr...
by invaderzim
Sat Jun 15, 2013 4:08 pm
Forum: Distant Worlds 1 Series
Topic: Research Labs
Replies: 17
Views: 451

RE: Research Labs

Is it better to move all your research labs to special research locations instead of having them at your spaceport? Assuming you can defend the research location.
by invaderzim
Sat Jun 15, 2013 1:46 pm
Forum: Distant Worlds 1 Series
Topic: Suggestion for templates
Replies: 6
Views: 189

RE: Suggestion for templates

<r> <QUOTE><s>[quote]</s>Add the following options to templates, if possible:<br/> <br/> vs stronger opponents<br/> vs weaker oppoenents<br/> invasion<br/> flee when <e>[/quote]</e></QUOTE> <br/> It would be great if you could set these options by fleet instead of by ship design. For example, you mi...
by invaderzim
Thu Jun 13, 2013 5:44 pm
Forum: Distant Worlds 1 Series
Topic: Something I would like to see..
Replies: 7
Views: 286

RE: Something I would like to see..

Yeah, this would be a useful addition. This also goes for pirates when selling the locations of colonies and secret locations as well, we need an easier way to find the locations we are selling.

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