Search found 12 matches

by DarkThug
Mon Jun 24, 2013 1:13 pm
Forum: Distant Worlds 1 Series
Topic: What is your favorite race to play?
Replies: 11
Views: 327

RE: What is your favorite race to play?

<r> When I first looked at Zenox, I thought they are goats. <br/>
When I look at their race species, I saw "Rodent". I was like WTF<br/>
When I looked at their race description, I saw "Feline". I was like <B><s>[b]</s>WTF<e>[/b]</e></B><br/>
Seriously, Whoever designed Zenox, he is good at ...
by DarkThug
Tue Jun 18, 2013 7:21 am
Forum: Distant Worlds 1 Series
Topic: Is there a way to frontload resources into a new colony?
Replies: 17
Views: 168

RE: Is there a way to frontload resources into a new colony?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: FerretStyle<br/>
<br/>
So is it safe to summarize every single response I've gotten in this thread to "No"?
<e>[/quote]</e></QUOTE>
<br/>
Form what I read, that seem to be the case lol.<br/>
<br/>
Another advice though even when you "conquer" that colony ...
by DarkThug
Tue Jun 18, 2013 7:13 am
Forum: Distant Worlds 1 Series
Topic: Scrapping colony ships
Replies: 8
Views: 106

RE: Scrapping colony ships

<r>
<QUOTE><s>[quote]</s>ORIGINAL: feelotraveller<br/>
<br/>
They get spaced if you merely scrap the ship. If you retire it at a colony the onboard colonists get added to the colony population.
<e>[/quote]</e></QUOTE>
<br/>
Can anyone confirm this. I would really love it if that is the case ...
by DarkThug
Tue Jun 18, 2013 7:11 am
Forum: Distant Worlds 1 Series
Topic: Freighter exploit and millions of civ cash
Replies: 28
Views: 669

RE: Freighter exploit and millions of civ cash

<r> Crippling your supplies and private sector's <B><s>[b]</s>money<e>[/b]</e></B>. It's not like the money is pop up from nowhere.<br/>
You simply transfer the amount from private account to state account at the cost of all resource your freighters are carrying.<br/>
<br/>
I don't think we ...
by DarkThug
Tue Jun 18, 2013 6:32 am
Forum: Distant Worlds 1 Series
Topic: How can I stop pirate raids from being successful?
Replies: 15
Views: 446

RE: How can I stop pirate raids from being successful?

<t> I believe Repelling the raid is not about killing all pirates on the ground. It is about killing them fast enough. If you took too long to wipe them out, the raid will be successful anyway.<br/>
<br/>
My early colony defense force usually consist of 4 Trooper with 1&2 upgrade (refer to ...
by DarkThug
Sun Jun 16, 2013 9:46 am
Forum: The War Room
Topic: Empire in Age of Shadows Research Trick (~1400k at game start)
Replies: 13
Views: 421

RE: Empire in Age of Shadows Research Trick (~1400k at game start)

lol nice trick. I don't know how will they fix it though. It's a flawed game design to the core [:D]

So just don't abuse it too much ?? [;)]
by DarkThug
Sun Jun 16, 2013 9:41 am
Forum: Distant Worlds 1 Series
Topic: Research Labs
Replies: 17
Views: 532

RE: Research Labs

I usually build the main research labs at my Homeworld SpacePort. Enough to cover my Empire research cap.
Then build 3 more research stations for each tech tree at the best bonus locations I can find. Send associated scientists to those labs. There, I am all set.
by DarkThug
Sun Jun 16, 2013 9:18 am
Forum: The War Room
Topic: Early Game Resource Guide
Replies: 20
Views: 5835

RE: Early Game Resource Guide

Wow nice post. Up to date as well !!

Thank you for your hard work.
by DarkThug
Sun Jun 16, 2013 8:05 am
Forum: Distant Worlds 1 Series
Topic: Ship Damage - some empiral data, and observations
Replies: 39
Views: 1188

RE: Ship Damage - some empiral data, and observations

<t> Wow!! This is great !!!!<br/>
<br/>
So many valuable info. great enough to flush out a long time lurker for 3 expansion here [:D]<br/>
<br/>
We finally unveil how an armor actually work in DW !! never though it to be this complicated lol. However, If this is the case, I wonder what is the ...
by DarkThug
Sun Jun 16, 2013 7:57 am
Forum: The War Room
Topic: How do I get patrolling ships to attack?
Replies: 9
Views: 284

RE: How do I get patrolling ships to attack?

<t> I face the same issue here with patrolling fleet. <br/>
What I noticed is that most of the time when the pirate arrive, the ships with "no mission" will respond to the threat first.<br/>
So I found that issuing the defending fleet to simply move to said colony and leave them there on "no ...
by DarkThug
Sun Jun 16, 2013 7:47 am
Forum: The War Room
Topic: Are escorts good for anything?
Replies: 48
Views: 1618

RE: Are escorts good for anything?

<r> Numerical min-max speaking, there is none. Distant world suffer the same fate as most, if not all, space 4X game out there. Once you get the bigger ship there is no real reason to look back to smaller one any more.<br/>
<br/>
Larger ship will beat smaller ship, period.<br/>
When going into ...

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