Search found 23 matches

by Trev_lite
Wed Aug 28, 2013 6:33 pm
Forum: Distant Worlds 1 Series
Topic: Pirates and Research
Replies: 6
Views: 224

RE: Pirates and Research

<t> you used to be able to steal spaceports on colonies but it was patched that if you capture a facility in orbit of a colony it self-destructs (all bases or just spaceports?)<br/>
might want to use an old version to answer that question though.<br/>
hope a dev comes and tells us if its working ...
by Trev_lite
Wed Aug 28, 2013 6:30 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds Shadows Updated to 1.9.0.11
Replies: 73
Views: 2033

RE: Distant Worlds Shadows Updated to 1.9.0.10

<t> yes.<br/>
the saved games are in folders named by the version.<br/>
so the games are still there but not in the same save game folder.<br/>
if the patch is save game compatible you could move the saved game into the new versions folder otherwise start a new game or undo the patch to finish ...
by Trev_lite
Tue Aug 27, 2013 11:57 pm
Forum: Distant Worlds 1 Series
Topic: matching spy traits with mission types
Replies: 13
Views: 820

RE: matching spy traits with mission types

i think that concealment helps all missions by making the spy be less likely to be caught (not sure how that affects the success prob).
psyops stands for psychological operations and matched with the missions of incite rebellion and revolution.
by Trev_lite
Tue Aug 27, 2013 11:55 pm
Forum: Tech Support
Topic: Resource management bug
Replies: 19
Views: 331

RE: Resource management bug

<t> the player should be able to give contracts to the private sector to move resources like you can do with pirates. costs more but gets the job faster.<br/>
another idea is to have a small fleet of private transports (for building spaceports and stuff) that wouldn't do the job automatically like ...
by Trev_lite
Sat Aug 24, 2013 9:12 pm
Forum: Distant Worlds 1 Series
Topic: Strategic Space Exploration / Empire Building Games
Replies: 17
Views: 253

RE: Strategic Space Exploration / Empire Building Games

<r>
<QUOTE><s>[quote]</s>
If you want realistic sizes...<br/>
<br/>
Diameter of the earth: 7927 miles<br/>
Distance from the sun: 93,000,000 miles<br/>
Diameter of the solar system: 24,000,000,000,000 miles<br/>

<e>[/quote]</e></QUOTE>
<br/>
my idea was that planets and distances would ...
by Trev_lite
Thu Aug 22, 2013 7:52 pm
Forum: Distant Worlds 1 Series
Topic: Some Quick Fixes to Improve Game Balance
Replies: 38
Views: 704

RE: Some Quick Fixes to Improve Game Balance

all of the research and ship design logic should be moved into the moddable files so that some genius on the forum can make an uber balanced mod.
by Trev_lite
Thu Aug 22, 2013 7:49 pm
Forum: Distant Worlds 1 Series
Topic: Strategic Space Exploration / Empire Building Games
Replies: 17
Views: 253

RE: Strategic Space Exploration / Empire Building Games

i would like a mod that made systems 1000 times smaller and things to scale.
note:
i'm ok if planet size, stellar distances and ship size had different scale.
by Trev_lite
Wed Aug 21, 2013 9:02 pm
Forum: Distant Worlds 1 Series
Topic: Mass Galatic free for all?
Replies: 6
Views: 163

RE: Mass Galatic free for all?

<t> i have had a world war one hid me hard because of mutual defense pacts.<br/>
every one was allied with everyone but then a war started and every one had to choose a side. ended up at war with half the galaxy while the empires i was at war with still liked me enough to tech trade.<br/>
that was ...
by Trev_lite
Mon Aug 19, 2013 12:57 am
Forum: Tech Support
Topic: Pirates did not bother to read the fine print
Replies: 5
Views: 171

RE: Pirates did not bother to read the fine print

do you have a pirate base on that colony?
by Trev_lite
Mon Aug 19, 2013 12:55 am
Forum: Tech Support
Topic: Resources bug/design flaw
Replies: 5
Views: 212

RE: Resources bug/design flaw

<t> its similar with characters moving from one location to another.<br/>
i had a scientist moving from one research base to another and i scrapped the first one.<br/>
my best scientist died. i even got the message that he was on board the base when it was destroyed.<br/>
WHAT!<br/>
i thought ...
by Trev_lite
Tue Aug 13, 2013 8:22 pm
Forum: Distant Worlds 1 Series
Topic: Where's the Super Beam Weapon
Replies: 7
Views: 176

RE: Where's the Super Beam Weapon

<t> i think you did not manage to take the whole tech but since super weapon techs do not show up on the tech tree you cannot see how much of the the tech you stole.<br/>
i think that the super weapon techs should be on the tech tree even if they are grayed out so you can see if you have them or ...
by Trev_lite
Tue Aug 13, 2013 5:14 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds Shadows Updated to 1.9.0.11
Replies: 73
Views: 2033

RE: Distant Worlds Shadows Updated to 1.9.0.10

<t> autodesign also does not design defense bases larger than the max size unless you force it too (obsolete the old design). after i get maxos blasters and shields the autodesign would not put them on the defense base.<br/>
as it is right now autodesign defense bases are useless until you get a ...
by Trev_lite
Fri Aug 09, 2013 6:01 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 33540

RE: Distant Worlds Extended

the new patch changes the design templates.
will this mod be patched to take advantage of the new templates?
by Trev_lite
Mon Aug 05, 2013 4:45 am
Forum: Distant Worlds 1 Series
Topic: New Public Beta v1.9.0.9 for DW Shadows
Replies: 32
Views: 1037

RE: New Public Beta v1.9.0.9 for DW Shadows

<t> i found another bug. when my defense base is large so that it can only be built at colonies i am no longer able to build it by selecting the colony. i could build it by the construction yard menu.<br/>
the auto design also did not design defense bases larger than the max base size and when the ...
by Trev_lite
Sun Aug 04, 2013 8:45 pm
Forum: Distant Worlds 1 Series
Topic: Science Academies
Replies: 13
Views: 1035

RE: Science Academies

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Yarasala<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Trev_lite<br/>
<br/>
is there a max number of scientists that you can have?
<e>[/quote]</e></QUOTE>
Probably, but it's certainly higher than three ...
<e>[/quote]</e></QUOTE>
<br/>
the most i have seen ...
by Trev_lite
Sun Aug 04, 2013 8:41 pm
Forum: Distant Worlds 1 Series
Topic: New Public Beta v1.9.0.9 for DW Shadows
Replies: 32
Views: 1037

RE: New Public Beta v1.9.0.9 for DW Shadows

i scrapped a research base while a scientist was transferring to another research station and he was killed because of the scrapping.
i thought that this bug was fixed. also he was no longer at that base, he was on route to my new research station.
by Trev_lite
Sun Aug 04, 2013 6:45 pm
Forum: Distant Worlds 1 Series
Topic: Science Academies
Replies: 13
Views: 1035

RE: Science Academies

is there a max number of scientists that you can have?
by Trev_lite
Sun Aug 04, 2013 6:44 pm
Forum: The War Room
Topic: If you could give 10 tips to new players, what would it be?
Replies: 30
Views: 1624

RE: If you could give 10 tips to new players, what would it be?

<t> every one says that it is better to design ships yourself.<br/>
when you design ships how should you design the ships differently than the auto design?<br/>
i do know that the autodesign leaves a large amount of unused power that could power more weapons.<br/>
the autodesign has a set amount ...
by Trev_lite
Fri Jul 26, 2013 5:24 pm
Forum: Tech Support
Topic: strange alien ways modifier reset
Replies: 3
Views: 166

RE: strange alien ways modifier reset

well the only stock race (playing extended mod) that i remember this happening to was the quameno.
if it happens again i will report what race it happened too.
by Trev_lite
Thu Jul 25, 2013 5:54 pm
Forum: Tech Support
Topic: strange alien ways modifier reset
Replies: 3
Views: 166

strange alien ways modifier reset

<t> when i was playing i noticed that sometimes other empires which i was on good terms with would suddenly distrust me. when i looked at the diplomacy screen i could see that they "distrust my strange alien ways". this is odd since i have known them for years and that modifier decreased to zero but ...

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