Search found 6118 matches

by BillRunacre
Thu Jul 23, 2026 8:07 pm
Forum: Tech Support
Topic: Problem installing game
Replies: 1
Views: 151

Re: Problem installing game

I'd strongly recommend contacting support@matrixgames.com as they're the best placed to help with issues like this.

Hope you can get it sorted soon too!
by BillRunacre
Mon Jul 20, 2026 3:08 pm
Forum: Tech Support
Topic: Where is the suscribe forum button ?
Replies: 2
Views: 135

Re: Where is the suscribe forum button ?

If you go to here:

https://forums.matrixgames.com/viewforum.php?f=10647

It should be right at the bottom, on the left, though to the right of another button entitled "Board Index".
by BillRunacre
Sun Jul 19, 2026 8:21 pm
Forum: Strategic Command Series
Topic: Why not a new serie ? "Tactic command battles"
Replies: 11
Views: 665

Re: Why not a new serie ? "Tactic command battles"

Have you taken a look at our WWI campaigns that cover the 1914 battles in the west?

We have 1914 March on Paris and now, with the release of our Battles for Ypres DLC, First Ypres.
by BillRunacre
Wed Jul 15, 2026 8:51 am
Forum: Scenario Design and Modding
Topic: Modding Scripts
Replies: 3
Views: 178

Re: Modding Scripts

No, the best alternative is to create a simple test campaign with minimal countries, forces and scripts in order to check if amended scripts work.
by BillRunacre
Fri Jul 10, 2026 7:26 am
Forum: Strategic Command WWII: World at War
Topic: USA early declaration of war
Replies: 2
Views: 337

Re: USA early declaration of war

We'll need more information to be able to help here, e.g. what campaign you were playing, and at what point (and how) the US Mobilization started increasing, as it won't go from 0 to 100 all at once.

If you press L you can review all the notifications that will have been triggered during the game ...
by BillRunacre
Thu Jul 09, 2026 9:01 am
Forum: Tech Support
Topic: Soft Build Limit Query
Replies: 3
Views: 274

Re: Soft Build Limit Query


If there are Allied amphibs near Italy it can trigger the spawning of a couple of weak Italian units. Usually a garrison and an AA unit. If the Axis have already built two Italian AA units then the total will be three. I think this is the most likely explanation. Could be wrong.


This is correct ...
by BillRunacre
Wed Jul 01, 2026 11:34 am
Forum: Strategic Command: World War I
Topic: Still Coming up to Speed on this excellent title
Replies: 9
Views: 624

Re: Still Coming up to Speed on this excellent title


Is there any means to track NM loss per turn to the Germans due to the Allied blockade ? Or to England due to CP convoy raiding ?

Check out the Strategy Guide as it gives the figures for the NM loss per turn by the blockade, and much, much more.

One enemy unit adjacent to a port blocks it ...
by BillRunacre
Mon Jun 29, 2026 8:10 am
Forum: MODS and Scenarios
Topic: Big World Map
Replies: 13
Views: 1088

Re: Big World Map

It would be good to have clarification, and acknowledgement, of where the maps come from, as the Pacific portion in the video I have watched does not look as though it comes from our official WWII: War in the Pacific release.

If another modder's work has been used then they more than deserve the ...
by BillRunacre
Fri Jun 26, 2026 7:54 am
Forum: Tech Support
Topic: Global Copy (Apply Data) bug for 2 right-hand techs
Replies: 13
Views: 845

Re: Global Copy (Apply Data) bug for 2 right-hand techs

welk wrote: Tue Jun 23, 2026 1:27 pm I do not ask Bill about that : We're stressing him out so much with our modding questions that he drinks whatever he can find :twisted: :twisted: :twisted:
There are some limits to what I'll drink, or at least there used to be! :D
by BillRunacre
Sun Jun 21, 2026 8:15 pm
Forum: Strategic Command: World War I
Topic: NM Question relative to capturing/losing a city
Replies: 2
Views: 361

Re: NM Question relative to capturing/losing a city

Only German and French NM will benefit or suffer.
by BillRunacre
Mon Jun 15, 2026 8:43 am
Forum: AAR
Topic: wevilc (allies) v Old_Shane (axis
Replies: 81
Views: 3666

Re: wevilc (allies) v Old_Shane (axis






Please tell us where you found it.


In the victory scripts.


Thanks Bill.

When I said above I would & could have taken Seoul had I known, I forgot Shane would & could have devoted more resources to its defence. Anyway, what happens next? Will the scripts be amended or the VCS in the ...
by BillRunacre
Sun Jun 14, 2026 8:09 pm
Forum: AAR
Topic: wevilc (allies) v Old_Shane (axis
Replies: 81
Views: 3666

Re: wevilc (allies) v Old_Shane (axis

wevilc wrote: Sat Jun 13, 2026 8:38 pm
BillRunacre wrote: Fri Jun 12, 2026 12:13 pm I've found it: Seoul is also a location that if it remains in Axis hands, grants them a Tactical Victory.
Please tell us where you found it.
In the victory scripts.
by BillRunacre
Fri Jun 12, 2026 12:13 pm
Forum: AAR
Topic: wevilc (allies) v Old_Shane (axis
Replies: 81
Views: 3666

Re: wevilc (allies) v Old_Shane (axis

I've found it: Seoul is also a location that if it remains in Axis hands, grants them a Tactical Victory.
by BillRunacre
Thu Jun 04, 2026 8:36 am
Forum: Tech Support
Topic: Allied supply in Russia
Replies: 1
Views: 212

Re: Allied supply in Russia

The Allies will receive supply of 3 (maximum) from Soviet resources both before and after the USSR surrenders.
by BillRunacre
Sun May 31, 2026 7:23 pm
Forum: Strategic Command WWII: World at War
Topic: 1939 vs. AI(Axis), highest difficulty: Italy in Paris
Replies: 5
Views: 609

Re: 1939 vs. AI(Axis), highest difficulty: Italy in Paris


Thanks Bill. There was one Italian unit that was near Paris and it kept moving in. So I ended up swapping sides, playing a good Axis turn, including a German capture of Paris, then flipping back to Allies. During it's one turn as Allies, AI did some "interesting" things with my units (most trying ...
by BillRunacre
Sun May 31, 2026 9:24 am
Forum: War Room
Topic: The Devil is in the Detail - Atomic Bombs
Replies: 3
Views: 278

Re: The Devil is in the Detail - Atomic Bombs

I see what you mean, I will make a change here to make it clearer. Though even saying Manila has to be in US hands would not resolve it, it is the bit about a US unit, i.e. presence, that I'll have to make stand out more.
by BillRunacre
Sun May 31, 2026 9:04 am
Forum: Strategic Command WWII: World at War
Topic: 1939 vs. AI(Axis), highest difficulty: Italy in Paris
Replies: 5
Views: 609

Re: 1939 vs. AI(Axis), highest difficulty: Italy in Paris

Feinder wrote: Fri May 29, 2026 2:42 pm Is there any chance that's "by design" for the AI, to give Italy a bump? (if so, I'm wasting my time on trying to get Germany to capture).
It's not, it's just the way things must have gone, as normally Italian units will be too far away to do this.
by BillRunacre
Fri May 29, 2026 9:35 am
Forum: Scenario Design and Modding
Topic: Combat Data (question for Bill)
Replies: 8
Views: 649

Re: Combat Data (question for Bill)




""1/ For cases squared with red - ignore this area as it is not read by the engine.""

What do you mean by this. :shock:
Is this document and where? :?


Simply that this area is not active so can be ignored.


So units dont get stronger with experience ? for example they dont get increased ...
by BillRunacre
Fri May 29, 2026 9:34 am
Forum: Tech Support
Topic: Where are my Nukes?
Replies: 4
Views: 300

Re: Where are my Nukes?

Correct, that's simply to demonstrate that if the conditions aren't met on the 1st August, then the script will still fire if its conditions are met later.
by BillRunacre
Thu May 28, 2026 8:16 am
Forum: Tech Support
Topic: Where are my Nukes?
Replies: 4
Views: 300

Re: Where are my Nukes?

If you go to Options -> Advanced -> Scripts, does DE 309 still appear in the list of Decisions?

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