Search found 6165 matches

by BillRunacre
Sat Nov 07, 2026 9:16 am
Forum: Scenario Design and Modding
Topic: Question for Bill or Hubert about units scripts
Replies: 3
Views: 253

Re: Question for Bill or Hubert about units scripts

This is in the version notes for v1.30.00:

- UNIT script #FULL_RESEARCH= 0 or 1 line can now also contain the optional line #FULL_RESEARCH= x.x.x where each 'x' represents the desired research level the unit is to arrive with, e.g. #FULL_RESEARCH= 2.3.4.

So it is already in place! :D
by BillRunacre
Sat Nov 07, 2026 9:12 am
Forum: Strategic Command WWII War in Europe
Topic: Supply in Axis-Aligned Spain
Replies: 7
Views: 509

Re: Supply in Axis-Aligned Spain



But in the case of these Spanish cities, it appears that having a unit ADJACENT to them does not prevent the partisan effect. (I tried that.) The supply strength of these two cities only began to grow after I placed units directly in the cities. In other areas (e.g., Russia or Yugoslavia), you ...
by BillRunacre
Sat Nov 07, 2026 9:07 am
Forum: Strategic Command WWII: World at War
Topic: A question regarding supply for Japanese units defending Pacific islands
Replies: 5
Views: 1129

Re: A question regarding supply for Japanese units defending Pacific islands

Alpha77 wrote: Fri Nov 06, 2026 10:59 am Edit, but this place has a harbour too, so should receive supplies unless blockaded?
Correct.
by BillRunacre
Fri Nov 06, 2026 11:05 am
Forum: Strategic Command Classic: WWI
Topic: Is this "classic" version better then the newer version?
Replies: 3
Views: 859

Re: Is this "classic" version better then the newer version?



Q: Seems this classic WW2 from GOG has 3 seperate "DLCs"? Patton, Pacific and War and Weapons or so?
Or which one of those is the "base game" :shock: :?:

Can you also link or post a timeline of the games releases? I would bet that WW1 is the latest and best one (from classic series) right? I ...
by BillRunacre
Fri Nov 06, 2026 9:47 am
Forum: Tech Support
Topic: Two Possible Supply Bugs (Spain and Russia)
Replies: 1
Views: 67

Re: Two Possible Supply Bugs (Spain and Russia)

Hi

I've replied about 1) in your other post, and for 2) Are there resources in Soviet held territory marked as either Industrial Centers or Primary Supply Centers?

If so, these will maintain the strength of Soviet resources that are connected to them at their normal levels.

There's an explanation ...
by BillRunacre
Fri Nov 06, 2026 9:40 am
Forum: Strategic Command WWII War in Europe
Topic: Supply in Axis-Aligned Spain
Replies: 7
Views: 509

Re: Supply in Axis-Aligned Spain

There is probably a re-occurring supply script doing this, which is probably connected to a dummy Decision checking for the presence/absence of a unit in each location.
by BillRunacre
Thu Nov 05, 2026 8:57 am
Forum: Strategic Command WWII: World at War
Topic: Why did the Soviet Union enter the war early in February 1941?
Replies: 17
Views: 1486

Re: Why did the Soviet Union enter the war early in February 1941?

So you are not seeing anything at all denoting the area that is 10 hexes from Warsaw?
by BillRunacre
Wed Nov 04, 2026 4:02 pm
Forum: Scenario Design and Modding
Topic: Question to Hubert and Bill about German organization
Replies: 2
Views: 153

Re: Question to Hubert and Bill about German organization

I don't think there are any problems as you are using HQ units to provide supply rather than command bonuses.

However, it is a little complicated so it will be best to set it all up on a simple map, with units from all the factions deployed, to test it out.
by BillRunacre
Wed Nov 04, 2026 10:06 am
Forum: Strategic Command WWII: World at War
Topic: Why did the Soviet Union enter the war early in February 1941?
Replies: 17
Views: 1486

Re: Why did the Soviet Union enter the war early in February 1941?



unless there has been a recent update I am not aware or, in my experience, the markers only appear when you go over the threshold. And by then it’s sometimes too late to do anything about it except move another unit out of the zone to compensate. Otherwise, it’s not visible. The same for Romania ...
by BillRunacre
Wed Nov 04, 2026 10:03 am
Forum: Strategic Command WWII: World at War
Topic: Why did the Soviet Union enter the war early in February 1941?
Replies: 17
Views: 1486

Re: Why did the Soviet Union enter the war early in February 1941?


Hi Bill.
I see markers for the 6 hexes from Warsaw but not markers for 10 hexes. It's a feature I asked for years ago but have never seen and I am updated to the latest version.
All other markers show up.
Is there anything I am missing to be able to see them?


You did ask, and we delivered, as ...
by BillRunacre
Sun Nov 01, 2026 1:52 pm
Forum: Strategic Command WWII: World at War
Topic: Why did the Soviet Union enter the war early in February 1941?
Replies: 17
Views: 1486

Re: Why did the Soviet Union enter the war early in February 1941?


would actually also be nice if the zone in Poland would be visible when you did not reach the threshold of too many units. I've had plenty of games where I misjudged the zone by 1 hex, and threw a wrench in my best-laid plans... It's quite tedious to always do the counting.


There are markers to ...
by BillRunacre
Mon Oct 26, 2026 9:23 pm
Forum: Strategic Command WWII: World at War
Topic: Why did the Soviet Union enter the war early in February 1941?
Replies: 17
Views: 1486

Re: Why did the Soviet Union enter the war early in February 1941?

If there were insufficient Japanese units in Manchuria, or too few/many Axis units along the Soviet border, then there would have been messages every turn this was the case, pointing this out.

If you press L on your keyboard you can see a list of all messages that will have appeared during the game ...
by BillRunacre
Wed Oct 21, 2026 2:46 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Solomons
Replies: 1
Views: 726

Re: Solomons

The AI can have some extra ships, to make up for the fact that us human players will generally do better at sinking theirs, than they will of ours.

Judging by the numbers quoted, there won't be many more to come though.
by BillRunacre
Mon Oct 19, 2026 12:00 pm
Forum: Scenario Design and Modding
Topic: Question re maximum NM setting
Replies: 2
Views: 203

Re: Question re maximum NM setting

The Start and Upper settings are there so you can start a Major with an NM percentage that is not 100%.

e.g. if Start is 80,000 and Upper is 100,000, then the Major is starting at 80%.

It is not a maximum permissible.
by BillRunacre
Tue Oct 13, 2026 7:33 pm
Forum: Commander: Europe at War
Topic: Game likeness
Replies: 2
Views: 2887

Re: Game likeness

In brief, this is a streamlined, simpler to play game, though it does have some extra features too.

If you haven't already, you may wish to apply to join the Beta: https://www.matrixgames.com/beta
by BillRunacre
Thu Oct 08, 2026 6:54 pm
Forum: Scenario Design and Modding
Topic: Question to Bill/Hubert about decision scripts
Replies: 5
Views: 649

Re: Question to Bill/Hubert about decision scripts



=> if the "effect script" is a type 2 script : it will attempt to fire each turn and will fire each turn if conditions are ok, but under one condition : to have started to fire at the same turn than the decision that did trigger it. Is this corretc ? If it did fire at the same turn than the ...
by BillRunacre
Thu Oct 08, 2026 8:25 am
Forum: Scenario Design and Modding
Topic: Question to Bill/Hubert about decision scripts
Replies: 5
Views: 649

Re: Question to Bill/Hubert about decision scripts

It does remember, unless the Decision is a Type= 2, in which case it will only count in that turn.
by BillRunacre
Tue Oct 06, 2026 7:40 am
Forum: Tech Support
Topic: Do not understand Belligerency and Alignment coding
Replies: 7
Views: 573

Re: Do not understand Belligerency and Alignment coding

Yes, an offensive script would allow the Axis AI to invade Romania or Bulgaria - should you want them to do that.

Go to advanced search