Search found 207 matches

by Shogouki
Fri Oct 23, 2026 9:03 am
Forum: Distant Worlds 2
Topic: Does the trait Inspiring Presence stack?
Replies: 0
Views: 97

Does the trait Inspiring Presence stack?

If I have two characters with the Inspiring Presence trait at the same location will there be a benefit over just having one character with that trait and, if so, what would that be?
by Shogouki
Wed Oct 21, 2026 10:39 pm
Forum: Distant Worlds 2
Topic: Is there any easy way to direct fighters\bombers?
Replies: 0
Views: 115

Is there any easy way to direct fighters\bombers?

I've been having a bit of trouble selecting my fighters and bombers to give them orders. I know you can ctrl+left click on them but that takes forever. Could we get the ability to select all visible fighter craft or possibly the ability to target a ship\fleet and then a button to target all the ...
by Shogouki
Thu Mar 19, 2026 10:58 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 348
Views: 102386

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released



Out of curiosity do you have any plans to expand or drastically alter ship weapons?


Not at this time. The recent balance patch jostled a lot of things and did modify a few weapons (the Keterov Krusher got brought in line with similar tier weapons for range/damage...it was nearly two tiers ...
by Shogouki
Wed Mar 18, 2026 5:55 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 348
Views: 102386

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Out of curiosity do you have any plans to expand or drastically alter ship weapons?
by Shogouki
Tue Mar 17, 2026 7:31 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 348
Views: 102386

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Alvek wrote: Tue Mar 17, 2026 7:13 pm
Shogouki wrote: Tue Mar 17, 2026 7:11 pm I could have sworn I installed Expanded Mod but I'll look and see if I did something wrong there. Thanks for the help!
EM versions prior to 2.2.1.3 do not support 0.9.* DWUR for EM
I have the newest version but I figured out what I did wrong. Thanks!
by Shogouki
Tue Mar 17, 2026 7:11 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 348
Views: 102386

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

I could have sworn I installed Expanded Mod but I'll look and see if I did something wrong there. Thanks for the help!
by Shogouki
Tue Mar 17, 2026 8:59 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 348
Views: 102386

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Was attempting to try out your mod but I keep getting an error when I attempt to load your mod. This is what the error dump recorded:

System.ApplicationException: Could not read Type at line 120 of file D:\Program Files (x86)\Steam\steamapps\common\Distant Worlds Universe\Customization\DWUR ...
by Shogouki
Tue Apr 12, 2022 4:48 pm
Forum: Distant Worlds 2
Topic: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?
Replies: 38
Views: 6465

Re: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?

Couldn't the current slots be maintained without problem if the AI templates were tweaked a bit so that they prioritized the ships preforming their actual roles over firepower?
by Shogouki
Wed Apr 06, 2022 5:01 am
Forum: Distant Worlds 2
Topic: Suggestion Thread
Replies: 209
Views: 26831

Re: Suggestion Thread

Any chance we can set our own behavior settings for fighters and bases like we can ships and fleets? It would be really nice to be able to set bases to launch fighters when any enemy ships appear in the area as well as setting fighters to aggressively go after anything in the area. Right now it ...
by Shogouki
Mon Apr 04, 2022 4:51 am
Forum: Distant Worlds 2
Topic: Spaceport question
Replies: 4
Views: 954

Spaceport question

In DW:U it wasn't advisable to place spaceports at every world as it tended to spread your resources too thin but I've seen people suggest that you do build spaceports at every world in DW2. Anyone know if there are downsides to doing that?
by Shogouki
Mon Apr 04, 2022 4:48 am
Forum: Distant Worlds 2
Topic: About salvaged characters from escape pods
Replies: 5
Views: 1150

Re: About salvaged characters from escape pods

Yeah, right now they seem to be bugged. The first place that the ship that picked them up docks at will get them but they don't show up on any of the leaders screens, just on the base or world that the ships docked at.
by Shogouki
Fri Apr 01, 2022 8:06 pm
Forum: Distant Worlds 2
Topic: Here's what I listen to while playing DW2
Replies: 24
Views: 3940

Re: Here's what I listen to while playing DW2

Have you listened to the music from the X series of space simulation games? I really loved the soundtrack to X3:Terran Conflict and the mood for many of the tracks is so very EVE Online like and fits DW2 really well I think.
by Shogouki
Fri Apr 01, 2022 8:03 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2 - Latest Update (1.0.2.8)
Replies: 98
Views: 26802

Re: Distant Worlds 2 - Latest Update (1.0.2.8)



Not a single crash yet with 1.0.2.8!
Any chance that a setting could be added to allow reducing the nebula GPU load?


Per the roadmap, we are aware of performance issues on some systems with regard to nebulas and if the low level fixes don't resolve these, we'll work on that as well as a ...
by Shogouki
Tue Mar 29, 2022 2:36 am
Forum: Distant Worlds 2
Topic: Suggestion Thread
Replies: 209
Views: 26831

Re: Suggestion Thread

I'd love to see us be able to choose where to build bases like we could in DW:U, whether it's just where in orbit of a planet or moon or in deep space.

I'd also like to have some kind of option to reduce the GPU load that nebula have. My GTX Titan X goes from mid-40c to nearly 70c in the span of ...
by Shogouki
Tue Mar 29, 2022 12:04 am
Forum: Distant Worlds 2
Topic: Distant Worlds 2 - Latest Update (1.0.2.8)
Replies: 98
Views: 26802

Re: Distant Worlds 2 - Latest Update (1.0.2.8)

Not a single crash yet with 1.0.2.8!

Any chance that a setting could be added to allow reducing the nebula GPU load?
by Shogouki
Mon Mar 28, 2022 5:21 am
Forum: Distant Worlds 2
Topic: THANK YOU FOR DW2
Replies: 13
Views: 1552

Re: THANK YOU FOR DW2

I definitely concur, I'm really enjoying it and can't wait to see what comes next for DW2!
by Shogouki
Sun Mar 27, 2022 4:26 am
Forum: Distant Worlds 2
Topic: How do you increase crew capacity?
Replies: 9
Views: 1330

Re: How do you increase crew capacity?

Yeah that is kind of odd. Do you have your components filtered in a way that those modules are hidden?
by Shogouki
Sun Mar 27, 2022 1:03 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.6]CTD - Few crashed reports
Replies: 16
Views: 1589

Re: [1.0.2.6]CTD - Few crashed reports

I will give it a try! Is this supposed to retroactively help on my saves from 1.0.2.4 or should I just consider those saves gone?
by Shogouki
Sun Mar 27, 2022 1:02 am
Forum: Distant Worlds 2
Topic: Base placement
Replies: 0
Views: 395

Base placement

Is it possible to choose where to build bases like you could in DW:U? I mean like where in orbit around a planet.
by Shogouki
Sat Mar 26, 2022 12:28 am
Forum: Distant Worlds 2
Topic: How good are the fighters in DW2?
Replies: 3
Views: 796

How good are the fighters in DW2?

I remember the fighters being quite potent in DW:U and I usually kept my Spaceports and Defense Bases with lots of hangers, but the fighters in DW2 seem to get hit pretty easily. How are fighters at the various tech levels? Can they be a primary means of defense and offense or only something to ...

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