Search found 15 matches

by sayke
Wed Dec 31, 2014 4:12 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41328

RE: AI Improvement Mod (1.04 Release)

Icemania - Thank you!! [&o]
by sayke
Sun Dec 28, 2014 5:54 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41328

RE: AI Improvement Mod (1.04 Beta)

Icemania - This is so cool! Thank you thank you thank you!!! I think you made it damn near impossible to beat now on a whole range of settings, which is as it should be =D
by sayke
Sun Aug 31, 2014 7:26 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41328

RE: AI Improvement Mod (1.01 Release)

<t> Icemania, this is bloody fantastic! Thank you =)<br/>
<br/>
One question, though: Because my computer chokes on the massive space battles and fighter swarms in this mod, I would like to reduce the size of all fleets generally. Is increasing military maintenance cost for all governments, or all ...
by sayke
Fri Aug 15, 2014 3:47 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41328

RE: AI Improvement Mod (1.01 Release)

Icemania - thank you for your excellent work on this! It's awesome =D
by sayke
Fri Aug 08, 2014 2:10 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41328

RE: AI Improvement Mod (1.01 Release)

Dude I love it - thank you!! =)
by sayke
Mon Aug 04, 2014 5:29 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41328

RE: Extended AI Improvement Mod (Alpha Release)

Icemania - Getting a playthrough started now, with slow Gerax drives from the "Lower speed and range" mod, and a couple shipsets from Extended, but otherwise just your settings =) Am looking forward to it yay!
by sayke
Fri Jul 25, 2014 3:18 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41328

RE: AI Improvement Mod (Alpha Release)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Tcby<br/>
<br/>
What do people think of the new racial biases? I like the idea of them being higher values, but I'm not totally keen on the bloc format. I'm concerned it may make galactic politics too predictable... <br/>
<br/>
Of course, the AI mod cannot ...
by sayke
Wed Jul 23, 2014 5:51 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41328

RE: AI Improvement Mod (Alpha Release)

Icemania - Quick point of clarification: Without the v1.9.5.6 patch, ship scaling concerns make this unusable on very expensive research configurations, right?
by sayke
Tue Jul 22, 2014 7:16 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41328

RE: AI Improvement Mod (Alpha Release)

<r> <QUOTE><s>[quote]</s>If I actually worked in the gaming industry, where many have lost the plot on quality control, I can assure you I would have met your lofty expectations. <br/>
<br/>
And if I actually worked in some other parts of the gaming industry, I would thank my colleagues, who have ...
by sayke
Sat Jul 19, 2014 6:00 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41328

RE: AI Improvement Mod (Alpha Release)

This is so cool - thank you very much Icemania!! One question though - how well does it work with very hard (480k) research, do you think? Do explorers get built etc?
by sayke
Mon Jul 07, 2014 5:24 pm
Forum: Distant Worlds 1 Series
Topic: Weapons Balancing
Replies: 126
Views: 4687

RE: Weapons Balancing

<t> Icemania - As a data point for your consideration, I just wanted to note that I personally play with a mix of missiles and fighters, along with whatever other racial techs I can steal, and I have Destroyers as a ship class dedicated to getting up close, boarding, and capturing. My ships are fast ...
by sayke
Mon Jul 07, 2014 5:09 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 41328

RE: Possible AI Improvement Mod

<t> Icemania - Bloody fantastic work! Are you confidant that Elliot etc are seeing your bugfix/feature requests and building them into the pipeline for the next patch? I really hope so, because they act as significant force multipliers, giving modders like yourself and others the opportunity to ...
by sayke
Tue Aug 27, 2013 1:24 am
Forum: Tech Support
Topic: game crashes with NullReferenceException (v1.9.0.11)
Replies: 2
Views: 59

RE: game crashes with NullReferenceException (v1.9.0.11)

<t> What I can't figure out about this is why one of the object references wouldn't actually point at an object! All the other arguments except for Galaxy that get passed to ExecuteCommands are quite simple... Well, maybe DateTime is a more complex object as well, but in either case, Galaxy and ...
by sayke
Tue Aug 27, 2013 1:18 am
Forum: Tech Support
Topic: Crash Dump - 1.9.0.11
Replies: 2
Views: 51

RE: Crash Dump - 1.9.0.11

Hmmmm... So it crashed when the pirates went looking for a new home, due to a thread locking problem. Those are tricky to solve. I'll keep the "destroyed pirates do not respawn" checkbox enabled, I guess!
by sayke
Sun Aug 25, 2013 10:20 pm
Forum: Tech Support
Topic: game crashes with NullReferenceException (v1.9.0.11)
Replies: 2
Views: 59

game crashes with NullReferenceException (v1.9.0.11)

<t> Hey folks -<br/>
<br/>
This game is amazing, and I was absolutely stoked to be making decent progress after having gotten out of the Age of Shadows fine and just discovered and capship, used it to take out a large pirate base, was assembling my forces to roll on another one, etc, when... Bang ...

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