Crash Dump - 1.9.0.11

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fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

Crash Dump - 1.9.0.11

Post by fierceking »

Distant Worlds - Crash Dump - 1.9.0.11

3:25:39 PM Sunday, August 25, 2013


System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.Monitor.ReliableEnter(Object obj, Boolean& lockTaken)
at System.Threading.Monitor.Enter(Object obj, Boolean& lockTaken)
at DistantWorlds.Types.HabitatResourceList.IndexOf(ResourceType resourceType, Int32 startIndex)
at DistantWorlds.Types.Galaxy.FindNearestHabitatWithResourceInIndex(Double x, Double y, GalaxyIndex index, Double& distance, ResourceType resourceType, Habitat habitatToExclude, Empire empire, Habitat systemToExclude)
at DistantWorlds.Types.Galaxy.FindNearestHabitatWithResource(Double x, Double y, ResourceType resourceType, Habitat habitatToExclude, Empire empire, Habitat systemToExclude)
at DistantWorlds.Types.Galaxy.IdentifyPirateNewHomeLocation(Empire pirateFaction)
at DistantWorlds.Types.Empire.PirateAssignShipMission(BuiltObject ship, Int64 starDate)
at DistantWorlds.Types.Empire.PirateAssignShipMissions(Int64 starDate)
at DistantWorlds.Types.Empire.DoTasksPirates()
at DistantWorlds.Types.Empire.DoTasks()
at DistantWorlds.Main.icspWNmbSY(Object )


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sayke
Posts: 15
Joined: Sun Aug 25, 2013 10:02 pm

RE: Crash Dump - 1.9.0.11

Post by sayke »

Hmmmm... So it crashed when the pirates went looking for a new home, due to a thread locking problem. Those are tricky to solve. I'll keep the "destroyed pirates do not respawn" checkbox enabled, I guess!
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elliotg
Posts: 3978
Joined: Mon Sep 10, 2007 9:32 am

RE: Crash Dump - 1.9.0.11

Post by elliotg »

Thanks for this report - this is fixed in the next update.

Elliot
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