Search found 10 matches

by McGuba
Tue Apr 15, 2014 11:37 am
Forum: The War Room
Topic: Unit Counter question
Replies: 2
Views: 509

RE: Unit Counter question

<r> <QUOTE><s>[quote]</s>While playing the game, the computer has units with different colors around the numbered box. One type is gold colored and the other is silver or gray colored. I know what it means for the side the human player is using but what about the computer player?<e>[/quote]</e ...
by McGuba
Tue Apr 15, 2014 10:11 am
Forum: Tech Support
Topic: Crazy 88's
Replies: 1
Views: 173

RE: Crazy 88's

<t> I am sure that this is a bug, which should be fixed. I have just checked the latest PzC v1.23 and it seems that this version still have it erroneously. <br/>
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A bit strange that this topic has nearly 200 views and no reaction. Maybe the devs are not reading this? Anyway I will post it in ...
by McGuba
Tue Apr 15, 2014 9:52 am
Forum: Panzer Corps
Topic: Bagration is tooo hard - unplayably hard even
Replies: 7
Views: 315

RE: Bagration is tooo hard - unplayably hard even

<t> Which is not necessarily a problem. After all, historically the Germans were beaten big time here, by overwhelming Soviet forces. And the stand alone scenario gameplay simulates it well enough. However, when playing in campaign mode, it is easier to change history: normally the player is assumed ...
by McGuba
Tue Apr 15, 2014 9:45 am
Forum: The War Room
Topic: Sea Lion '40 nightmares
Replies: 11
Views: 1134

RE: Sea Lion '40 nightmares

<t> I think Manstein difficulty level is just silly. Actually Rommel is the only one that makes some sense as Guderian's minus 5 turns to win a scenario makes some DV impossible too. IMO these extreme difficulty levels were only thrown in to make sure that even hard core veterans would find some ...
by McGuba
Tue Apr 15, 2014 9:32 am
Forum: The War Room
Topic: Infantry and Transport Types
Replies: 15
Views: 1547

RE: Infantry and Transport Types

There is some good info here, again. It would be nice, though, to add the different special traits, too. For example, Fallschirmjäger has fortkiller trait and Pioniere has fortkiller, military engineer, and minesweeper traits.
by McGuba
Tue Apr 15, 2014 9:17 am
Forum: The War Room
Topic: Custom Difficulty Settings
Replies: 7
Views: 1168

RE: Custom Difficulty Settings

This is indeed a nice explanation. I think it should be part of the game manual.
by McGuba
Tue Apr 15, 2014 9:06 am
Forum: Panzer Corps
Topic: Bagration is tooo hard - unplayably hard even
Replies: 7
Views: 315

RE: Bagration is tooo hard - unplayably hard even

I tried to win this one in scenario mode, but I failed. :( I guess it can only be won in campaign game, when the player can purchase some more high-end equipment.
by McGuba
Tue Apr 15, 2014 9:04 am
Forum: Panzer Corps
Topic: Wish List
Replies: 13
Views: 243

RE: Wish List

<t> I wish to see unit traits displayed somehow in the game. Like they were displayed in Pacific General, for example, in the unit purchase screen.<br/>
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I guess it would not be too hard to add something similar to Panzer Corps as well. Minekiller, fortkiller, noreplace, noupgrade, just to ...
by McGuba
Tue Apr 15, 2014 8:43 am
Forum: Panzer Corps
Topic: AI units spot at a distance..
Replies: 12
Views: 232

RE: AI units spot at a distance..

Or, maybe it was just simply lucky ;)
by McGuba
Thu Aug 29, 2013 6:09 pm
Forum: Panzer Corps
Topic: AI behavior in the editor
Replies: 1
Views: 142

RE: AI behavior in the editor

The AI will not move that unit, but it can attack (fire at) enemy (player) units within its range.

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