Search found 91 matches

by Fred Sanford
Tue Aug 12, 2014 2:13 pm
Forum: Command Ops Series
Topic: Your favourite scenario and why...?
Replies: 20
Views: 895

RE: Your favourite scenario and why...?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jimcarravallah<br/>
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Each of the reinforcement variations could include the same units, but could have different arrival locations and times depending on how many separate instances of the variation the designer chooses to design. If there is more ...
by Fred Sanford
Thu Jul 17, 2014 11:06 pm
Forum: The War Room
Topic: ARTY ADVICE PLEASE! ELASSON SPOILERS
Replies: 22
Views: 2150

RE: ARTY ADVICE PLEASE!

<r> I thought I saw someplace that referred to that crossing symbol as a "ferry OR ford". Personally, I think they behave more like fords.
<QUOTE><s>[quote]</s>ORIGINAL: dazkaz15<br/>
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One of the things I was surprised at, was that the ferry's were able to take the weight of the armour.<br ...
by Fred Sanford
Thu Jul 17, 2014 8:18 am
Forum: Command Ops Series
Topic: Panzer Lehr just sits there
Replies: 25
Views: 857

RE: Panzer Lehr just sits there

<r> Including the bases?<br/>
Have you tried toggling the "stragglers" check box?<br/>
<br/>
Also- you can exit units in excess of the VP requirements, but you'll get no more than the max points, regardless of how much extra you exit.
<QUOTE><s>[quote]</s>ORIGINAL: Joe D.<br/>
<br/>

<QUOTE ...
by Fred Sanford
Sat Jun 14, 2014 12:10 am
Forum: Tech Support
Topic: 4.6.278 feedback
Replies: 10
Views: 441

RE: 2.678 feedback

<r>
<QUOTE><s>[quote]</s>ORIGINAL: BigDuke66<br/>
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Didn't stumble over such incident but I got some enemy units being destroyed without giving a message about this.
<e>[/quote]</e></QUOTE>
I think that happens when they disband. You only get messages when they surrender or are destroyed ...
by Fred Sanford
Fri Jun 06, 2014 6:39 pm
Forum: Mods and Scenarios
Topic: Scenario Ideas
Replies: 27
Views: 1351

RE: Scenario Ideas

<t> Once the Med pack comes out, I'd like to see later desert battles. Gazala would be a good one IMO. Most of that battle took place west of the Crusader operation, but still could use some of the current Med Pack maps.<br/>
<br/>
One huge hole in the engine that would impact desert scenarios is ...
by Fred Sanford
Thu May 08, 2014 7:15 pm
Forum: Command Ops Series
Topic: battles from the bulge hunkered down
Replies: 4
Views: 282

RE: battles from the bulge hunkered down

Did you give the attack plenty of time? I always click the "end time" button until the scenario end so the attack doesn't time out.
by Fred Sanford
Sat Apr 19, 2014 3:51 pm
Forum: Command Ops Series
Topic: another command load question
Replies: 3
Views: 300

RE: another command load question

<t> Also, you can change the OOB- the functional one, anyhow- during the game, and that's what counts against each HQ's command limit. If you rope another regiment from outside 26 VGD's organic command, and who's HQ was operating independently previously under the 26 VGD, it's command limit would go ...
by Fred Sanford
Sat Apr 19, 2014 3:45 pm
Forum: Command Ops Series
Topic: another command load question
Replies: 3
Views: 300

RE: another command load question

Maybe it should follow the "two levels down" dictum. If the player gives an order to a company to do something, it goes against the regt/bde commander's limit, if it's a bn, then the owning division, and so on.
by Fred Sanford
Mon Apr 14, 2014 10:38 am
Forum: Mods and Scenarios
Topic: From Meuse to Rhine Mod (BETA)
Replies: 2
Views: 235

RE: From Meuse to Rhine Mod (BETA)

<r> I'm in a play-thru right now that's on D3 0600. Used pretty much the same strategy as my stock AAR. Germans are on the Arnhem bridge, and attacking 6AB units in Arnhem from several directions. Supplies cut off. Situation grim.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles ...
by Fred Sanford
Sat Apr 12, 2014 6:33 pm
Forum: Mods and Scenarios
Topic: From Meuse to Rhine Mod (BETA)
Replies: 2
Views: 235

From Meuse to Rhine Mod (BETA)

<t> I have a BETA mod that attempts to make the Germans a little more aggressive in the FMTR scenario. Tweaks made are:<br/>
1. Kurt Student (1 FJ Army on map boss)had an aggressiveness of 'timid' (38%), which I changed to 'gung-ho' (70%). <br/>
2. Added Regimental bases to most German regts (NONE ...
by Fred Sanford
Sat Apr 12, 2014 6:21 pm
Forum: Command Ops Series
Topic: Build 4.6.276 Feedback
Replies: 54
Views: 1835

RE: Build 4.6.276 Feedback

ORIGINAL: phoenix

I always just click a couple of more days, to be honest. It seems to make no diff to how quickly they get on with it, but it usually means they won't run out of time.
This is what I do, too.
by Fred Sanford
Sat Apr 12, 2014 2:38 pm
Forum: After Action Reports
Topic: Monty Had a Good Plan!
Replies: 27
Views: 1924

RE: Monty Had a Good Plan!

<r> <B><s>[b]</s>Overall Situation<e>[/b]</e></B> D5, 2100. 27 hours after the last screen shot, the endgame is shaping up.<br/>
Up in Arnhem, 6th AB defends while XXX Corps shovels troops into Arnhem and starts expanding their control of the town. The Poles have landed, and have taken overwatch ...
by Fred Sanford
Sat Apr 12, 2014 2:04 pm
Forum: After Action Reports
Topic: Monty Had a Good Plan!
Replies: 27
Views: 1924

RE: Monty Had a Good Plan!

<r> What a difference a day makes! Lots of action, and I forgot to make saves for a full 24 hours. <br/>
The attack succeeded spectacularly. The last few Germans, mainly 10 SS's divisional artillery, are getting attacked by units of the 43rd Div, while the Div HQ and SPAT platoons move to Elst. 8th ...
by Fred Sanford
Sat Apr 12, 2014 1:20 pm
Forum: After Action Reports
Topic: Monty Had a Good Plan!
Replies: 27
Views: 1924

RE: Monty Had a Good Plan!

<r> Five hours later, here's the attack developing. The Germans are over-committed to Nijmegen, and the Grenadier Guards are going to get behind them, across the river, while the 69th Bde and the 82nd AB CRUSH THEM!! Also, the Coldstream Guards have come in. I'm giving the rest orders and will send ...
by Fred Sanford
Sat Apr 12, 2014 1:05 pm
Forum: After Action Reports
Topic: Monty Had a Good Plan!
Replies: 27
Views: 1924

RE: Monty Had a Good Plan!

<r> <B><s>[b]</s>Arnhem<e>[/b]</e></B>D3, 1300:<br/>
With supply lines on. Most everyone's on defense. When 4 AL Bde came in on D2, I sent them to attack into Arnhem to relieve 1 AL Bde, pretty much in the path I took previously. On the way, they ran into trouble at the intersection where 2nd Field ...
by Fred Sanford
Sat Apr 12, 2014 12:46 pm
Forum: After Action Reports
Topic: Monty Had a Good Plan!
Replies: 27
Views: 1924

RE: Monty Had a Good Plan!

<r> Getting back to the AAR, here's the attack of XXX Corps. Nijmegen, D3 1300. The 2 bn's of the Grenadier Guards are forming up SE of Nijmegen and attacking over the highway bridge and thru Lent. XXX Corps (!) is attacking from the south into Nijmegen and hopefully over. The SS are coming into ...
by Fred Sanford
Sat Apr 12, 2014 11:47 am
Forum: After Action Reports
Topic: Monty Had a Good Plan!
Replies: 27
Views: 1924

RE: Monty Had a Good Plan!

<t> I'm playing around with a mod right now that hopefully makes the Germans more aggressive. Changes so far are:<br/>
1. Kurt Student (1 FJ Army on map boss)had an aggressiveness of 'timid' (38%), which I changed to 'gung-ho' (70%).<br/>
2. Added Regimental bases to most German regts (NONE had ...
by Fred Sanford
Sat Apr 12, 2014 8:29 am
Forum: After Action Reports
Topic: Monty Had a Good Plan!
Replies: 27
Views: 1924

RE: Monty Had a Good Plan!

<t> My thinking on the SEPs at the LZs is that they don't really matter much because (1) the bases and unit stocks provide about 3-4 days worth of supplies when they drop. If I can get 1-2 days of supplies from the SEP before it gets overrun then that should be enough to carry me through. (2) Also ...
by Fred Sanford
Fri Apr 11, 2014 8:34 pm
Forum: The War Room
Topic: How to manually assign supply base?
Replies: 11
Views: 1061

RE: How to manually assign supply base?

<t> How about giving nearby units under the same operational command the ability to equalize supply amongst like units when you hit the 'reorg' button (which I don't think I've used in all the years I've played CO). If you have units in a pocket, you select them all, and press reorg- all of the ...
by Fred Sanford
Fri Apr 11, 2014 6:32 pm
Forum: After Action Reports
Topic: Monty Had a Good Plan!
Replies: 27
Views: 1924

RE: Monty Had a Good Plan!

<r> Close up of Nijmegen, D2 @ 1032:<br/>
I've called off most of the attacks due to fatigue, casualties, and the presence of SS on the north bank. 1/504 is still trying to collapse the KG Henke pocket, but I think trying to force a few companies to the far bank right now is a suicide mission. So I ...

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