Search found 188 matches

by snowburn
Wed May 31, 2017 11:30 pm
Forum: Command: Modern Operations series
Topic: New Cold Waters Trailer!
Replies: 20
Views: 968

RE: New Cold Waters Trailer!

looks great! i hope it gets released soon
by snowburn
Tue May 30, 2017 10:42 pm
Forum: Command: Modern Operations series
Topic: Command Live and Chains of War
Replies: 4
Views: 248

RE: Command Live and Chains of War

can we get upgraded scenarios with aircraft damage enabled?
by snowburn
Wed May 24, 2017 2:27 am
Forum: Tech Support
Topic: [LUA][SOLVED] Changes in 1.12 (?)
Replies: 5
Views: 262

RE: [LUA] Changes in 1.12 (?)

<r> @Apache85<br/>
Wow!!! i didnt knew i can use x.name, your script and your explanation are flawless, thanks!<br/>
<br/>
@michaelm<br/>
you are right, "Scud is Destroyed" is the name of the event, and i haven't noticed that :3 means the line number of the error. Thanks a lot for the help<br ...
by snowburn
Tue May 23, 2017 1:02 am
Forum: Tech Support
Topic: [LUA][SOLVED] Changes in 1.12 (?)
Replies: 5
Views: 262

RE: [LUA] Changes in 1.12 (?)

<r> Thanks michaelm<br/>
<br/>
i've found the error:<br/>
<br/>
change<br/>
ScenEdit_SetKeyValue('destroyedScud', number)<br/>
<br/>
to<br/>
ScenEdit_SetKeyValue('destroyedScud', tostring(number))<br/>
<br/>
i've been working on this scenario for quite a time, i hope to finish it soon <E ...
by snowburn
Fri May 19, 2017 3:04 am
Forum: Tech Support
Topic: [LUA][SOLVED] Changes in 1.12 (?)
Replies: 5
Views: 262

[LUA][SOLVED] Changes in 1.12 (?)

<t> Hello!!<br/>
<br/>
I've the following code in one of my scenarios, it was working fine until update 1.12, but now it gives this error:<br/>
<br/>
Lua script execution error: [string "Scud is Destroyed"]:3 invalid arguments to method call<br/>
<br/>
<br/>
<br/>
this is the code im using ...
by snowburn
Wed Sep 21, 2016 3:13 am
Forum: Tech Support
Topic: [minor UI bug] delete selected button
Replies: 0
Views: 107

[minor UI bug] delete selected button

<r> Hello!<br/>
<br/>
I think i've found an small bug: in the windows Event Actions and Event Conditions the "delete selected" button is in a fixed position, but the others (clone selected and edit selected) got a responsive design.<br/>
<br/>
<IMG src="http://i.imgur.com/65xFJvb.png"><s>[img ...
by snowburn
Wed Sep 21, 2016 3:06 am
Forum: Tech Support
Topic: possible bug: 1.11 SR4 - LUA EMCOM
Replies: 3
Views: 199

RE: possible bug: 1.11 SR4 - LUA EMCOM

michaelm and mikmyk: Thanks a lot!
by snowburn
Tue Sep 20, 2016 4:40 am
Forum: Tech Support
Topic: Ultra-wide screen monitors
Replies: 5
Views: 418

RE: Ultra-wide screen monitors

i can confirm that CMANO runs flawlessly on my ultrawide monitor (2560x1080)

Image
by snowburn
Tue Sep 20, 2016 4:34 am
Forum: Tech Support
Topic: possible bug: 1.11 SR4 - LUA EMCOM
Replies: 3
Views: 199

possible bug: 1.11 SR4 - LUA EMCOM

<r> Hello!<br/>
<br/>
i think i've found a bug, my event SAM TRAP 1 fires and executes the following LUA Script:<br/>
ScenEdit_SetEMCON('Unit', 'c96a1b57-17be-401a-9234-397b2c57998f', 'Radar=Active') <br/>
<br/>
this causes the EMCOM of the unit: SAM Bty (SA-2f Guideline [S-75M Volkhov]) to ...
by snowburn
Thu Feb 04, 2016 2:25 pm
Forum: Mods and Scenarios
Topic: [LUA] Activate Mission
Replies: 6
Views: 727

RE: [LUA] Activate Mission

ORIGINAL: mikmyk

Its in the event editor itself. Look for the Action change Mission Status.

Can i use an action inside an lua script? i need to activate the mission when the the player destroy 3 SCUD sites.
by snowburn
Wed Feb 03, 2016 8:58 pm
Forum: Mods and Scenarios
Topic: [LUA] Activate Mission
Replies: 6
Views: 727

RE: [LUA] Activate Mission

Thanks apache85, i will try that.

i hope the devs add a function to change mission status.
by snowburn
Wed Feb 03, 2016 7:45 pm
Forum: Mods and Scenarios
Topic: [LUA] Activate Mission
Replies: 6
Views: 727

[LUA] Activate Mission

<t> Hello!!<br/>
<br/>
Is any way to change the status (from inactive to active) of a mission?<br/>
I got the following script:<br/>
<br/>
local number=ScenEdit_GetKeyValue('destroyedScud')<br/>
number=number+1<br/>
ScenEdit_SetKeyValue('destroyedScud', number)<br/>
<br/>
print(ScenEdit ...
by snowburn
Sun Nov 08, 2015 2:01 am
Forum: Command: Modern Operations series
Topic: Cruise Missle control
Replies: 17
Views: 625

RE: Cruise Missle control

<r>
<QUOTE><s>[quote]</s>ORIGINAL: rmwilsonjr<br/>
<br/>
Not to belabor the point, but I started the Russian Civil War in the Scenario Editor, loaded some RGM 109E TACTOMs on a DDG and fired away. Still no control available through F3. I also see no datalinks showing, so... are my DDG's unable ...
by snowburn
Thu Oct 29, 2015 8:27 pm
Forum: Command: Modern Operations series
Topic: Disappointed in the #3 scenario of NI Campaign
Replies: 19
Views: 630

RE: Disappointed in the #3 scenario of NI Campaign

<r> <QUOTE><s>[quote]</s>ORIGINAL: Musikka<br/>
<br/>
Argh, even after applying patch and restarting campaign, I get 0 score for scenario #3 and cannot continue campaign.<br/>
<br/>
When I look for properties of file "3. The Fast and the Furious 20 Aug 1975.scen", I get this:<br/>
<br/>
<I><s ...
by snowburn
Sun Oct 25, 2015 8:29 pm
Forum: Tech Support
Topic: [1.09 DB3000] [SOLVED] AC-130 Not engaging land targets
Replies: 2
Views: 228

[1.09 DB3000] [SOLVED] AC-130 Not engaging land targets

<t> Hello!<br/>
<br/>
I've made an small scenario showing some issues i've found.<br/>
AC-130 Aircrafts with gunship loadouts doesn't engage targets and switch to RTB Winchester.<br/>
<br/>
how to reproduce:<br/>
load scenario, select all aircrafts and order to attack the airfield.<br/>
<br ...
by snowburn
Wed Oct 07, 2015 7:27 pm
Forum: Mods and Scenarios
Topic: Message box through Lua
Replies: 7
Views: 450

RE: Message box through Lua

ORIGINAL: thewood1

In standard Lua you can get the input from the response button. I am not sure if Command supports that. There are a bunch of options you could do if it could.

i will try, thanks. :)
by snowburn
Wed Oct 07, 2015 4:38 pm
Forum: Mods and Scenarios
Topic: Message box through Lua
Replies: 7
Views: 450

RE: Message box through Lua

Can we add YES/NO buttons in message boxes?

something like:
msg: 'Use reserve aircrafts?'
option: YES --> Add 4 fighters --> lose 1000 points
NO --> No effect
by snowburn
Tue Oct 06, 2015 10:33 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 30401

RE: RUNNING POLL - gameplay features

<r> <QUOTE><s>[quote]</s>ORIGINAL: Mgellis<br/>
<br/>
I'd like to suggest something. One of the complaints I hear on the Armchair General forums (assuming these people are not simply Herman's sock puppets) is that it is "unrealistic" to limit aircraft speeds to 950 knots, etc. <br/>
<br/>
<B><s ...

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