Search found 701 matches

by juntoalmar
Mon Jul 20, 2026 1:25 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 17
Views: 501

Re: CRAZY idea

yes, that's reasonable. The map with the counters are, after all, a visual representation of the game file for humans.
by juntoalmar
Sun Jul 19, 2026 3:17 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 17
Views: 501

Re: CRAZY idea

sorry, I think nowadays AI is not powerful enough to work with the convoy system user interface :D
by juntoalmar
Wed Jun 24, 2026 10:23 am
Forum: World in Flames
Topic: MWIF Monthly Reports
Replies: 181
Views: 118034

Re: MWIF Monthly Reports

Any update on the current work in the game?

PS: perhaps the "Monthly reports" should be renamed?
by juntoalmar
Thu Mar 26, 2026 3:04 pm
Forum: World in Flames
Topic: WiF matching boardgame?
Replies: 10
Views: 1161

Re: WiF matching boardgame?


European scale for the whole world? what does that mean exactly? Is that a good thing?


It means that in the board game European map is similar to the computer game.

If the maps for the rest of the world where at the same scale, you would need a huge space to play the board game, so:
- the ...
by juntoalmar
Wed Mar 04, 2026 6:57 pm
Forum: World in Flames
Topic: America in Flames, opinions?
Replies: 3
Views: 738

Re: America in Flames, opinions?

Are you sure this is a "what if"?

Invasion of America by Germany, Italy & Japan, unless I missed something in my History books it's a big what if. Includes:

- 2 large (840 x 594mm) full-colour paper maps of the Americas
- 840 half-inch full-colour counters (CS 26-28)
- America in Flames Rulebook ...
by juntoalmar
Sun Mar 01, 2026 5:14 pm
Forum: World in Flames
Topic: America in Flames, opinions?
Replies: 3
Views: 738

America in Flames, opinions?

Hi,
I'm considering purchasing America in Flames second hand on eBay. Has anybody played it? What's your opinion on this game?

I find "what if"s intriguing to play to do something different from the typical wargames (for example SeaLion or this one).

Thanks in advance!
by juntoalmar
Fri Jan 09, 2026 11:58 am
Forum: World in Flames
Topic: Centuur and rkr1958: a production masterclass
Replies: 165
Views: 9462

Re: Centuur and rkr1958: a production masterclass

Joseignacio wrote: Wed Jan 07, 2026 9:50 pm And if you eventually happen by chance to hit it, it will be after hours of trying.
And you may lose it in a matter of minutes when the system tries to recalculate everything...
by juntoalmar
Tue Dec 02, 2025 12:47 pm
Forum: World in Flames
Topic: Questions About the Game From Potential Newcomer
Replies: 16
Views: 1709

Re: Questions About the Game From Potential Newcomer

"How to learn this monster?"

My answer to this is: gradually. Don't try to play/learn everything at once. Learn one thing (and ignore everything else) and move to the next step once it's clear.

1) Start a Barbarossa scenario with only basic rules (no optionals)
2) Read about land movement and ...
by juntoalmar
Fri Nov 14, 2025 9:06 pm
Forum: World in Flames
Topic: more than 2 player games
Replies: 4
Views: 855

Re: more than 2 player games

But then you waste space in your phone memory unnecessarily, each player has to go deleting all the files on their own chat (even if they are not involved...), you have message and file sharing in the same chat... look for the files, download...

I see no benefit in using whatsapp for sharing files ...
by juntoalmar
Fri Nov 14, 2025 9:43 am
Forum: World in Flames
Topic: more than 2 player games
Replies: 4
Views: 855

Re: more than 2 player games

I played once a very enjoyable 4 player game by email. We shared the gamefile on the cloud and for quick questions/reactions we used whatsapp.

It worked pretty well for us.
by juntoalmar
Tue Oct 28, 2025 4:24 pm
Forum: World in Flames
Topic: I'mmmm Back
Replies: 10
Views: 1195

Re: I'mmmm Back

WIFKillzone wrote: Sat Oct 25, 2025 9:29 pm Speaking of the large maps, I had a vision, I had a large house with a wall i could mount the maps,
I have a vision too. Purchase the MWiF maps and then build a large house around them to host them. :D
by juntoalmar
Tue Oct 21, 2025 5:02 pm
Forum: World in Flames
Topic: A couple of bugs I cannot prove and how to bypass one of them
Replies: 8
Views: 763

Re: A couple of bugs I cannot prove and how to bypass one of them

Another way would be to force the die roll to have into account the right calculation, right?
by juntoalmar
Mon Oct 20, 2025 12:38 pm
Forum: World in Flames
Topic: MWiF in new machines with Win11?
Replies: 6
Views: 711

Re: MWiF in new machines with Win11?


I actually haven't a clue what most of the above means... but here's what I do:
- I have a Mac with an M1 chip
- I run Parallels and emulate Windows 11 (at least I think that's what happens)
- the game works just fine

cheers


Thanks very interesting! I guess Parallels runs a Virtual Machine ...
by juntoalmar
Wed Oct 15, 2025 2:22 pm
Forum: World in Flames
Topic: MWiF in new machines with Win11?
Replies: 6
Views: 711

Re: MWiF in new machines with Win11?


Or maybe I'm missing, not understanding, what you're asking all together?


As far as I know, you cannot run Intel-based software on an ARM-based OS & hardware. If so, MWiF wouldn't work on a laptop using an ARM architecture unless:
a) there is an ARM-version of MWiF (unlikely)
b) Windows uses an ...
by juntoalmar
Wed Oct 15, 2025 10:30 am
Forum: World in Flames
Topic: MWiF in new machines with Win11?
Replies: 6
Views: 711

MWiF in new machines with Win11?

Hi,
I have an old Microsoft Surface 7 which is very convenient for playing MWiF on the go. It's going pretty slow at the moment and I'm considering updating it.

I was wondering if anyone has tried running MWiF in the computers using the new SnapdragonFootnote processors and Windows 11? I guess ...
by juntoalmar
Sat Oct 04, 2025 7:32 am
Forum: World in Flames
Topic: New 08.00.00.00 Public Beta Update Available Now!
Replies: 71
Views: 14506

Re: New 08.00.00.00 Public Beta Update Available Now!



The way forward is
1. constant bug fixing
2. coding remaining optional rules, at least the not yet fully functional ones like GBA promotions or Frogmen
3. Implementing one-map scenarios


I'd add as first priority fixing the convoy system, as sometimes is hard (or impossible) to work around it ...
by juntoalmar
Tue Jul 29, 2025 10:38 am
Forum: World in Flames
Topic: Reverse Day of Infamy: Hawaii units out of supply
Replies: 5
Views: 945

Re: Reverse Day of Infamy: Hawaii units out of supply

Joseignacio wrote: Mon Jul 28, 2025 12:17 am How about changing the place of the convoys, to fit what Orm proposes, instead of adding?
Perhaps, although it would break the convoy line somewhere else (by removing those convoys). Anyway, Panama was aligned and I could place a couple of convoys on those sea areas to save the day.
by juntoalmar
Sun Jul 27, 2025 8:54 am
Forum: World in Flames
Topic: Reverse Day of Infamy: Hawaii units out of supply
Replies: 5
Views: 945

Re: Reverse Day of Infamy: Hawaii units out of supply

Thanks for your answers. Unfortunatelly, the DIY instructions to modify the gamefile explain how to increase the number of convoys already existing in a sea area, but not how to add a convoy to an area with none.

I've tried (by pasting the info from another convoy and changing the location hex ...
by juntoalmar
Sat Jul 26, 2025 2:57 pm
Forum: World in Flames
Topic: Reverse Day of Infamy: Hawaii units out of supply
Replies: 5
Views: 945

Reverse Day of Infamy: Hawaii units out of supply

Hi,
I have the chance to declare war to Japan with the US on Sept/Oct '41. I've made a "test impulse" to see what will I be able to accomplish and I see that the units in Hawaii are out of supply (so basically, I can't benefit from the surprise impulse).

But I don't get why the units are OOS, as ...
by juntoalmar
Wed Jan 15, 2025 9:39 am
Forum: World in Flames
Topic: abandoned
Replies: 41
Views: 5949

Re: abandoned

Not abandoned by players, though.

It's a pitty efforts weren't focused in having a stable single player experience, and then build upon it to add other features. I feel that before the solitary mode was polished, a lot of time was put in multiplayer (and then we had two bugged game modes), and ...

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