Search found 688 matches

by juntoalmar
Wed Oct 15, 2025 2:22 pm
Forum: World in Flames
Topic: MWiF in new machines with Win11?
Replies: 5
Views: 93

Re: MWiF in new machines with Win11?


Or maybe I'm missing, not understanding, what you're asking all together?


As far as I know, you cannot run Intel-based software on an ARM-based OS & hardware. If so, MWiF wouldn't work on a laptop using an ARM architecture unless:
a) there is an ARM-version of MWiF (unlikely)
b) Windows uses an ...
by juntoalmar
Wed Oct 15, 2025 10:30 am
Forum: World in Flames
Topic: MWiF in new machines with Win11?
Replies: 5
Views: 93

MWiF in new machines with Win11?

Hi,
I have an old Microsoft Surface 7 which is very convenient for playing MWiF on the go. It's going pretty slow at the moment and I'm considering updating it.

I was wondering if anyone has tried running MWiF in the computers using the new SnapdragonFootnote processors and Windows 11? I guess ...
by juntoalmar
Sat Oct 04, 2025 7:32 am
Forum: World in Flames
Topic: New 08.00.00.00 Public Beta Update Available Now!
Replies: 59
Views: 7199

Re: New 08.00.00.00 Public Beta Update Available Now!



The way forward is
1. constant bug fixing
2. coding remaining optional rules, at least the not yet fully functional ones like GBA promotions or Frogmen
3. Implementing one-map scenarios


I'd add as first priority fixing the convoy system, as sometimes is hard (or impossible) to work around it ...
by juntoalmar
Tue Jul 29, 2025 10:38 am
Forum: World in Flames
Topic: Reverse Day of Infamy: Hawaii units out of supply
Replies: 5
Views: 546

Re: Reverse Day of Infamy: Hawaii units out of supply

Joseignacio wrote: Mon Jul 28, 2025 12:17 am How about changing the place of the convoys, to fit what Orm proposes, instead of adding?
Perhaps, although it would break the convoy line somewhere else (by removing those convoys). Anyway, Panama was aligned and I could place a couple of convoys on those sea areas to save the day.
by juntoalmar
Sun Jul 27, 2025 8:54 am
Forum: World in Flames
Topic: Reverse Day of Infamy: Hawaii units out of supply
Replies: 5
Views: 546

Re: Reverse Day of Infamy: Hawaii units out of supply

Thanks for your answers. Unfortunatelly, the DIY instructions to modify the gamefile explain how to increase the number of convoys already existing in a sea area, but not how to add a convoy to an area with none.

I've tried (by pasting the info from another convoy and changing the location hex ...
by juntoalmar
Sat Jul 26, 2025 2:57 pm
Forum: World in Flames
Topic: Reverse Day of Infamy: Hawaii units out of supply
Replies: 5
Views: 546

Reverse Day of Infamy: Hawaii units out of supply

Hi,
I have the chance to declare war to Japan with the US on Sept/Oct '41. I've made a "test impulse" to see what will I be able to accomplish and I see that the units in Hawaii are out of supply (so basically, I can't benefit from the surprise impulse).

But I don't get why the units are OOS, as ...
by juntoalmar
Wed Jan 15, 2025 9:39 am
Forum: World in Flames
Topic: abandoned
Replies: 40
Views: 3937

Re: abandoned

Not abandoned by players, though.

It's a pitty efforts weren't focused in having a stable single player experience, and then build upon it to add other features. I feel that before the solitary mode was polished, a lot of time was put in multiplayer (and then we had two bugged game modes), and ...
by juntoalmar
Mon Jan 06, 2025 5:42 pm
Forum: World in Flames
Topic: Search & seizure: a bug and workaround
Replies: 3
Views: 743

Search & seizure: a bug and workaround

Hi,

Attached to this message there is a game save. When the German player has the chance to Search & Seizure, independently of what he chooses, the game gets stuck and doesn't continue to the next phase.

Work around : open the US entry pool window and close it, and the game unlocks itself and ...
by juntoalmar
Mon Jan 06, 2025 8:02 am
Forum: World in Flames
Topic: Factory rail movement: a bug and a question
Replies: 6
Views: 582

Re: Factory rail movement: a bug and a question

Thanks for your help. Unfortunately this is a couple of impulses old gamesave, that's why I asked if I could move the factories editing the gamefile.

It's a pity I didn't think of reorganizing a unit for moving the factory. It's an smart workaround.
by juntoalmar
Sun Jan 05, 2025 4:08 pm
Forum: World in Flames
Topic: Factory rail movement: a bug and a question
Replies: 6
Views: 582

Re: Factory rail movement: a bug and a question



Hi,
In a current game, I noticed that if the USSR doesn't have any land unit capable of moving by rail, the game skips this phase completely (preventing the player from moving factories, for example). I guess this is a bug as the game should check if there are units & factories to be moved ...
by juntoalmar
Sun Jan 05, 2025 4:07 pm
Forum: World in Flames
Topic: Factory rail movement: a bug and a question
Replies: 6
Views: 582

Re: Factory rail movement: a bug and a question


Were axis units in Russia when this happened, (FREX Barbarossa had just begun)? You cannot rail a factory until an enemy unit controls a hex in your home country.


Not Russia.

Well, not trying to raise any polemics here, but Germans are in Ukraine which I guess is part of the home country ...
by juntoalmar
Fri Jan 03, 2025 10:20 am
Forum: World in Flames
Topic: Factory rail movement: a bug and a question
Replies: 6
Views: 582

Factory rail movement: a bug and a question

Hi,
In a current game, I noticed that if the USSR doesn't have any land unit capable of moving by rail, the game skips this phase completely (preventing the player from moving factories, for example). I guess this is a bug as the game should check if there are units & factories to be moved.

This ...
by juntoalmar
Thu May 23, 2024 4:19 pm
Forum: World in Flames
Topic: 2023 WIF AI Progress Report
Replies: 72
Views: 9272

Re: 2023 WIF AI Progress Report


Improving convoys will not get us sales


Although I understand your point, I don't think it's a matter or one or the other (AI or bugs). An AI opponent will still need to do convoy routes correctly. A game against AI will still be unplayable if the game gets stuck.

Anything that helps solitary ...
by juntoalmar
Sun May 19, 2024 6:58 am
Forum: World in Flames
Topic: Game stuck in Search & Seizure [SOLVED]
Replies: 2
Views: 623

Re: Game stuck in Search & Seizure

"Is that option on?"

I don't even see it in the optional rules panel, so I can't switch it off. I remember the game asked me some time ago if I wanted to search & seize, and if asked yes you got a pop-up saying it wasn't implemented. But now, whether I say yes (the US gets some chits in their pool ...
by juntoalmar
Sat May 18, 2024 8:07 pm
Forum: World in Flames
Topic: Game stuck in Search & Seizure [SOLVED]
Replies: 2
Views: 623

Game stuck in Search & Seizure [SOLVED]

Hi,
I'm playing on 5.0.0.10 and the game gets stuck after the Search & Seizure phase. Whether I perform the action or not, the game doesn't advance to the next phase.
mwif.jpg
mwif.jpg (17.02 KiB) Viewed 623 times


Can I edit the file manually to change the game phase?
by juntoalmar
Mon May 06, 2024 12:08 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: How is WEGO implemented in this game?
Replies: 13
Views: 1802

Re: How is WEGO implemented in this game?

It still looks like an amazing game, and I'm sure I'll end up purchasing on the next sale.

Mine is just a general moan on WEGO games, as I think it's a missing oportunity to add flexibility to game play.

Perhaps I should try to implement something like that myself... :)
by juntoalmar
Sat May 04, 2024 4:14 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: How is WEGO implemented in this game?
Replies: 13
Views: 1802

Re: How is WEGO implemented in this game?

Hi,

Thanks again for your quick answer.

From it, it seems the game works the same way as War in the Pacific. In WitP, when playing PBEM, first the Japanese gives the orders to their troops. The American player has to wait until the Japanese finishes and sends the file to the American to start ...
by juntoalmar
Sat May 04, 2024 2:56 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: How is WEGO implemented in this game?
Replies: 13
Views: 1802

Re: How is WEGO implemented in this game?

Thanks for your answer. But can both players give orders at the same time, or does one player have to wait until the other one has issued his orders, in order to play?

Thanks
by juntoalmar
Sat May 04, 2024 7:05 am
Forum: Flashpoint Campaigns Southern Storm
Topic: How is WEGO implemented in this game?
Replies: 13
Views: 1802

How is WEGO implemented in this game?

Hi,
I'm interested in purchasing this game, but and important factor to me is knowing how the WEGO is implemented. I have tried to find it in the forum and game description, but I haven't. I'm sorry if it has been explained already.

I know that players issue orders that are implemented at the ...
by juntoalmar
Wed May 01, 2024 4:33 pm
Forum: World in Flames
Topic: 5.0.0.10 very slow when moving land units
Replies: 3
Views: 616

Re: 5.0.0.10 very slow when moving land units

rkr1958 wrote: Mon Apr 29, 2024 10:50 pm
Are you playing with isolated reorg on? If so, try disabling it by left-clicking (I think, if not, then right-clicking) on the optional rule.
No, that optional rule is not activated.

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