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by Tcao
Fri Oct 16, 2026 9:50 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2739
Views: 264429

Re: Quick Questions Thread

For the luftwaffe the first turn should use 50kg small bombs to maxium the damage on Soviets airfield. How about the future turns? Should I change to 250kg or 500kg bombs to deal with fortification?
by Tcao
Wed Oct 14, 2026 2:07 am
Forum: The War Room
Topic: MIG-3 ruins my day
Replies: 4
Views: 293

Re: MIG-3 ruins my day

thank you,
yes, in a new try I manually assign airfield attack missions, focus on SOV fighter bases on D1. It is a much better result since I can bring overwhelming numbers to penetrate the PVO's Mig-3 defense.
Later I will add attack bomber base mission on D2, and change Luftwaffe's loadout.
I am ...
by Tcao
Wed Oct 14, 2026 12:22 am
Forum: The War Room
Topic: MIG-3 ruins my day
Replies: 4
Views: 293

MIG-3 ruins my day

Learning the tutorial scenarios 2, road to Minsk .
The Mig-3 gave my day 1 strike force a bloody nose.
Just like one of the engagement here
Mig-3.jpg

There was another engagement I forgot to take a screenshot, that a group of Mig-3 shot down a couple BF-109 and JU-88 and lost only 1.

Any tips to ...
by Tcao
Mon Oct 05, 2026 2:58 pm
Forum: Command: Modern Operations series
Topic: Multiplayer Tournaments
Replies: 10
Views: 1849

Re: Multiplayer Tournaments

I probably won’t have much time to play CMO this year, but I still voted Yes.

MP is something we’ve been waiting for for many years. If there could be any news better than this, I’d hope it would be the introduction of a We-Go turn-based mode for MP.

I still remember the first unofficial PBEM ...
by Tcao
Thu Oct 01, 2026 6:57 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Flashpoint Campaigns: Cold War Summer Tournament
Replies: 26
Views: 6956

Re: Flashpoint Campaigns: Cold War Summer Tournament

yes agree. And I hope in the future the game can allow us to choose where the reinforcement show up on the map
by Tcao
Thu Oct 01, 2026 12:07 pm
Forum: Flashpoint Campaigns: Cold War
Topic: How alive is the multiplayer community?
Replies: 3
Views: 1506

Re: How alive is the multiplayer community?

you can find FC players from this wargaming club

https://www.ww2wargamesclubforgentlemen.com/

not as popular as FOG, but 33 games of the total 448 entries are Flashpoint campaign series.
by Tcao
Wed Sep 30, 2026 9:03 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 915
Views: 210186

Re: CMO RUNNING POLL - Gameplay feature requests



Currently, when an aircraft goes RTB Winchester, it sets its thrust to Military power. However, if there are still enemy aircraft nearby that have not been destroyed, the aircraft can potentially be caught and attacked by an opponent using Afterburner.

Would it be possible to improve this ...
by Tcao
Wed Sep 30, 2026 9:00 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Flashpoint Campaigns: Cold War Summer Tournament
Replies: 26
Views: 6956

Re: Flashpoint Campaigns: Cold War Summer Tournament

Oh, so your opponent decided to move Abrams at the beginning of the game and sit on your spawning point?

I took out my opponent HHQ + Arty, but I used a different approach. I had two CFV recon section hold fire, sit on the hill monitoring the valley. After I saw all sixty WP tanks transferred to ...
by Tcao
Tue Sep 29, 2026 1:54 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Flashpoint Campaigns: Cold War Summer Tournament
Replies: 26
Views: 6956

Re: Flashpoint Campaigns: Cold War Summer Tournament



-Second scenario was fun, but as my opponent showed, the scenario can be exploited so the Soviet reinforcements (artillery) can be ambushed at their arrival and there is pretty much nothing you can do to stop it. Soviets still ended up winning, but ideally this wouldn't happen.



First, it is ...
by Tcao
Thu Sep 17, 2026 7:51 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 915
Views: 210186

Re: CMO RUNNING POLL - Gameplay feature requests

Please consider changing the RTB Winchester behavior.

Currently, when an aircraft goes RTB Winchester, it sets its thrust to Military power. However, if there are still enemy aircraft nearby that have not been destroyed, the aircraft can potentially be caught and attacked by an opponent using ...
by Tcao
Fri Sep 04, 2026 1:44 am
Forum: Flashpoint Campaigns: Cold War
Topic: Raid
Replies: 2
Views: 721

Raid

My 2 cents:

I think FCCW players should abandon the traditional attack–defense mindset when organizing offensive operations. Instead of having the main force attack, capture a VP objective, and then immediately transition into a defensive posture on the objective itself, they should adopt a raid ...
by Tcao
Sun Aug 30, 2026 2:47 pm
Forum: Gary Grigsby's Eagle Day to Bombing the Reich
Topic: The Bombers and The Bombed: Allied Air War over Europe 1940-1945
Replies: 1
Views: 851

The Bombers and The Bombed: Allied Air War over Europe 1940-1945

What do you think about this book
The Bombers and The Bombed: Allied Air War over Europe 1940-1945
https://www.amazon.com/dp/0670025151?lv ... mhFallback

worth reading?
by Tcao
Tue Aug 25, 2026 1:28 pm
Forum: Tech Support
Topic: Thermal sight in heavy rain
Replies: 1
Views: 977

Thermal sight in heavy rain

Don't have a good reference but I am a little surprise that Thermal sight can see 2000m in a heavy rain weather.
Thermal in heavy rain.png
Thermal in heavy rain.png (549.23 KiB) Viewed 977 times
Shouldn't it be degraded by water droplets into a closer range , like 500~1000m?
by Tcao
Fri Aug 14, 2026 4:59 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Whats the point of having a command chain?
Replies: 3
Views: 1686

Re: Whats the point of having a command chain?

can you please provide more info about this penalty: putting too many subordinates under an HQ does apply an additional order delay penalty.
by Tcao
Sat Aug 08, 2026 2:57 am
Forum: Flashpoint Campaigns: Cold War
Topic: Ability to specify axis of withdrawal for units
Replies: 4
Views: 933

Re: Ability to specify axis of withdrawal for units

That's what I have advocated since FCSS, troops need a rally point .

or relocate needs a destination hex , and can pre issue several Waypoints to guide the withdrawal route
by Tcao
Wed Jul 29, 2026 9:20 pm
Forum: Tech Support
Topic: [FIXED] Is a POK greater than 100 percent possible?
Replies: 11
Views: 705

Re: Is a POK greater than 100 percent possible?


Indeed it is there, just searched for "111%" in the logs and there are several lines, example:

09-Sep-24 16:32:03 - Aster 30 Blk 1 NT #638 HIT: Weapon: Aster 30 Blk 1 NT #638 is attacking RGM-109I Tomahawk Blk IV MMT [Multi-Mission] #328 with a base PH of 95%. PH adjusted for weapon speed: 93 ...
by Tcao
Wed Jul 29, 2026 8:30 pm
Forum: Tech Support
Topic: [FIXED] Is a POK greater than 100 percent possible?
Replies: 11
Views: 705

Re: Is a POK greater than 100 percent possible?

the engagement should generate a record in the combat log under the log folder. you can open it with notebook and search for that weird PoH number
by Tcao
Tue Jul 28, 2026 8:05 pm
Forum: Tech Support
Topic: [NO REPRO] Can't Select Detected Unit
Replies: 4
Views: 997

Re: Can't Select Detected Unit

it's probably belongs to a group, press V to ungroup first then try to select it
by Tcao
Mon Jul 27, 2026 10:54 pm
Forum: Tech Support
Topic: [LOGGED] "Distributed" SAM site with datalinked weapons unable to guide & launch correctly
Replies: 9
Views: 561

Re: Can a SAM Site Be Created With Individually Group Units?

At least you can build a functional SA-6a site with ground units only.
SA-6 site.jpg
SA-6 site.jpg (254.56 KiB) Viewed 517 times
Here is the test file

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