Search found 40 matches

by zwobot
Sun Jun 14, 2020 3:41 am
Forum: Scenario Design and Modding
Topic: Mod Concept: 1985 Red Storm
Replies: 14
Views: 943

RE: Mod Concept: 1985 Red Storm

<t> What a coincidence! I started re-reading Red Storm Rising the other day and thought that it could be fun to play it as a game. Like Cold Waters (or the Microprose original) but with the player being the overall commander instead of a sub skipper.<br/>
<br/>
I think organising parts of Nato ...
by zwobot
Tue Jan 14, 2020 5:04 am
Forum: Flashpoint Campaigns Classic
Topic: Canada
Replies: 6
Views: 479

RE: Canada

<r> A little late to the party, anyway here is my attempt at a Canadian OOB in the Mod's section of the forum: <LINK link="https://www.matrixgames.com/forums/tm.asp?m=4223024"><s>[link=https://www.matrixgames.com/forums/tm.asp?m=4223024]</s>https://www.matrixgames.com/forums/tm.asp?m=4223024<e ...
by zwobot
Mon Jan 30, 2017 3:45 pm
Forum: Flashpoint Campaigns Classic
Topic: Keeping recon alive
Replies: 9
Views: 230

RE: Keeping recon alive

<t> On the defense, it might help to get your recon assets into the observation posts unspotted by the enemy and prevent them from moving around. According to section 8.2.2 in the game manual, units categorized as 'recon' have counterdetection bonuses, i. e. they are harder to spot by other units ...
by zwobot
Mon Jan 30, 2017 11:55 am
Forum: Mods and Scenarios
Topic: Map of Denmark ?
Replies: 2
Views: 215

RE: Map of Denmark ?

I have not seen a map of Denmark yet.

With the map editing guide available in the forum here it is not really hard to do a map yourself with QGis (apart from the final rendering at least).
by zwobot
Wed Jan 25, 2017 1:39 pm
Forum: Mods and Scenarios
Topic: New faction: Canada
Replies: 4
Views: 403

RE: New faction: Canada

First post updated with a new version.
by zwobot
Tue Jan 24, 2017 7:56 pm
Forum: Mods and Scenarios
Topic: New faction: Canada
Replies: 4
Views: 403

RE: New faction: Canada

<t> Hi Stimpak,<br/>
thank you for the feedback. You are right about the missing equipment. Owing to a combination of some (deliberate) ignorance and being eager to make the data file available here to get initial feedback and gauge interest in the mod, I did not consider the additional equipment ...
by zwobot
Tue Jan 24, 2017 4:54 am
Forum: Mods and Scenarios
Topic: New faction: Canada
Replies: 4
Views: 403

New faction: Canada

<t> I put together a Canadian faction mod. It surely is not super accurate but I think it is a nice placeholder until an official Canadian faction might be introduced.<br/>
<br/>
A demo scenario based on the tutorial scenario is included.<br/>
<br/>
Uploaded a new version. Changelog (2017-01-25 ...
by zwobot
Tue Jan 24, 2017 4:36 am
Forum: Mods and Scenarios
Topic: Map: Würzburg
Replies: 19
Views: 1303

RE: Map: Würzburg

<t> Thanks to William and Stimpak you will have three different map graphics to choose from. Unfortunately I cannot package everything into a single archive and upload here due to the file size constraints for attachments.<br/>
<br/>
The attached archive contains the .fp9 file and William's ...
by zwobot
Sat Jan 21, 2017 6:06 pm
Forum: Mods and Scenarios
Topic: Map: Würzburg
Replies: 19
Views: 1303

RE: Map: Würzburg

<r> What terrain errors do you mean?<br/>
<br/>
William kindly provided renders of the map, find attached a preview. I'm going to test the map now with these and see if there are any things which might need to be corrected on my end.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums ...
by zwobot
Sat Jan 21, 2017 10:21 am
Forum: Mods and Scenarios
Topic: Map: Würzburg
Replies: 19
Views: 1303

RE: Map: Würzburg

<t> Hi stimpak, that looks like a lot of work you've done. I had to do some updates to the map but cannot attach a new version just now: I forgot to add a bridge across the Main at Sommerhausen and one of the secondary roads in fact is a primary road (B22 if I remember correctly).<br/>
All of the ...
by zwobot
Fri Jan 20, 2017 4:42 am
Forum: Mods and Scenarios
Topic: Map: Würzburg
Replies: 19
Views: 1303

RE: Map: Würzburg

The stream data was recognized by William also when he kindly did a render for me. I don't know exactly where it came from, I have deleted the superfluous obstacle IDs manually in the map values editor now.

Stimpak, what are those plugins for Paint.Net you are using?
by zwobot
Thu Jan 19, 2017 3:51 am
Forum: Mods and Scenarios
Topic: Map: Würzburg
Replies: 19
Views: 1303

RE: Map: Würzburg

Thank you for the offer stimpak. Doing a hand-drawn render sounds very laborious to me. Would you do that in Gimp/Photoshop/Paint.Net?
by zwobot
Thu Jan 19, 2017 3:49 am
Forum: Mods and Scenarios
Topic: USMC
Replies: 7
Views: 554

RE: USMC

<r> Thanks for that maple. I quickly slapped together a movement to contact scenario on the NTC map.<br/>
<br/>
Do the included combat engineer units come with any special abilities worth mentioning or are they basically an infantry unit with an engineer symbol?<br/>
<br/>
<IMG src="https://www ...
by zwobot
Wed Jan 18, 2017 8:52 am
Forum: War in the Pacific: Admiral's Edition
Topic: JohnTillerSoftware
Replies: 24
Views: 714

RE: JohnTillerSoftware

<r>
<QUOTE><s>[quote]</s>ORIGINAL: gravyhair<br/>
<br/>
Don't think they run on Win10 - did you check the website carefully? They were fun back in the day, especially PBEM, but lack AI in the worst way.
<e>[/quote]</e></QUOTE>
The JTS games I have run well on Windows 10 (e. g. Squad battles ...
by zwobot
Wed Jan 18, 2017 4:46 am
Forum: Mods and Scenarios
Topic: Map: Würzburg
Replies: 19
Views: 1303

RE: Map: Würzburg

Find attached the fp9 file here.
by zwobot
Wed Jan 18, 2017 4:12 am
Forum: Mods and Scenarios
Topic: Map: Würzburg
Replies: 19
Views: 1303

Map: Würzburg

<r> Hello,<br/>
thanks to the very helpful QGis guide I made my first try in map making for Flashpoint Campaigns. For this I chose the area east of Würzburg, the result with QGis is attached to this post (the map graphic, not the fp9 file).<br/>
<br/>
This is roughly the area the map covers on ...
by zwobot
Wed Jan 11, 2017 7:12 pm
Forum: Mods and Scenarios
Topic: Mod Guide 1b - Maps and Map Values with QGis (completed)
Replies: 30
Views: 4558

RE: Mod Guide - Maps and Map Values with QGis (in progress)

<t> Apparently there is a known bug which prevents you from loading a plain .png file without any corresponsing .fp9 file in the map values editor unless you use an older version of the game. For standard sized maps you can workaround this by copying an existing .fp9 file and renaming it so that it ...
by zwobot
Wed Jan 11, 2017 7:38 am
Forum: Mods and Scenarios
Topic: Mod Guide 1b - Maps and Map Values with QGis (completed)
Replies: 30
Views: 4558

RE: Mod Guide - Maps and Map Values with QGis (in progress)

<t> Thanks W1ll14m, that did the trick I think. Now I cannot load the exported .png image in the map values editor since FPC is complaining about the .fp9 file missing but I thought the map values editor is supposed to provide that through the automated scanning or is my understanding wrong [&:]</t>
by zwobot
Tue Jan 10, 2017 9:05 pm
Forum: Mods and Scenarios
Topic: Mod Guide 1b - Maps and Map Values with QGis (completed)
Replies: 30
Views: 4558

RE: Mod Guide - Maps and Map Values with QGis (in progress)

<t> May I have a question please: How do I configure the composer for maps larger than the standard map size? I just can't figure it out. The scale has to remain 39370 - right (at least for the first try until optimisation within FPC starts?)? But how do I expand the composer's canvas to include all ...
by zwobot
Tue Jan 10, 2017 9:00 pm
Forum: Mods and Scenarios
Topic: Solved: Equipment selection in scenario editor
Replies: 7
Views: 230

RE: Equipment selection in scenario editor

Ah, yes the US204A shows-up in exactly one cavalry formation (Code USK8) but the US204 seems to be never used in any formation - searching for "Tank-AB" (which is the CompID of US204) in the Formations sheet has no results.

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