Search found 90 matches

by I1066
Sat Mar 21, 2026 11:05 am
Forum: Tech Support
Topic: [NO REPRO] System.InvalidCastException
Replies: 6
Views: 521

Re: System.InvalidCastException

I managed to reproduce it. No save game since it all crashed.

I just marked an unfriendly sub as a decoy and then clicked to view its DB entry, and that click made the game crash with this exception.
by I1066
Sat Mar 21, 2026 10:46 am
Forum: Tech Support
Topic: [NO REPRO] System.InvalidCastException
Replies: 6
Views: 521

Re: System.InvalidCastException

v1.07 - Build 1567
by I1066
Sat Mar 21, 2026 10:36 am
Forum: Tech Support
Topic: [NO REPRO] System.InvalidCastException
Replies: 6
Views: 521

Re: System.InvalidCastException

i'm not at my computer right now, but rather sure it is v 1.07
by I1066
Sat Mar 21, 2026 10:24 am
Forum: Tech Support
Topic: [NO REPRO] System.InvalidCastException
Replies: 6
Views: 521

[NO REPRO] System.InvalidCastException

Just got this exception. Don't think I was doing anything special when it happened.

Application: Command.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.InvalidCastException
at Microsoft.VisualBasic.CompilerServices ...
by I1066
Mon Feb 03, 2025 2:36 pm
Forum: Tech Support
Topic: Main window map issue
Replies: 7
Views: 533

Re: Main window map issue

Below is a copy of basic info on my machine from MSInfo.exe. I hav also included a DxDiag report. Let me know if this enough data on my machine or if you need something more/else.

The game (command.exe) runs on the Nvidia card, it has been configured to do so both in the NVidia control panel and in ...
by I1066
Fri Jan 31, 2025 10:48 am
Forum: Tech Support
Topic: Main window map issue
Replies: 7
Views: 533

Re: Main window map issue

Happened again, this now the third time this has happened in the Korean missile crisis scenario.
by I1066
Fri Jan 31, 2025 12:29 am
Forum: Tech Support
Topic: Main window map issue
Replies: 7
Views: 533

Re: Main window map issue

update/clarification: with "left" in " Clicking a unit in the map changes the displayed unit in the left side panel" I mean "right"
by I1066
Thu Jan 30, 2025 7:53 pm
Forum: Tech Support
Topic: Main window map issue
Replies: 7
Views: 533

Main window map issue

Hi!

I have an issue I have now encountered twice in the Korean missile crisis scenario, not sure the issue is connected to it though.

The map part of the main window stops working to some extent. For example, it is no longer possible to scroll or zoom the map with the mouse/keys nor reposition the ...
by I1066
Sat Jan 11, 2025 9:45 am
Forum: Tech Support
Topic: Sub attack speed and Towed array
Replies: 6
Views: 1371

Re: Sub attack speed and Towed array

To enhance our understanding of the AI settings for submarines in Command Modern Operations, it is crucial to define and comprehend the intentions behind these settings. Given that this is a simulation, we should assume that the submarine captain is competent and not acting recklessly.

When the ...
by I1066
Sat Jan 11, 2025 8:42 am
Forum: Tech Support
Topic: [TWEAK] Valid targets for #72 - GBU-32(V)2/B JDAM [Mk83]?
Replies: 4
Views: 671

[TWEAK] Valid targets for #72 - GBU-32(V)2/B JDAM [Mk83]?

The "#72 - GBU-32(V)2/B JDAM [Mk83]" states that valid targets are Land Structures (Hard), Land Structures (Soft) and Runways, still it has WRA-records for mobile targets.
Is this correct?

Perhaps stationary non-moving mobile targets are valid targets as long as they do not move (that is, the ...
by I1066
Sun Nov 10, 2024 1:32 pm
Forum: Tech Support
Topic: Helicopter with machinegun fail to attackt during patrol mission
Replies: 0
Views: 518

Helicopter with machinegun fail to attackt during patrol mission

There seems like something strange is going on with helicopters with a machine gun shooting out from one of its sides when it attacks during a patrol mission.
Hard to explain exactly how strange it behaves, but basically it is all over the place.
Check the attached scenario. Just start it, speed it ...
by I1066
Sun Nov 10, 2024 1:25 pm
Forum: Tech Support
Topic: Data at the root level is invalid. Line 1, position 1.
Replies: 1
Views: 336

Data at the root level is invalid. Line 1, position 1.

[Command v1.07 - Build 1487]
I get an error message when I try to load a saved game:
"Data at the root level is invalid. Line 1, position 1."
https://i.imgur.com/nOTcBKX.png

I read the thread [FIXED] Saved game not working and have tried to both restart the game and to restart the entire ...
by I1066
Tue Nov 05, 2024 2:50 pm
Forum: Tech Support
Topic: Patrol missions and altitudes
Replies: 1
Views: 254

Patrol missions and altitudes

When setting up ASW patrol mission for aircrafts, the desired on-station altitude depends on the platform and its loadout.
I'm kind of missing a "Use altitude from loadout" option in the selection list for Station altitude". Am I missing something here?
And the same kind of goes for "Attack altitude ...
by I1066
Thu Mar 19, 2020 8:34 am
Forum: Lua Legion
Topic: ScenEdit_GetSides?
Replies: 2
Views: 310

ScenEdit_GetSides?

<t> I'm trying to create some generic library functions which have no "dependencies" and which would "just work" in any scenario.<br/>
<br/>
In order to do this I would like to programmatically figure out as much as possible about the runtime environment and scenario characteristics within these ...
by I1066
Tue Feb 11, 2020 6:41 am
Forum: Tech Support
Topic: [Logged] Contact "Unknown" with only one possible match?
Replies: 2
Views: 251

[Logged] Contact "Unknown" with only one possible match?

<r> How exactly does the classification/identification of a contact work, and how does it relate to the info in the "Contact report..."?<br/>
<br/>
In <LINK link="https://i.imgur.com/YsIZUX0.png"><s>[link=https://i.imgur.com/YsIZUX0.png]</s>this screenshot<e>[/link]</e></LINK> the contact "SKUNK ...
by I1066
Mon Jan 01, 2018 6:22 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 558997

RE: Thread for DB3000 database problems, updates or issues

<r> There seem to be a hard limit for the minimum operating depth for towed array sonars.<br/>
This limit makes all the towed arrays practically useless on on any of the platformas operating in the Baltic Sea.<br/>
<br/>
There are many documents and references online where Towed array sonars are ...
by I1066
Tue Dec 12, 2017 5:07 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 44850

RE: RUNNING POLL - gameplay features [Feature Requests Go Here]

perhaps add height curves to the map as a layer?
by I1066
Tue Dec 12, 2017 4:57 pm
Forum: Tech Support
Topic: Game Performance Issues on High Resolution Displays
Replies: 4
Views: 943

RE: Game Performance Issues on High Resolution Displays

<r> To really get to the bottom of something like this you most likely need to use "Windows Performance Analyzer" <br/>
<URL url="https://docs.microsoft.com/en-us/windows-hardware/test/wpt/windows-performance-analyzer"><LINK_TEXT text="https://docs.microsoft.com/en-us/window ... e-analyzer">https ...
by I1066
Mon Aug 14, 2017 4:14 pm
Forum: Command: Modern Operations series
Topic: (OT) Future of AI Gaming
Replies: 8
Views: 323

RE: (OT) Future of AI Gaming

<r> Most of what is called AI has nothing to do with "Intelligence" at all.<br/>
Basically what is called AI is a bunch of if-then-statements. That is, IF situation is A, THEN do action X. Now it turned out it was extremely difficult to write this IF-THEN-statements in such a way to get ...

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