Search found 183 matches

by Niessuh
Sat Feb 17, 2018 5:03 am
Forum: Mare Nostrvm
Topic: "Mare Nostrvm" vs GMT's "War Galley"
Replies: 3
Views: 332

RE: "Mare Nostrvm" vs GMT's "War Galley"

Hello, I am not the proper person to give an opinion, just say that GMT's War Galley was a primary source for making this game [:)]
by Niessuh
Sat Dec 30, 2017 9:25 am
Forum: Mare Nostrvm
Topic: "De Bello Civili" Tournament 3rd rd Problem
Replies: 7
Views: 298

RE: "De Bello Civili" Tournament 3rd rd Problem

Damn, everything happens to you! I am not sure about this one, never seem something similar. We will keep looking if this one arises
by Niessuh
Fri Dec 29, 2017 5:38 am
Forum: Tech Support
Topic: Mare Nostrvm by Email?
Replies: 5
Views: 668

RE: Mare Nostrvm by Email?

<t> your user is automaticaly loaded now right? I mean, you do not have to enter your user now, just your password. Check that your password is written in a case sensitive way. If this doesn't work, you could erase your saved username by deleting the config.gd file, located at ...\Documents\My Games ...
by Niessuh
Tue Dec 26, 2017 5:37 am
Forum: Tech Support
Topic: Mare Nostrvm by Email?
Replies: 5
Views: 668

RE: Mare Nostrvm by Email?

<t> The PBEM++ system allows players to post challenges which are then accepted by an opponent, then play games by grabbing their turn, playing, and uploading back to the server where it goes to their opponent's game list. You do not need to manually send anything and when your game is available you ...
by Niessuh
Sun Dec 17, 2017 3:00 pm
Forum: Mare Nostrvm
Topic: "De Bello Civili" Tournament Bug?
Replies: 5
Views: 277

RE: "De Bello Civili" Tournament Bug?

We are investigating this. A really weird thing, we have to figure out if it's the server delivering wrong saves or the game loading the wrong scenarios.
by Niessuh
Sat Dec 09, 2017 5:34 pm
Forum: Mare Nostrvm
Topic: Playback a Multiplayer Game
Replies: 2
Views: 185

RE: Playback a Multiplayer Game

<t> If I understand this correctly the game is now over and you are able to enter and load the last turn right? I guess the reload could only be seen by the player who played the turns last, because the first player (the host) have already watched the last turn previously. This automated email sent ...
by Niessuh
Sat Dec 09, 2017 5:27 pm
Forum: Mare Nostrvm
Topic: Multiplay Accident
Replies: 2
Views: 197

RE: Multiplay Accident

damn, I guess there is no way to have the game back, but I will ask Fornost. We were able to rewind betatesting games by duplicating it saves when we saw some kind of bug, but this is only possible in advance
by Niessuh
Mon Dec 04, 2017 5:48 am
Forum: Mare Nostrvm
Topic: ramming speed
Replies: 6
Views: 245

RE: ramming speed

That is an interesting period and warfare is quite similar, although there was a change in which the artillery began to dominate naval combat
by Niessuh
Mon Dec 04, 2017 5:45 am
Forum: Mare Nostrvm
Topic: Areas for improvement
Replies: 17
Views: 480

RE: Areas for improvement

Indeed, I would darken those lines.

The problem with maintaining the viewing speed is that the new turn would start too fast for those who like to see it more slowly and accelerate just at specific moments
by Niessuh
Sat Nov 18, 2017 5:31 pm
Forum: Mare Nostrvm
Topic: Reconstructed Trireme
Replies: 4
Views: 246

RE: Reconstructed Trireme

<r> Interesting! The rowing profession was very respectable indeed, and in this era the use of slaves was very unusual, if not nonexistent. What we see in the Ben-Hur movies is possibly an anachronism taken from the Spanish galleys of the Middle Ages, where the oarsmen were indeed slaves or convicts ...
by Niessuh
Fri Nov 17, 2017 5:14 am
Forum: Mare Nostrvm
Topic: Reconstructed Trireme
Replies: 4
Views: 246

RE: Reconstructed Trireme

<r> Indeed! We talk about this during the betatest. It was a very serious recreation that allowed to reveal real features of the trireme, even if rowers were not life long trained [;)]<br/>
<br/>
<URL url="https://en.wikipedia.org/wiki/Olympias_%28trireme%29">https://en.wikipedia.org/wiki/Olympias ...
by Niessuh
Tue Nov 14, 2017 5:36 am
Forum: Mare Nostrvm
Topic: No sound
Replies: 1
Views: 104

RE: No sound

Maybe you disabled sound at the main menu an this was carried out to the battles. In this case, just active sound by clicking the sound on button at the top right menu.

The next patch will have sound settigns so you could disable the intro music and set the sound volume.
by Niessuh
Sun Nov 12, 2017 4:23 pm
Forum: Mare Nostrvm
Topic: Areas for improvement
Replies: 17
Views: 480

RE: Areas for improvement

<t> I must admit that Mr. Stone's article has been really negative, and the fact that he did not want to go deeper into the game has been very disappointing for me. On the points mentioned I must say:<br/>
<br/>
On 1) it is true that at first it is difficult for a player to anticipate what a ship ...
by Niessuh
Wed Nov 08, 2017 6:16 pm
Forum: Mare Nostrvm
Topic: Select AIs ships in Skirmish Mode.
Replies: 15
Views: 369

RE: Select AIs ships in Skirmish Mode.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: bssybeep<br/>
Is a scenario editor planned or just a possibility? Looking to make a purchase decision. thanks
<e>[/quote]</e></QUOTE>
<br/>
To be totally honest, right now it's a possibility. We have invested a lot of time and effort in this game and now we ...
by Niessuh
Wed Nov 08, 2017 3:12 pm
Forum: Mare Nostrvm
Topic: Initial Impressions
Replies: 20
Views: 557

RE: Ships trapped in line

<r> some interesting points here<br/>

<QUOTE><s>[quote]</s>
(i) Your commanders will abandon a sinking vessel... but NOT a crippled or immobilized one!
<e>[/quote]</e></QUOTE>
it's something problematic indeed, but worse that losing four range command capabilities and commander bonuses ...
by Niessuh
Wed Nov 08, 2017 8:56 am
Forum: Tech Support
Topic: Resolution change ?
Replies: 2
Views: 454

RE: Resolution change ?

ingame resolution settings will be added in the next patch
by Niessuh
Wed Nov 08, 2017 5:24 am
Forum: Mare Nostrvm
Topic: Select AIs ships in Skirmish Mode.
Replies: 15
Views: 369

RE: Select AIs ships in Skirmish Mode.

If we do the future scenario editor that we are planning this would be available for sure
by Niessuh
Tue Nov 07, 2017 5:15 pm
Forum: Mare Nostrvm
Topic: Request: could you darken Carthage font color?
Replies: 2
Views: 157

RE: Request: could you darken Carthage font color?

It is certainly difficult to read, I will darken it
by Niessuh
Tue Nov 07, 2017 5:38 am
Forum: Mare Nostrvm
Topic: Ship Values for Victory
Replies: 3
Views: 232

RE: Ship Values for Victory

<r> This is how the value of every ship is calculated:
<CODE><s>[code]</s><i>
</i> basic value (BV) = MANPOWER/10 + 3 x QUALITY + HULL + RAM

equipment pluses (cumulative)
if has engines <--------- BV x 1.15 (+15%)
if has rowers <---------- BV x 1.15 (+15%)
if has fire capability <- BV x 1.25 ...
by Niessuh
Tue Nov 07, 2017 5:19 am
Forum: Mare Nostrvm
Topic: Initial Impressions
Replies: 20
Views: 557

RE: Ships trapped in line

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jack54<br/>
I would be in favor of a 1 hex side turn without movement forward this could represent a lack of momentum with full movement next turn.
<e>[/quote]</e></QUOTE>
Somethisg like this could be a nice solution indeed, really hard to do it but worth a ...

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