Search found 24 matches

by cdebasso
Sun Aug 25, 2024 4:44 pm
Forum: NetPlay Tech Support
Topic: Unable to access Seeking Opponent database.
Replies: 21
Views: 2667

Re: Unable to access Seeking Opponent database.

I have recently changed my username and password for Matrix/Slitherine.
And I have changed that info in the NetPlayReg.txt file too.
But no success.
by cdebasso
Sun Aug 25, 2024 4:41 pm
Forum: NetPlay Tech Support
Topic: Unable to access Seeking Opponent database.
Replies: 21
Views: 2667

Re: Unable to access Seeking Opponent database.

I get this message when I log into the Netplay Private Forum.
Can anyone help?
Thanks
Error = 6. User not presently logged in. Unable to access Seeking Opponent database.
I have recently changed my username and password for Matrix/Slitherine.
And I have changed that info in the NetPlayReg.txt file ...
by cdebasso
Sun Aug 25, 2024 4:41 pm
Forum: NetPlay Tech Support
Topic: Unable to access Seeking Opponent database.
Replies: 21
Views: 2667

Re: Unable to access Seeking Opponent database.

I get this message when I log into the Netplay Private Forum.
Can anyone help?
Thanks
by cdebasso
Thu Jun 05, 2014 11:21 pm
Forum: Tech Support
Topic: AOI territorial not supplied from Djibouti
Replies: 5
Views: 205

RE: AOI territorial not supplied from Djibouti

I actually have a game where the Italian AOI is out of supply while it is IN Addis Ababa, its primary supply source...
by cdebasso
Thu Jun 05, 2014 11:19 pm
Forum: Tech Support
Topic: Air to Air Combat Error
Replies: 35
Views: 790

RE: Air to Air Combat Error

<t> I have suffered from the type of issues described in this thread for a long time.<br/>
The problem is that a smaller window with the results of the latest die roll pops up behind the air-to-air combat window. Since the game requires that you press the OK button on this invisible window to do ...
by cdebasso
Thu May 15, 2014 12:00 pm
Forum: Tech Support
Topic: crazy free france
Replies: 2
Views: 168

crazy free france

<t> Definitely a most interesting bug...<br/>
In the attached game, Vichy was declared without Italy having declared war against France. <br/>
As a result, Free France was at war with Germany, but not with Italy.<br/>
<br/>
Much later, as US has entered the war and there no longer are US Entry ...
by cdebasso
Sun Feb 02, 2014 12:00 pm
Forum: Tech Support
Topic: Africa supply bug
Replies: 18
Views: 301

RE: Africa supply bug

<t> More on Africa supply problems: I have a situation where the Italians have a transport and a CONV in the Eastern Med, both sides have SCS in the Eastern Med, the weather is fine, Yugoslavia and Greece have been conquered, there is an Italian HQ next to the Libyan ports and a German HQ in ...
by cdebasso
Sun Feb 02, 2014 11:46 am
Forum: Tech Support
Topic: mandatory loss
Replies: 16
Views: 396

RE: mandatory loss

I have noticed this too several times. The game does indicate that there is a mandatory loss... but allows you to pick another unit.
by cdebasso
Wed Jan 08, 2014 11:23 am
Forum: Tech Support
Topic: Air Combat Fatal Error
Replies: 10
Views: 304

RE: Further Testing

<t> I have been experiencing the same problem MANY times and tried also many times to draw attention to it in several threads.<br/>
The problem is definitely that a dialogue window is stuck behind the frozen air-to-air combat window.<br/>
When there is such a dialogue window, the main window is ...
by cdebasso
Wed Jan 08, 2014 11:15 am
Forum: Tech Support
Topic: AA Combat freeze - HELP please
Replies: 4
Views: 225

RE: AA Combat freeze - HELP please

I meant Air-to-air combat, not AA fire...
The problem is definitely that dialogue windows appear hidden behind the frozen air-to-air window.
It is so "frozen" that even when I alt-TAB to other applications it remains on top...
by cdebasso
Sun Jan 05, 2014 12:49 pm
Forum: Tech Support
Topic: AA Combat freeze - HELP please
Replies: 4
Views: 225

AA Combat freeze - HELP please

<t> I know this subject has already been discussed in other threads, but nobody seems to be experiencing as serious a problem as I am.<br/>
About 90% of my AA combats freeze in the middle because the little window showing the result of the latest die roll is not visible.<br/>
None of the patches ...
by cdebasso
Fri Dec 27, 2013 1:26 pm
Forum: World in Flames
Topic: New Update - Hot Patch - 1.0.8.3
Replies: 16
Views: 457

RE: New Update - Hot Patch - 1.0.8.3

<t> well I installed this patch and I am sorry to report that it has done nothing to solve the problem with air combat freezing in the middle<br/>
I am playing Global War solitaire and 3 out of 4 air combats freeze in the middle...<br/>
Has been like this since the beginning and none of the ...
by cdebasso
Thu Dec 05, 2013 10:57 pm
Forum: Tech Support
Topic: ussr production in barbarossa?
Replies: 10
Views: 422

RE: Did You Reset Production Manually?

<t> I actually finished the game and the USSR didn't ever get more than 7 resources. No off-map resources, no resources from trade (even though Archangelsk was soviet-controlled the whole time).<br/>
<br/>
What could I do during setup that would influence that? The screen just tells me that the ...
by cdebasso
Thu Dec 05, 2013 11:49 am
Forum: Tech Support
Topic: ussr production in barbarossa?
Replies: 10
Views: 422

RE: ussr production in barbarossa?

<r> Thanks for pointing out the wrong screenshot... Here's the right one. USSR has only 7 resources, ie it does not get the off-map resources announced in the scenario. OK, I get that in MWIF they are not strictly speaking "off-map" - my point is that the USSR does not get them, whereas it should ...
by cdebasso
Wed Dec 04, 2013 8:41 pm
Forum: Tech Support
Topic: ussr production in barbarossa?
Replies: 10
Views: 422

ussr production in barbarossa?

<t> What's the correct amount of production for the USSR in Barbarossa?<br/>
I just played a game and the USSR never had more than 7 resources available.<br/>
However the scenario says it controls 16 off-map resources and 4 off-map factories, plus 5 resources each turn from lend-lease if they can ...
by cdebasso
Tue Dec 03, 2013 11:26 am
Forum: Tech Support
Topic: very frequent air-to-air combat freezes
Replies: 1
Views: 179

very frequent air-to-air combat freezes

<t> The air-to-air combat sequence very frequently just freezes.<br/>
This happens just after the dice are rolled (usually not in the first round).<br/>
The result appears in the table on the right side of the window, but the usual pop-up window explaining the result does not appear and the whole ...
by cdebasso
Wed Nov 27, 2013 10:07 am
Forum: Tech Support
Topic: Air to Air Combat Error
Replies: 35
Views: 790

RE: Air to Air Combat Error

<r> here it happened again. air-to-air combat froze after two rounds and a half. this is the 3d time at least that this happens, at various points in the game. I tried to restore the game and preserve the results by entering myself the results of the die rolls I had rolled the first time, and it ...
by cdebasso
Tue Nov 26, 2013 1:59 am
Forum: Tech Support
Topic: order of land attacks - effect on supply
Replies: 8
Views: 175

RE: order of land attacks - effect on supply

<r> Thanks for your answer.<br/>
I did, and the odds remained incorrect.<br/>
I attach a printout of the screen, just before the 2d attack.<br/>
Note that I had the opposite problem in another attack, where a notional unit was counted as zero, I suppose for being out of supply, even though it was ...
by cdebasso
Mon Nov 25, 2013 8:22 pm
Forum: Tech Support
Topic: order of land attacks - effect on supply
Replies: 8
Views: 175

order of land attacks - effect on supply

<t> just had a situation where the result of a first land attack (defender eliminated and advance after combat) should have resulted in the unit in the next hex, target of a second attack, to be out of supply (three surrounding hexes occupied by enemy units before the first attack, fourth ...
by cdebasso
Sun Nov 24, 2013 8:00 am
Forum: Tech Support
Topic: notional unit worth zero?
Replies: 2
Views: 221

notional unit worth zero?

<t> Playing Guadalcanal solitaire. US has just invaded Eniwetok and Majuro. Game computes that the notional units are both worth zero, therefore attack automatically succeeds. Can't understand why the notional units in Eniwetok and Majuro are worth zero in this situation.<br/>
Japan has just ...

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