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by catweasel
Tue Mar 14, 2023 7:11 pm
Forum: Distant Worlds 2
Topic: AI: aware of fleet strength increase?
Replies: 3
Views: 295

Re: AI: aware of fleet strength increase?

Thanks for the detailed answer! (after hundred of hours DW:U it was only my 2nd attempt at DW2)
by catweasel
Tue Mar 14, 2023 4:57 pm
Forum: Distant Worlds 2
Topic: AI: aware of fleet strength increase?
Replies: 3
Views: 295

AI: aware of fleet strength increase?

In my recent game [1.1.0.9] my nasty neighbour declared war on my empire, to which I reacted by giving a build order of 12 frigates. As soon as this build order was completed, I got an offer to end this war - without any single action having happened at this point.

My fleet assembled rather far ...
by catweasel
Thu Feb 20, 2020 6:07 am
Forum: Close Combat – The Bloody First
Topic: Dug in positions
Replies: 12
Views: 531

RE: Dug in positions

<t> While I understand that it is a scenario variable if troops can dig-in/camouflage or not, are there any plans to add an indicator if a unit is capable to do so at a given location?<br/>
<br/>
I understand as well that rocky terrain prevents foxholes, but some sort of camouflage should be ...
by catweasel
Sun Dec 15, 2019 6:31 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: staff promoted "twice"
Replies: 3
Views: 392

RE: staff promoted "twice"

<r> Thanks, Steve - Seems to be clear for the 2nd save game I attached.<br/>
<br/>
If you can have a look at the first one again, I see some "double promotions" (Sgt twice in multiple units) and e.g. here, with wrong count of battles:<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums ...
by catweasel
Wed Dec 11, 2019 2:58 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: staff promoted "twice"
Replies: 3
Views: 392

RE: staff promoted "twice"

<t> Just gave 1.0.7 a fresh try, and I see some issues with promotion here as well:<br/>
<br/>
I fought two battles in the "first blood" operation, using 1st platoon (first battle, heavy casulties) and 2nd platoon (1 casulty, won all objectives), then the operation has been completed.<br/>
<br ...
by catweasel
Wed Dec 11, 2019 1:40 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: staff promoted "twice"
Replies: 3
Views: 392

staff promoted "twice"

<t> @Surtur<br/>
<br/>
Here the attached save game. Please take a look at following units:<br/>
<br/>
4th Platoon Wpns Platoon HQ<br/>
-> I used this unit max. 2-3 times, but "Maldonado" shows 26 battles fought and two promotions to 1st Lt<br/>
<br/>
or<br/>
<br/>
Company HQ<br/>
- Bush ...
by catweasel
Thu Nov 21, 2019 6:49 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: 1.0.6: issues loading from savegame during battle
Replies: 3
Views: 352

RE: 1.0.6: issues loading from savegame during battle

Argh! Yes, you're right. Overwritten once the battle was won, only then I noticed the missing Icons...
by catweasel
Thu Nov 21, 2019 3:41 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: 1.0.6: issues loading from savegame during battle
Replies: 3
Views: 352

1.0.6: issues loading from savegame during battle

<r> Startet a new campaign with 1.0.6 (GA) and saved during a battle. Issues encountered when loading the save game:<br/>
- menu music plays all the time<br/>
- no unit icons displayed after the battle when checking in "soldiers"-view<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames ...
by catweasel
Sat Nov 02, 2019 8:33 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: 1.0.5beta: units not available for deployment
Replies: 2
Views: 337

RE: 1.0.5beta: units to available for deployment

<r> Yet I cannot deploy both .30 MGs (not shwon below MG HW) and one of the 60mm Mortars...<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/46959/AAD77AA05FE84B21868DC4D82E4AA7CE.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/46959 ...
by catweasel
Sat Nov 02, 2019 8:32 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: 1.0.5beta: units not available for deployment
Replies: 2
Views: 337

RE: 1.0.5beta: units to available for deployment

<r> Units are shown ready<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/46959/55EC24ED774E41DAB32A78C9B6557560.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/46959/55EC24ED774E41DAB32A78C9B6557560.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums ...
by catweasel
Sat Nov 02, 2019 8:31 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: 1.0.5beta: units not available for deployment
Replies: 2
Views: 337

1.0.5beta: units not available for deployment

<t> The company completed the Sbiba "Dunes" map on the 2nd round, after a short rest. Then I moved on to the next set of maps (El Guettar); to my surprise I couldn't select all my units. When I check via "Soldiers"-button, they were all ready, but the units wouldn't show up for deployment. Examples ...
by catweasel
Sat Nov 02, 2019 5:57 am
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: 1.0.5beta: noticed issues
Replies: 9
Views: 454

RE: 1.0.5beta: noticed issues

<t> They are posted in the discussion forum on steam:<br/>
<br/>
Version 1.0.5<br/>
• "Direct Connection" added to Multiplayer settings dialog when two players have established a direct connection.<br/>
• Added floating notification icons for vehicle damage, tracked, and gun knocked out.<br ...
by catweasel
Fri Nov 01, 2019 3:42 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: 1.0.5beta: noticed issues
Replies: 9
Views: 454

RE: 1.0.5beta: noticed issues

<r> .30 not firing, screenshot<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/46959/A8A4E54FF0CB4BCE814BB2FF61082B87.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/46959/A8A4E54FF0CB4BCE814BB2FF61082B87.jpg"><LINK_TEXT text="https://www.matrixgames.com ...
by catweasel
Fri Nov 01, 2019 3:41 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: 1.0.5beta: noticed issues
Replies: 9
Views: 454

RE: 1.0.5beta: noticed issues

.30 not firing, save game
by catweasel
Fri Nov 01, 2019 3:40 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: 1.0.5beta: noticed issues
Replies: 9
Views: 454

RE: 1.0.5beta: noticed issues

<r> mortar not firing, screen shot<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/46959/D92235EE7D33472C86F61EC18398ED4A.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/46959/D92235EE7D33472C86F61EC18398ED4A.jpg"><LINK_TEXT text="https://www.matrixgames.com ...
by catweasel
Fri Nov 01, 2019 3:40 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: 1.0.5beta: noticed issues
Replies: 9
Views: 454

RE: 1.0.5beta: noticed issues

mortar not firing, save game
by catweasel
Fri Nov 01, 2019 3:39 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: 1.0.5beta: noticed issues
Replies: 9
Views: 454

RE: 1.0.5beta: noticed issues

<r> rotating units, screen shot<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/46959/126DC48BC8FA447AB8FE4760F4E275AC.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/46959/126DC48BC8FA447AB8FE4760F4E275AC.jpg"><LINK_TEXT text="https://www.matrixgames.com ...
by catweasel
Fri Nov 01, 2019 3:36 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: 1.0.5beta: noticed issues
Replies: 9
Views: 454

RE: 1.0.5beta: noticed issues

Save game, rotating units
by catweasel
Fri Nov 01, 2019 3:34 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: 1.0.5beta: noticed issues
Replies: 9
Views: 454

1.0.5beta: noticed issues

<t> First of all, thanks for 1.0.5! The game is much more playable with these fixes!<br/>
<br/>
What I noticed after playing three maps:<br/>
- soldiers are still rotating, sometimes "enemy spotted"/"firing" alternating rapidly<br/>
- in some situations, mortars are not firing<br/>
- in some ...

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