1.0.5beta: noticed issues

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catweasel
Posts: 63
Joined: Tue Nov 26, 2013 1:27 pm

1.0.5beta: noticed issues

Post by catweasel »

First of all, thanks for 1.0.5! The game is much more playable with these fixes!

What I noticed after playing three maps:
- soldiers are still rotating, sometimes "enemy spotted"/"firing" alternating rapidly
- in some situations, mortars are not firing
- in some situations, .30 cal has status firing, but is actually not (no path?): no tracer rounds seen, ammo doesn't decrease
- .30 HMG: gunner is dead or fled - why is nobody else manning the HMG? (no screenshot, no savegame)

I try to attach screenshots and save games.
catweasel
Posts: 63
Joined: Tue Nov 26, 2013 1:27 pm

RE: 1.0.5beta: noticed issues

Post by catweasel »

Save game, rotating units
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rotating.zip
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catweasel
Posts: 63
Joined: Tue Nov 26, 2013 1:27 pm

RE: 1.0.5beta: noticed issues

Post by catweasel »

rotating units, screen shot

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catweasel
Posts: 63
Joined: Tue Nov 26, 2013 1:27 pm

RE: 1.0.5beta: noticed issues

Post by catweasel »

mortar not firing, save game
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mortarnotfiring.zip
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catweasel
Posts: 63
Joined: Tue Nov 26, 2013 1:27 pm

RE: 1.0.5beta: noticed issues

Post by catweasel »

mortar not firing, screen shot

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mortar.jpg
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catweasel
Posts: 63
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RE: 1.0.5beta: noticed issues

Post by catweasel »

.30 not firing, save game
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notfiring30cal.zip
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catweasel
Posts: 63
Joined: Tue Nov 26, 2013 1:27 pm

RE: 1.0.5beta: noticed issues

Post by catweasel »

.30 not firing, screenshot

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.30cal.jpg
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PipFromSlitherine
Posts: 1505
Joined: Wed Jun 23, 2010 7:11 pm

RE: 1.0.5beta: noticed issues

Post by PipFromSlitherine »

Thanks for all the saves - they are incredibly useful. We will take a look and hopefully kill off these bugs.

Cheers

Pip
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GrdAdmiral
Posts: 107
Joined: Sat May 12, 2018 7:44 pm

RE: 1.0.5beta: noticed issues

Post by GrdAdmiral »

Patch notes please?
catweasel
Posts: 63
Joined: Tue Nov 26, 2013 1:27 pm

RE: 1.0.5beta: noticed issues

Post by catweasel »

They are posted in the discussion forum on steam:

Version 1.0.5
• "Direct Connection" added to Multiplayer settings dialog when two players have established a direct connection.
• Added floating notification icons for vehicle damage, tracked, and gun knocked out.
• Hand to hand combat attacks always hit and are resolved immediately.
• Replacements for your main force (if any are available) will be allocated before a Prepared Attack.
• Damaged vehicles in your main force have a chance to be repaired before a Prepared Attack.
• Nightly replacements now occur even if you fight a night battle. Replacements arrive after the night battle.
• Support units receive their correct chance for repairs and replacements overnight.
• Low morale soldiers regain morale more quickly when force cohesion is fair or good.
• High morale soldiers may lose some morale when force cohesion is low.
• Next soldier in chain of command is assigned when a unit leader is lost even if the unit is not disbanded.
• Units now report 'We don't have smoke' and voice cue 'No Ammo' after expending all smoke ammunition.
• Indirect fire weapons (mortars) now evaluate vehicle kill chance based on top armor.
• Illumination support becomes available again 10 minutes after last use with up to 3 uses per battle.
• Dead soldiers now show correct animation after you load an in-battle saved game.
• Fire support UI now re-enables correctly after you load an in-battle saved game where support was available.
• Enemy models no longer visible if you load an in-battle saved game that was saved during deployment.
• Soldiers under attack from tanks firing HE no longer suffer stress for both the tank attack and the HE attack.
• Increased stress threshold required for a Berserk/Heroic coping check, making both more rare.
• Djebel Keddab Defense battle no longer shows on the Planning/Debrief screens unless you choose that route.
• Ground clutter rendering efficiency improved.
• Game memory use improved.
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