Search found 22 matches

by Apox
Tue Feb 25, 2014 10:34 am
Forum: Design and Modding
Topic: MOD: Apox Universe V. 0.8
Replies: 12
Views: 622

RE: MOD: Apox Universe V. 0.8

Hi there,

I am waiting and still testing with DW Universe, so the next update will most likely be for the next expansion.
by Apox
Wed Jan 08, 2014 8:43 am
Forum: Design and Modding
Topic: MOD: Apox Universe V. 0.8
Replies: 12
Views: 622

RE: MOD: Apox Universe V. 0.8

<t> When it comes to special items that are unlocked, I always get them, so this might me a game bug.<br/>
<br/>
concerning the mechanics, I am pretty sure that the game will use your race specific modifiers, so the construction speed is slower on the non native planet types.<br/>
<br/>
To ...
by Apox
Tue Jan 07, 2014 8:03 am
Forum: Design and Modding
Topic: MOD: Apox Universe V. 0.8
Replies: 12
Views: 622

RE: MOD: Apox Universe V. 0.8

Way of darkness is a goverment type, not an item, once you get that, you can change the government style.

Death ray should be available when building stations or ships.
by Apox
Tue Jan 07, 2014 8:02 am
Forum: Design and Modding
Topic: MOD: Apox Universe V. 0.8
Replies: 12
Views: 622

RE: MOD: Apox Universe V. 0.8

<t> What do you mean by "how does the game chose a mod"?<br/>
<br/>
What I did with construction speed is basically that: if you play a race who's native planet type is water, desert planets and volcanic planets will cost a lot more to research (colonization) and also produce a lot slower.<br ...
by Apox
Mon Jan 06, 2014 10:13 pm
Forum: Design and Modding
Topic: MOD: Apox Universe V. 0.8
Replies: 12
Views: 622

RE: MOD: Apox Universe V. 0.8

Glad to hear that :)

Thx!
by Apox
Mon Jan 06, 2014 8:03 pm
Forum: Design and Modding
Topic: MOD: Apox Universe V. 0.8
Replies: 12
Views: 622

MOD: Apox Universe V. 0.8

<r> [center]<B><s>[b]</s>Apox Universe 0.8 <e>[/b]</e></B>[/center]<br/>
<br/>
<br/>
<br/>
[center]<IMG src="http://www.mediafire.com/convkey/659b/7htt9t3n079uf7rfg.jpg"><s>[img]</s><URL url="http://www.mediafire.com/convkey/659b/7htt9t3n079uf7rfg.jpg"><LINK_TEXT text="http://www.mediafire.com ...
by Apox
Thu Dec 26, 2013 5:35 am
Forum: Design and Modding
Topic: MOD: Apox Universe V. 0.7
Replies: 6
Views: 198

RE: MOD: Apox Universe V. 0.7

Finally I was able to edit the post and add links!
by Apox
Mon Dec 23, 2013 7:12 pm
Forum: The War Room
Topic: Newbie here - got some questions on Prewarp opening move
Replies: 8
Views: 462

RE: Newbie here - got some questions on Prewarp opening move

<t> My starting strategy:<br/>
<br/>
1. build medium star port and research stations<br/>
<br/>
2. 1-2 explorers and 1-2 constructions ships<br/>
<br/>
3. drop tax rate as much as possible and leave it low untill you have shields and start bulding the first military ships. (cash flow can be ...
by Apox
Mon Dec 23, 2013 7:08 pm
Forum: Design and Modding
Topic: A question for the moderator
Replies: 3
Views: 131

RE: A question for the moderator

Just for info.... his mod.... his mod [:)]
by Apox
Sun Dec 22, 2013 12:54 pm
Forum: Design and Modding
Topic: MOD: Apox Universe V. 0.7
Replies: 6
Views: 198

RE: MOD: Apox Universe V. 0.7

well, I can add some other ones :)
by Apox
Fri Dec 20, 2013 6:47 am
Forum: Distant Worlds 1 Series
Topic: Resort Bases at black holes
Replies: 7
Views: 521

RE: Resort Bases at black holes

Thanks guys,

that worked, have never seen those little buttons before!
by Apox
Fri Dec 20, 2013 6:47 am
Forum: Distant Worlds 1 Series
Topic: Extermination?
Replies: 5
Views: 468

RE: Extermination?

I tend to build a small star base with a medical facility and recreational facility at new planets.

You have to get your people to move to them, so they have to become appealing, else you can't completely cleanse them.
by Apox
Fri Dec 20, 2013 6:29 am
Forum: Design and Modding
Topic: MOD: Apox Universe V. 0.7
Replies: 6
Views: 198

RE: MOD: Apox Universe V. 0.7

As stated above, victory conditions have not been adapted yet, I suggest playing without them for now.

That with the planets was probably a typo.
by Apox
Wed Dec 18, 2013 6:41 pm
Forum: Design and Modding
Topic: A question for the moderator
Replies: 3
Views: 131

A question for the moderator

<t> Hello there,<br/>
<br/>
unfortunately I don't know who moderates the mod section of the forum, else I would write a private message.<br/>
<br/>
I would kindly ask to disable the 7 day-link posting block, that I have, because I don't really write very much and I would just like to post links ...
by Apox
Wed Dec 18, 2013 6:37 pm
Forum: Distant Worlds 1 Series
Topic: Resort Bases at black holes
Replies: 7
Views: 521

Resort Bases at black holes

Hi guys,

how does one build a resort base at a black hole, without it being sucked into the event horizon?

I haven't managed to build a single resort base at a black hole, they all got destroyed and I have tried several times.

Thx
by Apox
Wed Dec 18, 2013 2:17 pm
Forum: Design and Modding
Topic: MOD: Apox Universe V. 0.7
Replies: 6
Views: 198

MOD: Apox Universe V. 0.7

<r> <B><s>[b]</s>Apox Universe 0.7 <e>[/b]</e></B><br/>
<br/>
<I><s>[i]</s>Requires Distand World Shadows to run.<br/>
<e>[/i]</e></I><br/>
I am very glad to introduce my very first complete Mod. The Mod ist still not completely finished but the most important aspects have been implemented. <br ...
by Apox
Wed Dec 11, 2013 10:46 pm
Forum: Tech Support
Topic: Performance Issues
Replies: 6
Views: 221

RE: Performance Issues

Unfortunately I have overwritten the file.


Ps.: Probably wouldn't have worked, I was playing my own mod (which does not cause any other problems)...

Wouldn't think that the ship and race images caused that, but... could they?
by Apox
Wed Dec 11, 2013 8:50 pm
Forum: Tech Support
Topic: Performance Issues
Replies: 6
Views: 221

RE: Performance Issues

where does DW save the savegame files?

Can't find them, I also think I have overwritten the file, but there still might be an autosave game file.

I was playing with version 1.9.0.11 when that happened, I have now already installed 1.9.0.12.
by Apox
Wed Dec 11, 2013 11:20 am
Forum: Tech Support
Topic: Performance Issues
Replies: 6
Views: 221

RE: Performance Issues

Had monitoring running... nothing special, didn't use up much cpu or ram... it's really weird.

Definately has to do with the game or my system.
by Apox
Wed Dec 11, 2013 11:19 am
Forum: Distant Worlds 1 Series
Topic: Commerce Stations
Replies: 4
Views: 205

RE: Commerce Stations

Hello ehsmrell1, thanks :)

damn,... I always build several... so how else can I increase income? Can I build random star bases with commerce centers that will bring in cash? (besides resort bases)

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