Search found 12 matches

by Beagle
Fri Jun 27, 2014 9:20 pm
Forum: Command: Modern Operations series
Topic: Suggestion for Minehunting
Replies: 4
Views: 161

Suggestion for Minehunting

<t> Hi Devs,<br/>
<br/>
Is it possible to add a new line to the "message log" checkbox to allow a pop-up box when a mine is detected. I tend to like knowing if my vessels are being effective in their hunting and at the moment it’s hard to know when they have picked up a mine without constantly ...
by Beagle
Sat May 31, 2014 9:04 am
Forum: Tech Support
Topic: [FIXED B537] Crash Bug when re-targeting weapons after launch
Replies: 2
Views: 138

[FIXED B537] Crash Bug when re-targeting weapons after launch

It appears that whenever a launched weapon attempts to be re-targeted the game crashes. So far this occurs with the AMRAAM and SM6. The error occurs when you select the weapon and then select the unit orders menu tab.

Screenshot and autosave attached.

by Beagle
Sat Apr 26, 2014 6:58 am
Forum: Tech Support
Topic: [FIXED B525] Decoys can't be shot down
Replies: 2
Views: 125

[FIXED B525] Decoys can't be shot down

I have noticed since B517 SAMs engage Decoys but always start off the hit calculation with a PK of 0% meaning they can never shoot a decoy down, and guns fire at the decoys but never seem to have any hit calculations. I have tried this with the MALD, MALD-J and ITALD. Example file attached.
by Beagle
Fri Apr 18, 2014 8:01 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 323058

RE: Thread for DB3000 database problems, updates or issues

I would like to add a low priority request for runways to allow two fighters to take off at once. This is quite common place and makes a big difference on intercept missions in getting the extra fighters off the ground quicker.
by Beagle
Sat Apr 05, 2014 10:29 pm
Forum: Command: Modern Operations series
Topic: Event Editor "and" logic
Replies: 0
Views: 34

Event Editor "and" logic

<t> I know in the event editor selection of multiple triggers uses the "or" logic. Is it possible to include an "and" logic for the triggers? I am creating a scenario and only having the "or" logic prevents much of the enemy AI I want to create. Perhaps two trigger sections in the event editor, one ...
by Beagle
Sat Mar 15, 2014 9:27 pm
Forum: Command: Modern Operations series
Topic: Inflight refueling
Replies: 25
Views: 1756

RE: Inflight refueling

<t> Hi Guys,<br/>
<br/>
My concept is the use of a "refuelling base" for aircraft, similar in concept to the home base for aircraft. The default refuelling base would be the home base. Then players can set up a virtual refuelling base that is serviced by tankers via the current mission editor as a ...
by Beagle
Sun Mar 02, 2014 7:53 am
Forum: Tech Support
Topic: [B497] CEA-MOUNT not illuminating targets
Replies: 1
Views: 153

[B497] CEA-MOUNT not illuminating targets

<t> Hi Guys,<br/>
<br/>
I have been testing the effectiveness of some ships to withstand AShM attacks, and noticed the CEA-MOUNT on the ANZAC class does not seem to work correctly. The ESSM's are running blind from the launch and the CEA-MOUNT keeps on switching on and off. As a result the ESSM's ...
by Beagle
Sun Feb 16, 2014 2:31 am
Forum: Tech Support
Topic: [FIXED B508] F-35s stuck in ready cycle
Replies: 5
Views: 160

RE: F-35s stuck in ready cycle

<t> Hi Guys,<br/>
<br/>
I think know the cause of the issue as it appears to be associated with a bug I reported a while back (aircraft not leaving the landing pad causing additional aircraft to crash due to no free landing spots). It appears to be any aircraft that re-arms on the landing pad have ...
by Beagle
Sat Dec 21, 2013 9:18 pm
Forum: Tech Support
Topic: [FIXED B524] Hold Position
Replies: 2
Views: 131

[FIXED B524] Hold Position

Selecting Hold Position check box does not save with the the scenario. If you save, exit and load the same scenario, the hold position on the unit comes up as unchecked again. I am doing this in the scenario editor so not sure if it's the same in the "regular" game area.
by Beagle
Sat Dec 21, 2013 7:23 pm
Forum: Command: Modern Operations series
Topic: Suggestions/Questions
Replies: 0
Views: 99

Suggestions/Questions

<t> For the Dev's, first up good job on the game, my wife keeps telling me I am spending way too much time at the computer, this shows how absorbing it is as she rarely makes such a comment.<br/>
<br/>
I have spent the last few days trying to create a few scenarios and have been experimenting and ...
by Beagle
Tue Dec 17, 2013 1:09 am
Forum: Command: Modern Operations series
Topic: Transfer ammo on ships
Replies: 35
Views: 791

RE: Transfer ammo on ships

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Sunburn<br/>
<br/>
Rudd, Blightly: The bare essentials for a port to resupply a ship are the pier facility (big enough to host the ship) and a magazine facility grouped together with the pier.<br/>
<br/>
To have the ship dock to the pier, select it and order ...
by Beagle
Sat Dec 14, 2013 5:53 pm
Forum: Tech Support
Topic: Bug with LHA landing PAD not clearing of aircraft
Replies: 0
Views: 149

Bug with LHA landing PAD not clearing of aircraft

<t> Playing OP Brass Drum Build 478. <br/>
<br/>
I landed all the F35's back at LPA-6 and the last four are now filling all the landing PAD positions getting re-armed for the next mission. I can't get a V-22 to take off because it goes into continuous 5 second loop of "waiting for the runway to ...

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