Search found 15 matches

by terololo
Sat Jun 07, 2014 3:35 pm
Forum: Design and Modding
Topic: [WIP] [DW:U] "Distant Races" - DWExtended Addon
Replies: 25
Views: 1860

RE: [WIP] [DW:U] "Distant Races" - DWExtended Addon

holy mother madoka- i absolutely LOVE the lore, especially those cuddly Alkonosts, remind me of a oneshot manga called "Hotel". and the arts oh god it's just beautiful. keep going mate~ :D
by terololo
Thu Feb 27, 2014 12:35 am
Forum: Distant Worlds 1 Series
Topic: Armor/Shield Balance
Replies: 16
Views: 1891

Armor/Shield Balance

How you usually balance this? i read on some forum posts that armor is not really that useful, so how much do you usually put this two components on your ship designs? [&:]
by terololo
Wed Jan 29, 2014 8:30 pm
Forum: Distant Worlds 1 Series
Topic: Interface complaint: refuel/retrofit/loading troop
Replies: 2
Views: 111

Interface complaint: refuel/retrofit/loading troop

<t> Maybe these things is the most annoying interface flaw in DW, when a plnaet is crowded or have a too large spaceport, it's a pain in the metaphorical buttocks to find a right-click spot that would finally "load troops->At Planet Zod", especially when loading troops. Yes i know i can just choose ...
by terololo
Mon Jan 27, 2014 12:14 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 75108

RE: Master Wishlist Thread

<r> -There should be an editable list on research queues. it's quite a pain that you have queued some tech, when you need to re-order them, you must right click all the queued techs and re-left click for the new queque order.<br/>
-Research screen should be zoom-out-able<br/>
-List on discovered ...
by terololo
Sun Jan 26, 2014 11:50 pm
Forum: Distant Worlds 1 Series
Topic: What i think about races(so far)
Replies: 9
Views: 488

RE: What i think about races(so far)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Henzington<br/>
<br/>
I highly recommend the extended mod for extra races. I don't totally agree with the idea of the OP as the issue of balances that come into play with those types of bonuses.
<e>[/quote]</e></QUOTE>
<br/>
I don't expect balance though. 4X ...
by terololo
Tue Jan 21, 2014 2:12 pm
Forum: Distant Worlds 1 Series
Topic: What i think about races(so far)
Replies: 9
Views: 488

RE: What i think about races(so far)

<t> Talking about diplomacy and politics, maybe "distinct" is not quite the word, but Governments and Racial bias do make diplomatic games interesting. But i want to be interested in playing with every races. I just feel like that some races just "added" there to make interesting diplomatic outcomes ...
by terololo
Tue Jan 21, 2014 5:23 am
Forum: Distant Worlds 1 Series
Topic: What i think about races(so far)
Replies: 9
Views: 488

What i think about races(so far)

<r> Honestly, gameplay-wise, i think 20 races is a little overkill for a 4x game, and most of the difference between races are their victory conditions. Personally I Prefer good ol' Ability Penalties in 4X games to make gameplay variations, instead of Racial Goals/Victory Conditions which i feel ...
by terololo
Fri Jan 17, 2014 12:13 am
Forum: Distant Worlds 1 Series
Topic: Stopping Pirate Raids...
Replies: 21
Views: 1127

RE: Stopping Pirate Raids...

<t> Now that i'm able to deal with pirates, i'm quite disappointed that AI empires can't handle it as well(at least at normal diff). When i already claimed half of the galaxy, even the largest AI empire often have only around 10 worlds, screaming to be stomped by my mighty Kingdom of Frogs. ohwell i ...
by terololo
Thu Jan 09, 2014 11:19 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 75108

RE: Use ESC to close Submenues

<t> I don't know if this have been mentioned before but:<br/>
<br/>
>Make different Colonization Tech Tree(maybe for DW 2) for every native planet types, for now it's kinda unfair that Volcano Dwellers have easier time to Terraform Earth, while Earthlings must struggle more to colonize Volcanoes ...
by terololo
Thu Jan 09, 2014 10:46 pm
Forum: Design and Modding
Topic: MOD: Apox Universe V. 0.8
Replies: 12
Views: 607

RE: MOD: Apox Universe V. 0.8

<r> WOAHHH, those are very cool race portraits, it makes the portraits feels more serious without getting too "dark-y realistic". where do you get them most? <E>:o</E><br/>
<br/>
I personally don't like some custom pics(mostly the extended mod), because they make even the friendlier and neutral ...
by terololo
Thu Jan 09, 2014 8:59 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 46371

RE: Distant Worlds Extended

I just noticed the Keskudons got a happiness penalty in the text file, does it really work? [&:]
by terololo
Thu Jan 09, 2014 8:50 pm
Forum: Distant Worlds 1 Series
Topic: Noob question on fuel on bases
Replies: 7
Views: 303

RE: Noob question on fuel on bases

<r> maybe i should phrase my question more clearly(sorry i'm not a native english speaker <E>:P</E>), i'm aware that some components do consume static energy(thus consumes fuel to operate without collectors), but i see bases just keep refueling itself, which makes me think: is it viable just to ...
by terololo
Wed Jan 08, 2014 10:36 pm
Forum: Distant Worlds 1 Series
Topic: Noob question on fuel on bases
Replies: 7
Views: 303

Noob question on fuel on bases

<r> Does fuel affects other things than shield regen and weapons? does it affect construction speed and other stuffs? because in bases without weapons i usually design them with only 1 fuel cell(because i'm cheapskate like that, i see they just keep refueling itself, or is it?). thanks for helping ...
by terololo
Sat Jan 04, 2014 3:28 am
Forum: The War Room
Topic: Wishlist Compilation
Replies: 96
Views: 10075

RE: Wishlist Compilation

<t> I just want a simple automation tweak: More control over tax rates automation, make it so we can manually input how much population we want to tax, for a desired growth rate/happiness level instead of vague low, medium, or high rate. it's quite tedious managing taxes for me starting from ...
by terololo
Sat Dec 21, 2013 8:44 am
Forum: The War Room
Topic: Newbie here - got some questions on Prewarp opening move
Replies: 8
Views: 453

Newbie here - got some questions on Prewarp opening move

<r> First time played on Prewarp with "Normal" Homeworld conditions(usually i'm start on excellent), normal difficulty, and default prewarp settings. Got totally pwnd by those pirates. When i choose to pay them dollars, cash got all red, if i refuse i can't even finish my first starbase. I used ...

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