Search found 76 matches

by mx1
Wed Aug 31, 2016 6:27 pm
Forum: After Action Report
Topic: Give Them Hell 2008 broken?
Replies: 4
Views: 214

RE: Give Them Hell 2008 broken?

<t> I agree that it is broken. In my current play Turkey side keeps shooting down Russian planes (Turkey is the side hat started shooting), yet there is no escalation on Russian side whatsoever. NATO side remains untouched, Russian air patrols remains passive and Russian fleet sits in the middle of ...
by mx1
Tue Mar 15, 2016 6:20 pm
Forum: Tech Support
Topic: [ANSWERED - WAITING FOR ADV STRIKE PLANNER] - airborne assault still not working properly
Replies: 6
Views: 274

RE: [802] - airborne assault still not working properly

Thanks for the explanation. Will wait for 1.12 for further improvements. You are great team anyway.

by mx1
Tue Mar 15, 2016 6:18 pm
Forum: Tech Support
Topic: [FIXED B804] - GetUnitX() bug
Replies: 11
Views: 423

RE: [B802] - GetUnitX() bug

Yes. #2 is sort of WAD.
"Sort of" because to be really correct, deleting unit which is used in trigger should invalidate trigger, while now the trigger does not show any signs of being invalid. But this is minor, non-breaking bug. #1 is major issue.
by mx1
Tue Mar 15, 2016 5:32 pm
Forum: Tech Support
Topic: [ANSWERED - WAITING FOR ADV STRIKE PLANNER] - airborne assault still not working properly
Replies: 6
Views: 274

[ANSWERED - WAITING FOR ADV STRIKE PLANNER] - airborne assault still not working properly

<r> Tested with B802 (1.11 RC 1). This is a repost of the issue from the old thread - <URL url="http://www.matrixgames.com/forums/tm.asp?m=3992700&mpage=1&key="><LINK_TEXT text="tm.asp?m=3992700&mpage=1&key=">http://www.matrixgames.com/forums/tm.asp?m=3992700&mpage=1&key=</LINK_TEXT></URL>? as I ...
by mx1
Tue Mar 15, 2016 4:44 pm
Forum: Tech Support
Topic: [FIXED B804] - GetUnitX() bug
Replies: 11
Views: 423

RE: [B802] - GetUnitX() bug

Bug described in Setup #1 is still there in 1.11 RC1.
by mx1
Tue Mar 01, 2016 6:44 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 288277

RE: Thread for DB3000 database problems, updates or issues

<r> <B><s>[b]</s>[UPDATED DB v443]<e>[/b]</e></B><br/>
<br/>
Polish Navy Orkan class entries should be corrected:<br/>
1. The Orkan class before modernization (#1551) did not have STING-EO weapon director. First ship entered service in 1992 not in 1994.<br/>
2. Then there was sensor ...
by mx1
Sun Feb 07, 2016 8:14 am
Forum: Command: Modern Operations series
Topic: At-Sea Combat Rescue?
Replies: 3
Views: 249

RE: At-Sea Combat Rescue?

<t> I would do it like this, assuming that you want to simulate SAR operation for "Side A" ship survivors and 'Side H' is controlled by human who actually performs SAR operation.<br/>
<br/>
1. Set up event with trigger like 'on time'/'on random time' (simulating sinking due to natural disaster ...
by mx1
Thu Feb 04, 2016 2:41 pm
Forum: Mods and Scenarios
Topic: [LUA] Activate Mission
Replies: 6
Views: 445

RE: [LUA] Activate Mission

<r> Why don't you define a mission with no units assigned to it, and then assign units to mission with Lua ScenEdit_AssignUnitToMission() when conditions are met? <br/>
<br/>
By the way the example Lua code might work incorrectly. If you are dealing with numerical values (like counting number of ...
by mx1
Tue Feb 02, 2016 4:08 pm
Forum: Tech Support
Topic: [FIXED B804] - GetUnitX() bug
Replies: 11
Views: 423

RE: [B775.12] - Unit remains in the area - fires only once

<r> <B><s>[b]</s>Setup #1<e>[/b]</e></B><br/>
I have created sample scenario with three helos with different names. I've created three separate triggers for each of them remaining in the area for 1 minute. The action is simple Lua script which just pops up message box saying which unit has GetUnitX ...
by mx1
Mon Feb 01, 2016 8:37 pm
Forum: Tech Support
Topic: [FIXED B804] - GetUnitX() bug
Replies: 11
Views: 423

RE: [B775.12] - Unit remains in the area - fires only once

<t> I don't think it works that way. If you set up trigger for specific unit and then delete the unit, the trigger will not fire for the new unit even if the name is the same. If you add a new unit with the same name and then go to trigger editor you will see that there are actually two units with ...
by mx1
Mon Feb 01, 2016 4:57 pm
Forum: Tech Support
Topic: [FIXED B804] - GetUnitX() bug
Replies: 11
Views: 423

RE: [B775.12] - Unit remains in the area - fires only once

<t> Yokes,<br/>
The scenario I'm working on includes the evac mission performed by three helos. The idea is to measure mission performance based on the fact that helicopter stays in evacuation zone for 3 minutes. So the mission performance can be scored from 0 to 3 based on the number of helos ...
by mx1
Sun Jan 31, 2016 6:54 pm
Forum: Tech Support
Topic: [FIXED B804] - GetUnitX() bug
Replies: 11
Views: 423

[FIXED B804] - GetUnitX() bug

<r> This is actually a repost of my own post, but since a year passed I think it is fair to ask again <E>:)</E><br/>
<br/>
I don't know if it is a bug or WAD, but if the trigger for the 'unit remains in area' is not unit specific then it fires only for the first unit which matches side,type ...
by mx1
Thu Jan 28, 2016 6:08 pm
Forum: Command: Modern Operations series
Topic: Naval and Defense News
Replies: 5123
Views: 200860

RE: Naval and Defense News

<r> A bit of update on Polish Navy. <br/>
<br/>
1. ORP &#346;l&#281;zak - new littoral patrol boat (originally planned as corvette, Polish variant of MEKO family vessels)<br/>
has been launched in July 2015, will enter service mid-2016. <br/>
<br/>
<URL url="https://en.wikipedia.org/wiki/ORP ...
by mx1
Wed Jan 27, 2016 8:33 pm
Forum: Tech Support
Topic: [FIXED B775.12][B775.11] - Super binoculars / weather
Replies: 2
Views: 139

RE: [B775.11] - Super binoculars / weather

And the test scenario for post above.
by mx1
Wed Jan 27, 2016 8:32 pm
Forum: Tech Support
Topic: [FIXED B775.12][B775.11] - Super binoculars / weather
Replies: 2
Views: 139

[FIXED B775.12][B775.11] - Super binoculars / weather

<r> Something is wrong with the detection abilities of binoculars or description of weather conditions. In the test scenario I have generic infantry platoon detecting and identifying merchant vessel at 6 nm, during night, with light rain and 'light fog 0-2k feet'. If the weather is clear that would ...
by mx1
Fri Jan 08, 2016 4:52 pm
Forum: Command: Modern Operations series
Topic: Options for Black Sea conflict sparked by attack on offshore facilities?
Replies: 22
Views: 647

RE: Options for Black Sea conflict sparked by attack on offshore facilities?

<r>
<QUOTE><s>[quote]</s>
Now, an invasion of Latvia? What for? Please don't say prestige, Putin has all the approval ratings he needs.
<e>[/quote]</e></QUOTE>
<br/>
While I agree with most points you've made about lack of realism for most of the potential scenarios, the invasion and ...
by mx1
Fri Jan 08, 2016 3:59 pm
Forum: Tech Support
Topic: [FIXED v1.10] Unit Enters Area trigger
Replies: 11
Views: 237

RE: Unit Enters Area trigger

Regarding 'the unit stays in area' this is the only way of having Lua script being run every X minutes. If this behavior changes to 'fire once' then there is a need for additional trigger being introduced to CMANO called 'trigger every time interval'.
by mx1
Sun Jan 03, 2016 9:40 am
Forum: Mods and Scenarios
Topic: Lua question: How to determine GUID
Replies: 2
Views: 467

RE: Lua question: How to determine GUID

<r> You can use GetUnit/GetReferencePoint function from the script console - example:
<CODE><s>[code]</s><i>
</i> var = ScenEdit_GetReferencePoint({side='NATO',name='RP-2194'})
print(var.guid)

186a6e85-9be3-4a6b-96bb-32ea33db3c2d<e>[/code]</e></CODE>
<br/>
or (for units only) go to menu ...
by mx1
Wed Dec 23, 2015 7:41 pm
Forum: Tech Support
Topic: [FIXED v1.11] - WCS working incorrectly
Replies: 2
Views: 137

[FIXED v1.11] - WCS working incorrectly

<t> Setup:<br/>
<br/>
Created land strike mission for side B called "Test AR Strike" against specified target of Side A. Set up WCS for the mission set to FREE for surface and land contacts. Set up 'mission triggers when contact is minimum' = 'Unknown'. Side B posture towards Side A is neutral at ...
by mx1
Mon Dec 21, 2015 9:02 pm
Forum: Tech Support
Topic: [FIXED 1.11] - Support mission transit speed
Replies: 6
Views: 112

RE: [B678] - Support mission transit speed

<t> Now, after some more tests with support missions, I think it is more related to the fact that station speed kicks in well before reaching first reference point. So this is not mix up of speeds in the interface but design issue. In my first example the distance between starting point of the ...

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