In the Clip you can see the event in question and the triggers. The game file is still being tested and is here: tm.asp?m=3997036
AndrewJ reported that units entering the trigger zone were constantly triggering the event. What I was hoping for was when a unit first entered the trigger zone it would trigger the event, then when the next unit entered it would trigger again and so on.
My deduction is that the game checks often (every second apparently) and if the trigger is satisfied, the event fires.
If this is not WAD, it might be an issue.
If this is WAD, would it be better to use a 'Unit remains in area' trigger? If this is the case and it was set for 1hr, would it fire every hour that the unit is in the area? (better but not desired)
Is there a way to set up Lua to delete each unit as it first triggers the event? There are about 120 AC which could meet the conditions.
Please advise.
B


