Search found 31 matches

by garga3
Sat Sep 21, 2024 11:22 am
Forum: Gary Grigsby's War in the East 2
Topic: Tank losses
Replies: 14
Views: 957

Re: Tank losses

Suggestion: check the detailed report and see what hit your tigers (under the AP hits column).

Soviet infantry is harmless. (Actually the starting rifle oob has 0 antitank weapons for tanks, except for a random grenade which is extemely rare). I think you are wrong to blame the AP mechanics here ...
by garga3
Fri Sep 20, 2024 6:32 pm
Forum: Tech Support
Topic: retreat attrition in fortress and 0FPE(reopened)
Replies: 2
Views: 262

Re: retreat attrition in fortress and 0FPE(reopened)

Thank you very much for your answers.

First of all i want to give my thanks to the devs that implemented the combat log. Big bow, i dreamed for that feature since wite1.

That helped me check somewhat what is going on.

1. For the 0 FPE - It seems a display bug for siege weapons. It is tracked in ...
by garga3
Thu Sep 19, 2024 9:32 am
Forum: Gary Grigsby's War in the East 2
Topic: Routing to Locations Outside of Surrounded Pocket?
Replies: 5
Views: 473

Re: Routing to Locations Outside of Surrounded Pocket?

Manual: 23.13+

Note: The devs did forget to add a limit to the range of displacement moves(or support unit movement), so please do not ask how things move around half the map. There are rumors of the lost knowledge of teleportation.
by garga3
Wed Sep 18, 2024 9:09 pm
Forum: Gary Grigsby's War in the East 2
Topic: Routing to Locations Outside of Surrounded Pocket?
Replies: 5
Views: 473

Re: Routing to Locations Outside of Surrounded Pocket?

Yes they use ships and boats and other water(did they have subs?) methods (sometimes they can use the ice to ski or skate or drive a supply truck as they did historically, usually happens when ded moroz is near).

To isolate a port you need to have 2 more interdiction level on the water hexex that ...
by garga3
Wed Sep 18, 2024 7:56 pm
Forum: Gary Grigsby's War in the East 2
Topic: City Fort Stacking Limit?
Replies: 14
Views: 431

Re: City Fort Stacking Limit?

I also agree that the limit actually is close to very good good for historical Leningrad and Sevastopol. Moscow never happened, Odessa is not really an issue(and still is close to historical). Smolensk and Talin are also not a real issue (Smolensk fortess is a bit ahistoricall and a might be a ...
by garga3
Wed Sep 18, 2024 1:20 pm
Forum: Tech Support
Topic: retreat attrition in fortress and 0FPE(reopened)
Replies: 2
Views: 262

retreat attrition in fortress and 0FPE(reopened)

First is simple. When storming Odessa fortress and failing Germans+Romanians seem to take 0 retreat attrition. First attack at 1:1.5 might be ok as almost a draw. But second at 1:6.7 is too hard to explain. Probably wad, but i couldnt find the answer here or in the manual (they definitely didnt have ...
by garga3
Fri Nov 25, 2022 8:18 am
Forum: Tech Support
Topic: Artillery gets bugged
Replies: 22
Views: 1812

Re: Artillery gets bugged

The artillery is much more effective against bigger units. It is also much more effective under direct observation. And also more effective against non-tanks. That is natural. (All units occupy space, all arty hits somewhere => more units -> more probabilities of direct/non-direct hit; heavy arty is ...
by garga3
Wed Nov 23, 2022 3:26 pm
Forum: Tech Support
Topic: Artillery gets bugged
Replies: 22
Views: 1812

Re: Artillery gets bugged

Yes Captain.

New game started, battery 1 ordered to fire from min 1 (all ammo in 60 minutes, and it did succeed to put ~1k rounds in 1 hour! nice). Promoted!
On map battery came 1 hour later and managed to put 1k+ more rounds, while battery one was preparing to strike the Leo again. It took it 27 ...
by garga3
Wed Nov 23, 2022 10:01 am
Forum: Tech Support
Topic: Artillery gets bugged
Replies: 22
Views: 1812

Re: Artillery gets bugged

Not during 1 game, i used the save i sent you and set the 6 batteries to shoot at the same hex.

Since its 15 mins to end they shoot 180 rounds (5mins 30roundsx6).

Then i repeat this 30+ times so its n x 180. I did repeat it a lot and it did take a lot of time as i cant automate it. (So please dont ...
by garga3
Tue Nov 22, 2022 10:21 pm
Forum: Tech Support
Topic: Artillery gets bugged
Replies: 22
Views: 1812

Re: Artillery gets bugged

First of all thank you for looking at this. The game is great(i really like the new features).

I still think there is an issue, and the reason to do so is that i now fired like 4000+ shells in 1215 (and no i dint hit it).

I suggested the rounding as i didnt know your model. Your model is better ...
by garga3
Tue Nov 22, 2022 1:33 am
Forum: Tech Support
Topic: Artillery gets bugged
Replies: 22
Views: 1812

Re: Artillery gets bugged

This is what i took from the data game provides:
2/SPA Onmap
Time Rounds Hex
6:47 30 1215 1T
7:17 30 1215
7:43 30 1215
8:43 30 1215
9:30 30 1215

8:10 30 1421 2T
8:26 30 1421

9:44 30 1413 2SP (20% cover open hex)

1/SPA
8:10 30 1421
8:27 30 1215
8:41 30 1215
8:57 30 1215
9:23 30 1215

3/SPA
07:47 ...
by garga3
Mon Nov 21, 2022 1:52 pm
Forum: Tech Support
Topic: Artillery gets bugged
Replies: 22
Views: 1812

Re: Artillery gets bugged

https://drive.google.com/file/d/1w5ZOHv ... sp=sharing

hopefully that will do ( i am more used to sending files via emails, not make them public)
by garga3
Sun Nov 20, 2022 6:31 pm
Forum: Tech Support
Topic: Artillery gets bugged
Replies: 22
Views: 1812

Re: Artillery gets bugged

I told you 3 units, 2tanks in city cover 67%, 1 tank(hq) in its default forest position cover~30%. 2 leftover at jags in open cover 20%.

The city and forest were bombed so much that the hexes become completely grey. The jags hex only half grey. i guess i can still send an autosave.

There is only 1 ...
by garga3
Sun Nov 20, 2022 9:43 am
Forum: Tech Support
Topic: Artillery gets bugged
Replies: 22
Views: 1812

Re: Artillery gets bugged

To reproduce the CB thing: open the radio logs (so you can see the CB report that there is an-off map arty around 7km to west).

When you do get the report, pause the game, open the intel window and go to the tab with enemy off map assets.

You should see the enemy arty there and that none of your ...
by garga3
Sat Nov 19, 2022 10:40 pm
Forum: Tech Support
Topic: Artillery gets bugged
Replies: 22
Views: 1812

Artillery gets bugged

Chech campaign first mission. At some point the artillery simply stopped hitting things (0 hits).

Continious bombing on 3 confirmed enemies (hq in forest, 2 leo tanks in village, 2 atgm in open). Bombed for hours. 0 hits. Hexes became muddy grey.

Ai arty had no such problem (as it should be ...
by garga3
Thu Apr 07, 2022 11:31 am
Forum: WEGO World War II: Stalingrad
Topic: Assigning Replacements?
Replies: 5
Views: 605

Re: Assigning Replacements?

You select the supply button(oil barrel icon) from the top left menus. The you select the HQ you want to affect.

Under the combat/move/road options (selected by a checkbox) you should be able to choose 2 replacement options.

One is for the HQ and its direct unit subordinates and price.

The other ...
by garga3
Fri Jan 14, 2022 11:46 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Decisive Campaigns: Ardennes Offensive - New Patch v1.01.00
Replies: 20
Views: 1222

RE: Decisive Campaigns: Ardennes Offensive - New Patch v1.01.00

<t> The bug with the dead units for no reason exists on 1.01.00 too.<br/>
<br/>
I did exactly the same test, only on the second attack when also some arty supports the us recon unit it is happening. On the first attempt 2 sdfks and 2 rearguard just died from death (on the first combat no ...
by garga3
Wed Jan 12, 2022 12:38 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Decisive Campaigns: Ardennes Offensive - New Patch v1.01.00
Replies: 20
Views: 1222

RE: Decisive Campaigns: Ardennes Offensive - New Patch v1.01.00

Ops no, i am not, what i wrote is about the latest beta 1.01.01, not this one, posted it in the slightly wrong place.
by garga3
Wed Jan 12, 2022 6:13 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Decisive Campaigns: Ardennes Offensive - New Patch v1.01.00
Replies: 20
Views: 1222

RE: Decisive Campaigns: Ardennes Offensive - New Patch v1.01.00

<t> Hello,<br/>
<br/>
Please test: Main german scenario, select the tiger 2s near Loesenheim and attack the closest recon. Possibly reattack,<br/>
<br/>
I made like 10 attempts. In 2 small engagements(total taking 40 AP or 2.4hours both); losses were 1-5 Tiger 2s (average 3), Of which normally ...
by garga3
Fri Nov 26, 2021 10:56 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: towed AT guns on attack
Replies: 3
Views: 361

RE: towed AT guns on attack

<r> I made a small scenario to test it and it turns out this is the result of a retreat hit on an already retreating enemy. There are kills there.<br/>
<br/>
However the 4kills 16 pins 10retreats seems like 1-3-2 pattern type used by arty usually. I was probably just unlucky several times before ...

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