Search found 396 matches

by CanInf
Tue Oct 13, 2026 7:57 pm
Forum: World in Flames
Topic: 08.02.00.00 Official Update Now Available!
Replies: 23
Views: 1929

Re: 08.02.00.00 Official Update Now Available!

Thanks for the new version! I look forward to that supply fix
by CanInf
Sun Sep 27, 2026 4:04 am
Forum: World in Flames
Topic: How many of you keep playing? Forum seems almost dead these days...
Replies: 25
Views: 1976

Re: How many of you keep playing? Forum seems almost dead these days...

I have one game on the go in netplay it's 1944... The other game ended in 1940 when the allies knew they were toast. It was MJ 40 the French had been decimated more than usual (!!) and I had Paris on three sides with two two German O-chits in still unused. Worse, the Italians and Germans have taken ...
by CanInf
Thu Sep 03, 2026 9:35 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 27
Views: 2593

Re: CRAZY idea

I wish I had the time to look at this more carefully... I believe there's a solution here somewhere
by CanInf
Sun Aug 23, 2026 5:55 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 27
Views: 2593

Re: CRAZY idea

some options for sure... thank you...
by CanInf
Sun Aug 09, 2026 4:19 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 27
Views: 2593

Re: CRAZY idea

perhaps not!
by CanInf
Tue Jul 28, 2026 10:15 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 27
Views: 2593

Re: CRAZY idea

true that... but sometimes you just want to play on the train to work... and I was also thinking if we had two AIs play and recorded/confirmed bugs that might push things along... and let's say the AI could access the source code and suggest possible solutions??? now wouldn't that be cool!
by CanInf
Mon Jul 27, 2026 11:05 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 27
Views: 2593

Re: CRAZY idea

so if the AI 'knew' the state of every unit via an excel, knew the rules, and knew the map... OK that's interesting
by CanInf
Mon Jul 27, 2026 11:01 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 27
Views: 2593

Re: CRAZY idea

haha hijack away mon ami!!! I wonder if we could feed and AI known bugs, have it look at the code, and suggest solutions?
by CanInf
Sat Jul 25, 2026 10:53 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 27
Views: 2593

Re: CRAZY idea

That's amazing RKR!
by CanInf
Tue Jul 14, 2026 10:15 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 27
Views: 2593

Re: CRAZY idea

"Claude 4.5 Sonnet just hit a 61% success rate on computer use benchmarks, up from 42% with the previous model. That's not an A+, but hey—it's passing!

Computer use means AI can interact with software through the same interface you use. It sees what's on your screen through screenshots. It figures ...
by CanInf
Tue Jul 14, 2026 10:05 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 27
Views: 2593

Re: CRAZY idea

wow Copilot când do to it but Cluade seems capable of it "evelopers can direct Claude to use computers the way people do—by looking at a screen, moving a cursor, clicking buttons, and typing text. "
by CanInf
Tue Jul 14, 2026 10:03 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 27
Views: 2593

CRAZY idea

I was thinking about AI for this game... and thought why bother? instead of embedding AI in the game why not have AI play the game just like a human would? sounds interesting so I asked AI if it's possible and this is what I got


Copilot said:
Hypothetically, yes.
If a future version of Copilot ...
by CanInf
Mon Jun 29, 2026 12:53 am
Forum: World in Flames
Topic: things I would REALLY like to see
Replies: 1
Views: 749

things I would REALLY like to see

- Convoy points stay on sentry even when attacked...

Ok that's it... I mean yeah sure there is other stuff... but I will take my wins where I can
by CanInf
Wed Apr 29, 2026 10:18 pm
Forum: World in Flames
Topic: It seems the NetPlay forum is down as of now. Somebody else cannot play
Replies: 2
Views: 973

Re: It seems the NetPlay forum is down as of now. Somebody else cannot play

seems I could get in as of April 26..... thankfully!
by CanInf
Sun Apr 12, 2026 9:29 pm
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 666
Views: 24446

Re: Empires in Flames (4-player game)

one player on axis... three on allies.. interesting
by CanInf
Mon Apr 06, 2026 10:41 pm
Forum: Tech Support
Topic: Very slow movement on solitaire mode.
Replies: 7
Views: 2197

Re: Very slow movement on solitaire mode.

hmmm that may be the issue... a friend ran a solitaire game and attacked the USSR first... for fun ... and the same issue popped up... how on earth did you come up with the idea it might be because the war with France was still going on... THANK YOU!
by CanInf
Tue Mar 31, 2026 11:14 pm
Forum: Tech Support
Topic: Very slow movement on solitaire mode.
Replies: 1
Views: 1531

Re: Very slow movement on solitaire mode.

we had this happen in a multiplayer game... going just fine.... then once Germany and the USSR declare war everything grinds to a halt. Moving an infantry corps takes at least several minutes of watching the beach ball turn
by CanInf
Tue Mar 31, 2026 11:10 pm
Forum: Tech Support
Topic: Very slow movement on solitaire mode.
Replies: 7
Views: 2197

Re: Very slow movement on solitaire mode.

I would love it someone could take a look at this file and see what's up... it could be a bug... though I doubt it... it could be a corrupted file... but if so... can it be fixed?
by CanInf
Wed Mar 18, 2026 6:31 pm
Forum: Tech Support
Topic: Very slow movement on solitaire mode.
Replies: 7
Views: 2197

Re: Very slow movement on solitaire mode.

I ended up with a similar issue once the USSR DOWed Germany movement crawled to impossibly slow speeds

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