Search found 391 matches

by CanInf
Tue Jul 28, 2026 10:15 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 17
Views: 485

Re: CRAZY idea

true that... but sometimes you just want to play on the train to work... and I was also thinking if we had two AIs play and recorded/confirmed bugs that might push things along... and let's say the AI could access the source code and suggest possible solutions??? now wouldn't that be cool!
by CanInf
Mon Jul 27, 2026 11:05 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 17
Views: 485

Re: CRAZY idea

so if the AI 'knew' the state of every unit via an excel, knew the rules, and knew the map... OK that's interesting
by CanInf
Mon Jul 27, 2026 11:01 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 17
Views: 485

Re: CRAZY idea

haha hijack away mon ami!!! I wonder if we could feed and AI known bugs, have it look at the code, and suggest solutions?
by CanInf
Sat Jul 25, 2026 10:53 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 17
Views: 485

Re: CRAZY idea

That's amazing RKR!
by CanInf
Tue Jul 14, 2026 10:15 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 17
Views: 485

Re: CRAZY idea

"Claude 4.5 Sonnet just hit a 61% success rate on computer use benchmarks, up from 42% with the previous model. That's not an A+, but hey—it's passing!

Computer use means AI can interact with software through the same interface you use. It sees what's on your screen through screenshots. It figures ...
by CanInf
Tue Jul 14, 2026 10:05 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 17
Views: 485

Re: CRAZY idea

wow Copilot când do to it but Cluade seems capable of it "evelopers can direct Claude to use computers the way people do—by looking at a screen, moving a cursor, clicking buttons, and typing text. "
by CanInf
Tue Jul 14, 2026 10:03 pm
Forum: World in Flames
Topic: CRAZY idea
Replies: 17
Views: 485

CRAZY idea

I was thinking about AI for this game... and thought why bother? instead of embedding AI in the game why not have AI play the game just like a human would? sounds interesting so I asked AI if it's possible and this is what I got


Copilot said:
Hypothetically, yes.
If a future version of Copilot ...
by CanInf
Mon Jun 29, 2026 12:53 am
Forum: World in Flames
Topic: things I would REALLY like to see
Replies: 1
Views: 341

things I would REALLY like to see

- Convoy points stay on sentry even when attacked...

Ok that's it... I mean yeah sure there is other stuff... but I will take my wins where I can
by CanInf
Wed Apr 29, 2026 10:18 pm
Forum: World in Flames
Topic: It seems the NetPlay forum is down as of now. Somebody else cannot play
Replies: 2
Views: 543

Re: It seems the NetPlay forum is down as of now. Somebody else cannot play

seems I could get in as of April 26..... thankfully!
by CanInf
Sun Apr 12, 2026 9:29 pm
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 438
Views: 9812

Re: Empires in Flames (4-player game)

one player on axis... three on allies.. interesting
by CanInf
Mon Apr 06, 2026 10:41 pm
Forum: Tech Support
Topic: Very slow movement on solitaire mode.
Replies: 7
Views: 1315

Re: Very slow movement on solitaire mode.

hmmm that may be the issue... a friend ran a solitaire game and attacked the USSR first... for fun ... and the same issue popped up... how on earth did you come up with the idea it might be because the war with France was still going on... THANK YOU!
by CanInf
Tue Mar 31, 2026 11:14 pm
Forum: Tech Support
Topic: Very slow movement on solitaire mode.
Replies: 1
Views: 780

Re: Very slow movement on solitaire mode.

we had this happen in a multiplayer game... going just fine.... then once Germany and the USSR declare war everything grinds to a halt. Moving an infantry corps takes at least several minutes of watching the beach ball turn
by CanInf
Tue Mar 31, 2026 11:10 pm
Forum: Tech Support
Topic: Very slow movement on solitaire mode.
Replies: 7
Views: 1315

Re: Very slow movement on solitaire mode.

I would love it someone could take a look at this file and see what's up... it could be a bug... though I doubt it... it could be a corrupted file... but if so... can it be fixed?
by CanInf
Wed Mar 18, 2026 6:31 pm
Forum: Tech Support
Topic: Very slow movement on solitaire mode.
Replies: 7
Views: 1315

Re: Very slow movement on solitaire mode.

I ended up with a similar issue once the USSR DOWed Germany movement crawled to impossibly slow speeds
by CanInf
Thu Mar 05, 2026 4:47 pm
Forum: Tech Support
Topic: 8.00.00 Spain aligned, Cartagena MIL cant be deployed
Replies: 6
Views: 714

Re: 8.00.00 Spain aligned, Cartagena MIL cant be deployed

nicely done! but I think it was someone else's idea!
by CanInf
Thu Mar 05, 2026 12:50 am
Forum: Tech Support
Topic: How did you manage this bug? Diacritical marks
Replies: 4
Views: 820

Re: How did you manage this bug? Diacritical marks

OK so it seems it was because the game file went into notepad at some stage and this MIL became an issue.

what I did
- opened the fast game start
- copied all the Dusseldorf info from the fast start
- pasted that into the game file
- saved as UTF-8... now the name is just whacked...

I am ...
by CanInf
Thu Mar 05, 2026 12:16 am
Forum: Tech Support
Topic: How did you manage this bug? Diacritical marks
Replies: 4
Views: 820

Re: How did you manage this bug? Diacritical marks

this is not an issue with editing in Notepad... we have the same problem in our game... in fact, the unit pooped up in a MJ build pool when it was JA... so something is going on. I killed the unit in the game file and through it to the force pool, but something's wrong ... or at least I don't think ...
by CanInf
Thu Mar 05, 2026 12:14 am
Forum: Tech Support
Topic: 8.00.00 Spain aligned, Cartagena MIL cant be deployed
Replies: 6
Views: 714

Re: 8.00.00 Spain aligned, Cartagena MIL cant be deployed

yeah I have never been able to deploy that one unit
by CanInf
Sat Jan 17, 2026 5:25 pm
Forum: World in Flames
Topic: Error 6
Replies: 3
Views: 820

Re: Error 6

Thanks!

Go to advanced search