Search found 15 matches

by ArrowRL201
Sat Jul 05, 2014 4:43 pm
Forum: Distant Worlds 1 Series
Topic: DW Universe : Where to start?
Replies: 10
Views: 500

RE: DW Universe : Where to start?

I honestly started with a custom game where I personalized everything. I really diminished the power of the pirates, and set my starting world to be very good quality, among other things.
by ArrowRL201
Fri Jul 04, 2014 3:55 pm
Forum: Distant Worlds 1 Series
Topic: Question about Ancient Guardians
Replies: 8
Views: 303

RE: Question about Ancient Guardians

I suppose the inverse can happen if you're friendly enough with the Shakturi?
by ArrowRL201
Fri Jul 04, 2014 3:19 pm
Forum: Distant Worlds 1 Series
Topic: Question about Ancient Guardians
Replies: 8
Views: 303

Question about Ancient Guardians

<t> How the hell do I interact with them? I understand they're isolationists, but do they really do nothing aside from sit around and warn you about the Shakturi? I imagine I'm missing something here...<br/>
<br/>
Also, since when do the Shakturi start as "Extremely Friendly", "Extremely Reliable ...
by ArrowRL201
Thu Jul 03, 2014 1:04 am
Forum: The War Room
Topic: Manufacturers, Life Support, and Hab Modules
Replies: 18
Views: 611

RE: Manufacturers, Life Support, and Hab Modules

<t> I honestly would rather simply use the Galaxy Editor - that seems like too much hassle =P That said some way to liquidate my extra resources would be nice.<br/>
<br/>
It looks a little strange not having bases positioned around my colonies. Everything seems so...plain and open, I guess. Should ...
by ArrowRL201
Wed Jul 02, 2014 11:18 pm
Forum: The War Room
Topic: Manufacturers, Life Support, and Hab Modules
Replies: 18
Views: 611

RE: Manufacturers, Life Support, and Hab Modules

I guess I'm too used to other games where I'm used to stockpiling resources. I wish there was a way to liquidate them into cash - I find I typically have giant piles of freighters, ostensibly carrying cargo, but am strapped for cash more often than not.
by ArrowRL201
Wed Jul 02, 2014 10:22 pm
Forum: The War Room
Topic: Manufacturers, Life Support, and Hab Modules
Replies: 18
Views: 611

RE: Manufacturers, Life Support, and Hab Modules

<t> Geez, I guess I really should start skimping on building ports on my planets. I kind of found it annoying having to build fleets far from the fight and having to make them refuel and stuff, but I suppose...yeah.<br/>
<br/>
Though with only one major starport constructing ships, wouldn't that ...
by ArrowRL201
Wed Jul 02, 2014 7:32 pm
Forum: The War Room
Topic: Manufacturers, Life Support, and Hab Modules
Replies: 18
Views: 611

RE: Manufacturers, Life Support, and Hab Modules

<t> So there's really no point in having a manufacturer on its own without a construction yard, and you can have up to 30 conyards per one manufacturer of each type (1 high tech, 1 weapons, 1 energy for 30 conyards, or 2 high tech, 2 weapons, 2 energy for 60 conyards)?<br/>
<br/>
I fail to see ...
by ArrowRL201
Wed Jul 02, 2014 7:29 pm
Forum: Distant Worlds 1 Series
Topic: Update Schedule Info
Replies: 9
Views: 151

RE: Update Schedule Info

I have no idea who this Elliot guy is, but he can rest when he is dead. [:)]
by ArrowRL201
Wed Jul 02, 2014 7:29 pm
Forum: The War Room
Topic: [GUIDE] How to use a Resupply ship (guide with images)
Replies: 18
Views: 3828

RE: [GUIDE] How to use a Resupply ship (guide with images)

Okay, so what you're saying then is that it is possible to refuel a fleet from a resupply ship's stockpile by having it deploy at a site that has no hydrogen/caslon at it, such as a gas cloud that lacks either fuel resource?
by ArrowRL201
Wed Jul 02, 2014 4:52 pm
Forum: The War Room
Topic: Manufacturers, Life Support, and Hab Modules
Replies: 18
Views: 611

RE: Manufacturers, Life Support, and Hab Modules

Does it make sense to have a 'warehouse' starbase that contains surplus materials?
by ArrowRL201
Wed Jul 02, 2014 4:50 pm
Forum: The War Room
Topic: [GUIDE] How to use a Resupply ship (guide with images)
Replies: 18
Views: 3828

RE: [GUIDE] How to use a Resupply ship (guide with images)

So can resupply ships resupply fleets when they're not deployed, provided they have hydrogen/caslon in their stockpile?
by ArrowRL201
Wed Jul 02, 2014 3:43 pm
Forum: The War Room
Topic: Manufacturers, Life Support, and Hab Modules
Replies: 18
Views: 611

RE: Manufacturers, Life Support, and Hab Modules

Is it possible then to have freighters drop their supplies off at a manufacturer, which then ships the finished components to a construction yard elsewhere? I'm trying to provide different areas for my freighters to go to aside from my ports.
by ArrowRL201
Wed Jul 02, 2014 12:51 pm
Forum: Design and Modding
Topic: Galaxy Editor question
Replies: 0
Views: 118

Galaxy Editor question

Is it possible to add world destroyers in the Galaxy Editor? If so, how?
by ArrowRL201
Wed Jul 02, 2014 1:52 am
Forum: The War Room
Topic: Manufacturers, Life Support, and Hab Modules
Replies: 18
Views: 611

RE: Manufacturers, Life Support, and Hab Modules

Ok, new question then - how do I tell what is stockpiled at a given base/planet/starport?
by ArrowRL201
Wed Jul 02, 2014 12:11 am
Forum: The War Room
Topic: Manufacturers, Life Support, and Hab Modules
Replies: 18
Views: 611

Manufacturers, Life Support, and Hab Modules

<t> Somewhat new player here.<br/>
<br/>
Been wondering what the hell Manufacturers do. According to the description, they turn raw materials into components that are then used by construction yards. However, I've tried adding them on their own to see if I can get freighters to drop off their load ...

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