Search found 30 matches

by Wanabe
Tue Aug 19, 2014 10:06 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51731

RE: Master Wishlist Thread

<r> I'd like to point out an old thread of suggestions I made on steam here (some of which are redundant now):<br/>
<URL url="http://steamcommunity.com/app/261470/discussions/1/540744299915727053/"><LINK_TEXT text="http://steamcommunity.com/app/261470/di ... 915727053/">http://steamcommunity.com ...
by Wanabe
Thu Jul 03, 2014 1:53 am
Forum: Design and Modding
Topic: [DWU] Ship design templates
Replies: 34
Views: 2784

RE: [DWU] Ship design templates

<r> <QUOTE><s>[quote]</s>ORIGINAL: Tanaka<br/>
<br/>
Ah well now these all have to be redesigned with the new patch crap...
<e>[/quote]</e></QUOTE>
<br/>
Absolutely, the last two patches have changed the ruleset the AI uses for setting up their design templates quite a lot. I haven't had a good ...
by Wanabe
Sun Jun 29, 2014 10:34 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds AI
Replies: 237
Views: 5758

RE: Distant Worlds AI

Awesome work there Icemania. With a fixed research path for each race I imagine substantial performance improvements for various races, can help slightly improve the "flavour" of races aswell
by Wanabe
Mon Jun 16, 2014 12:35 am
Forum: Distant Worlds 1 Series
Topic: Exploits in Universe?
Replies: 18
Views: 700

RE: Exploits in Universe?

<t> Got a couple of these I'll copy and paste from my "wishlist". I agree with MartialDoctor in that most of the diplomacy options are valued far far too highly.<br/>
<br/>
"When someone declares war on your ally and they ask for help, you can avoid having to make a choice by going to the ...
by Wanabe
Sun Jun 15, 2014 12:19 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51731

RE: Master Wishlist Thread

<r> Posted some stuff that I'd like on the steam forums.<br/>
<br/>
<URL url="http://steamcommunity.com/app/261470/discussions/1/540744299915727053/"><LINK_TEXT text="http://steamcommunity.com/app/261470/di ... 915727053/">http://steamcommunity.com/app/261470/discussions/1/540744299915727053 ...
by Wanabe
Fri Jun 13, 2014 2:45 am
Forum: Design and Modding
Topic: [DWU] Ship design templates
Replies: 34
Views: 2784

RE: [DWU] Ship design templates

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Ardryn<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Wanabe<br/>
<br/>
Reduced luxury miners from 3 to 2 on gas miners (how often are luxury resources on gas sources, in the base game?)<br/>

<e>[/quote]</e></QUOTE>
This is probably for ice worlds, which can ...
by Wanabe
Fri Jun 13, 2014 2:25 am
Forum: Design and Modding
Topic: [DWU] Ship design templates
Replies: 34
Views: 2784

RE: [DWU] Ship design templates

<t> Here's another version of the design templates I've got so far. I've also fiddled with the policies a little bit seeing as though this week the official patch was more about bug and crash fixes.<br/>
<br/>
"Design Templates Version 7<br/>
<br/>
Significantly reduced armour on gas and mining ...
by Wanabe
Thu Jun 12, 2014 9:51 pm
Forum: Tech Support
Topic: Scaling is messed up in Universe, barely playable.
Replies: 18
Views: 789

RE: Scaling is messed up in Universe, barely playable.

<r> Please look at the diplomacy text when the colour of the text is set to the "mutual defense pact" colour. I find it extremely difficult to read currently. Perhaps an outline around the text could be useful?<br/>
<br/>
Also posted some possible UI alterations here:<br/>
<br/>
<URL url="http ...
by Wanabe
Thu Jun 12, 2014 10:09 am
Forum: Tech Support
Topic: [1.9.5.2] Building Starbases Everywhere
Replies: 7
Views: 204

RE: [1.9.5.2] Building Starbases Everywhere

Seen pirates do this several times aswell.
by Wanabe
Tue Jun 10, 2014 11:41 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds AI
Replies: 237
Views: 5758

RE: Distant Worlds AI

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Francoy<br/>
<br/>
For the ship templates, how about:<br/>
<br/>
add the following line at the start:<br/>
ShipSize ;300;500;900<br/>
<br/>
and modify a regular line this way:<br/>
AssaultPod ;2;3;4<br/>
<br/>
These are just an example, you should be ...
by Wanabe
Tue Jun 10, 2014 9:19 am
Forum: Design and Modding
Topic: [DWU] Ship design templates
Replies: 34
Views: 2784

RE: [DWU] Ship design templates

<t> @Icemania<br/>
<br/>
Yeah I'm likely to keep churning along here and there depending on how inspired I feel at the time. Am definitely interested in feedback, at the very least confirmation that the designs are actually better rather than worse [;)].<br/>
<br/>
@Darkspire<br/>
<br/>
Well ...
by Wanabe
Tue Jun 10, 2014 8:09 am
Forum: Design and Modding
Topic: [DWU] Ship design templates
Replies: 34
Views: 2784

RE: [DWU] Ship design templates

<t> Thanks Icemania,<br/>
<br/>
I pretty much just want the game to be as interesting and also challenging if possible. I'm quite positive that Shark7's designs should be better than what I've done so far as he is more experienced with the game and probably also more aware of how the AI decides to ...
by Wanabe
Tue Jun 10, 2014 6:37 am
Forum: Design and Modding
Topic: [DWU] Balance Mod v0.9 (extended TechTree) [Cancelled in protest]
Replies: 232
Views: 10431

RE: [DWU] Balance Mod (extended TechTree) [WIP]

<t> Shame about the various issues you're coming across from modding the research tree. I hope the devs are paying attention to all the various factors that are limiting modders in various areas of the game. I think they could really make an effort to enhance the modding we have to keep with the ...
by Wanabe
Tue Jun 10, 2014 6:07 am
Forum: Design and Modding
Topic: [DWU] Ship design templates
Replies: 34
Views: 2784

RE: [DWU] Ship design templates

<t> Thought I'd put up another version,<br/>
<br/>
"Implemented pirate changes from DW Extended 1.01<br/>
More fuel for most warships<br/>
Tweaked Tairoshan, Naxxilian,Phaerax,Sluken,Zenox,Jintus,Ortain,Ackdarian,Enton,Haakonish, Lemeresh,Yl'ta,Caleph,Gizurean,Quameno,Mortalen and Naopar ...
by Wanabe
Thu Jun 05, 2014 7:41 am
Forum: Design and Modding
Topic: [DWU] Ship design templates
Replies: 34
Views: 2784

RE: [WIP/DISCUSS]Design Templates

<t> Chucked up another version, didn't do a lot really, just been playing instead [:)].<br/>
<br/>
Between the latest patch and my designs I'm happier than previously in regard to AI difficulty. Designs templates are one of those things that require a lot of testing though to make sure the AI can ...
by Wanabe
Thu Jun 05, 2014 1:26 am
Forum: Distant Worlds 1 Series
Topic: All You new DW players satisifed?
Replies: 33
Views: 775

RE: All You new DW players satisifed?

Very satisfied.
by Wanabe
Tue Jun 03, 2014 11:54 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 33428

RE: Distant Worlds Extended

I think I found a bug with your mod. It seems that the Yl'Ta design templates don't get used because the folder needs to be named "yl'ta" rather than "ylta".
by Wanabe
Tue Jun 03, 2014 7:46 pm
Forum: Distant Worlds 1 Series
Topic: Small wishlist, mostly UI
Replies: 0
Views: 83

Small wishlist, mostly UI

<t> Here's a portion of my personal list/suggestions that I've been compiling over the last few days. Some of these may be redundant due to lack of knowledge of how the game works ETC and others aren't something I'd consider high priority but they're there anyway. Cheers.<br/>
<br/>
UI tweaks:<br ...
by Wanabe
Tue Jun 03, 2014 7:18 pm
Forum: Design and Modding
Topic: [DWU] Ship design templates
Replies: 34
Views: 2784

RE: [WIP/DISCUSS]Design Templates

<r> @Haree78<br/>
<br/>
Thanks a ton for the initial designs, I have a small idea of how insanely time consuming and difficult it can be to create them, not only that but to have some idea of "balance" between the races and have them all be competitive against each other.<br/>
<br/>
I find ...
by Wanabe
Tue Jun 03, 2014 10:28 am
Forum: Design and Modding
Topic: [DWU] Balance Mod v0.9 (extended TechTree) [Cancelled in protest]
Replies: 232
Views: 10431

RE: [DWU] Balance Mod (extended TechTree) [WIP]

<t> Yeah hey fair enough on the tech names, just had a brief look at the default research.txt file and I can say looking at the one file with all the numbers etc could become a bit of a blur after a bit.<br/>
<br/>
Seeing as you're referring to tech levels I assume the system isn't flexible enough ...

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