ORIGINAL: Werewolf1326
ORIGINAL: Icemania
But the reality is all this is probably going to have to wait for Distant Worlds 2. I really hope Matrix put an AI Programmer in the team which sole purpose in life is to challenge the player base. Or follow what Frogboy has in mind for Galactic Civilisations 3 e.g. using Steamworks to monitor player strategies and then use the best of those strategies in AI updates.
Is that really what y'all want? An unbeatable AI?
No Mr Wolf. There are many, many more variables to optimise in a Space 4X game than a Chess game.
What this approach would deliver is semi-adaptive AI, albeit a manual one:
Frogboy would program new strategies, and any decent human player is then going to adapt, fast, and find another way to outsmart the AI.
Frogboy would program some more new strategies, and any decent human player is then going to adapt, fast, and find another way to outsmart the AI.
Along the way Frogboy could probably include better true adaptive AI as well i.e. routines to counter various player strategies.
And so on.
As compared to:
Matrix program basic AI strategies, that never change, which any decent human player is going to slaughter before long, and thereafter never be remotely close to being challenged in a fair fight.
While I'd like to think the AI Improvement Mod has helped here a little (they are more or less my research build orders and the designs are as close as I can make them with the restrictions in the templates), doing this properly adds a whole new dimension to the gaming experience.
Distant Worlds is a mighty fun game anyway. But for me the AI is by far the most important element of a Space 4X game and hence is top of my wishlist for Distant Worlds 2.
And if you don't want a challenge just play on low difficulty.