Search found 35 matches

by MikeSF
Tue Sep 16, 2014 1:25 pm
Forum: Distant Worlds 1 Series
Topic: Impossible victory?
Replies: 3
Views: 123

RE: Impossible victory?

<t> It might be that you need to simply find all the beacons still, yeah you wiped them out, but still need to trigger events and what not. Somewhere there's a checklist "Went to clue 1, clue 2, clue 3, return of old 'mysterious' race, Shakturi expose themselves, destroy Shakturi homeworld" and the ...
by MikeSF
Wed Sep 10, 2014 6:18 pm
Forum: Distant Worlds 1 Series
Topic: Are racial special techs worthwhile?
Replies: 10
Views: 277

RE: Are racial special techs worthwhile?

<t> Personally I think the racial specific traits can be worth it, if the bonuses are something that you actually want. The problem is a lot of players probably focus on a single play style, and while they might "role play" with a specific race based on racial qualities (i.e. you would play the ...
by MikeSF
Mon Aug 25, 2014 8:02 pm
Forum: Distant Worlds 1 Series
Topic: Stopping upgrade of design...
Replies: 3
Views: 155

RE: Stopping upgrade of design...

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Aeson<br/>

<QUOTE><s>[quote]</s> Sometime later sure enough there was a new design. Now being as the stations/ships themselves don't retofit the actual object unless I do it, I'm a bit confused.<e>[/quote]</e></QUOTE>
Since you turned off automatic retrofits ...
by MikeSF
Mon Aug 25, 2014 12:30 pm
Forum: Distant Worlds 1 Series
Topic: Stopping upgrade of design...
Replies: 3
Views: 155

Stopping upgrade of design...

<t> I know you can stop the upgrade of ALL designs, but I thought I could just prevent a few things. In the design screen there is a "Default Retrofit Stance" I changed it from auto, and figured that would be the end of that. Sometime later sure enough there was a new design. Now being as the ...
by MikeSF
Fri Aug 15, 2014 2:01 am
Forum: Design and Modding
Topic: How to restrict colonization research?
Replies: 14
Views: 670

RE: How to restrict colonization research?

<t> Alright, newest version. Don't restrict races from researching any tech, however remove the tech's ability to colonize said biotype, and instead replace it with colony growth rates doubling as the benefit. This still restricts you from colonizing other planets not native to your species, and if ...
by MikeSF
Thu Aug 14, 2014 7:40 pm
Forum: Design and Modding
Topic: How to restrict colonization research?
Replies: 14
Views: 670

RE: How to restrict colonization research?

<r> Thanks a ton, that helped me immensely. <br/>
<br/>
Had no idea how to parse the argument, my first thought was to use the numerical value that corresponded to each race in the races.txt file.. obviously that did not work. But then I left it null since it said that if nothing was given all ...
by MikeSF
Wed Aug 13, 2014 5:15 pm
Forum: Design and Modding
Topic: How to restrict colonization research?
Replies: 14
Views: 670

RE: How to restrict colonization research?

<t> Blackstork: I don't want to make colonization research prohibitively expensive (I did think about that) because my fear is the AI would start research a tech and basically be stuck on it eliminating any further High-Tech research paths, basically crippling them. I'll look into policy changing ...
by MikeSF
Wed Aug 13, 2014 3:08 pm
Forum: Design and Modding
Topic: How to restrict colonization research?
Replies: 14
Views: 670

How to restrict colonization research?

<r> So I want to make a game where all races are forced to stick to their own world as far as colonization, that means Humans can only do continental planets etc... essentially I want to remove research for colonization beyond the first one, I realize there are two races that have race specific ...
by MikeSF
Thu Jul 31, 2014 2:07 pm
Forum: Distant Worlds 1 Series
Topic: Questions I cannot answer
Replies: 7
Views: 348

RE: Questions I cannot answer

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Kilravock<br/>
4. This is why you want repair bots. Fleets with light damage will not need to be sent to a port to be repaired since the repair bot will do in field repairs. I do use resupply ships to extend my fleets combat endurance. I do use multiple fleets ...
by MikeSF
Fri Jul 04, 2014 7:22 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds v1.9.5.5 Official Update Now Available!
Replies: 15
Views: 563

RE: Distant Worlds v1.9.5.5 Official Update Now Available!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/>
<br/>
Since the very successful release of Distant Worlds: Universe on May 23rd, we've also released five major free updates over the course of more than a month of additional full-time development.
<e>[/quote]</e></QUOTE>
*sigh*<br/>
<br ...
by MikeSF
Mon Jun 23, 2014 11:25 am
Forum: Distant Worlds 1 Series
Topic: Weapon Maint costs
Replies: 13
Views: 660

RE: Weapon Maint costs

<t> well rail guns skip shields, and gravity weapons skips shields and armor so it's no wonder that they would cost more to balance them out. Missiles, well they're just really long range weapons that do not lose damage over range, higher maintenance makes sense there since you're technically ...
by MikeSF
Sat Jun 21, 2014 2:07 pm
Forum: General Discussion
Topic: Stardrive Community Divide
Replies: 28
Views: 1151

RE: Stardrive Community Divide

<r> Entertainment? Nah. More like not being able to let it go. The whole letting people know about his business practices bit I can understand, however a lot of that borderline stalker like obsession. Posting here to push people there, then posting again on the Distant Worlds forum to bring people ...
by MikeSF
Sat Jun 21, 2014 10:53 am
Forum: Distant Worlds 1 Series
Topic: Any way to make the game play by itself?
Replies: 15
Views: 384

RE: Any way to make the game play by itself?

<r> Well all good things come to an end. 140 game years later.<br/>
<br/>
Human faction is maybe half of what it was, not sure what caused them to split off into separate factions maybe war weariness? Spies causing revolts? <br/>
Their reputation is Evil so I'm guessing they did some not so nice ...
by MikeSF
Fri Jun 20, 2014 10:27 pm
Forum: Distant Worlds 1 Series
Topic: Any way to make the game play by itself?
Replies: 15
Views: 384

RE: Any way to make the game play by itself?

<r> Ok, so while I could let it just go, I clicked on a message from the Guardians and it basically gave me a choice to join up with the alliance or no, so I did. This of course set in motion certain events. <br/>
<br/>
So somethings that I saw was that the Shakturi world destroy took out one of ...
by MikeSF
Fri Jun 20, 2014 7:27 pm
Forum: Distant Worlds 1 Series
Topic: Any way to make the game play by itself?
Replies: 15
Views: 384

RE: Any way to make the game play by itself?

<r> Well a little background on the game, picked human republic as the race/government, irregular cluster is the galaxy type that I find most appealing, did a relatively small galaxy 250 stars 6x6 sectors. I did pick an Easy game, very few pirates, which might explain the dominance the Humans are ...
by MikeSF
Fri Jun 20, 2014 2:31 pm
Forum: Distant Worlds 1 Series
Topic: Any way to make the game play by itself?
Replies: 15
Views: 384

RE: Any way to make the game play by itself?

<r> It definitely is interesting watching the computer do it's own thing, more so I can do 4x speed without worrying about having too slow reactions to some pirate attacker or something. <br/>
<br/>
Some early observations<br/>
<br/>
I see how I get a jump on all other AI races, because the ...
by MikeSF
Fri Jun 20, 2014 1:53 pm
Forum: Distant Worlds 1 Series
Topic: Any way to make the game play by itself?
Replies: 15
Views: 384

RE: Any way to make the game play by itself?

<r> Neat, yeah just opened up a game looked at the options (before even getting in the game) and it gives options for investigating ruins and not even displaying the results. So that's awesome, otherwise would be very slow going as a pre-warp race if your race never gives that precursor warp ...
by MikeSF
Fri Jun 20, 2014 1:45 pm
Forum: Distant Worlds 1 Series
Topic: Any way to make the game play by itself?
Replies: 15
Views: 384

RE: Any way to make the game play by itself?

<t> Interesting, didn't know that would happen. So presumably by switching off popups will make all choices for ruins be "explore" by default? Will this also make the story aspects go away too since you need to click close on those, or would you have to do a custom game without any story line ...
by MikeSF
Fri Jun 20, 2014 1:05 pm
Forum: Distant Worlds 1 Series
Topic: Any way to make the game play by itself?
Replies: 15
Views: 384

Any way to make the game play by itself?

<t> I know this might sound extremely silly, but having noticed that you can fully automate just about everything in the game I got the thought of having basically a "digital galactic empire fish bowl" type of thing going on, basically set it up watch it for a bit go to work come back and see what ...
by MikeSF
Fri Jun 20, 2014 12:54 pm
Forum: Distant Worlds 1 Series
Topic: Research system & mechanics
Replies: 7
Views: 228

RE: Research system & mechanics

<t> 1: #2 on the list kind of prevents #1, spam research components all you want you'll still be limited by your max research.<br/>
<br/>
2: One could argue that as your colony gets larger research doesn't become easier in a linear fashion, more overhead means more flaws with research. Also it ...

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