Stopping upgrade of design...

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MikeSF
Posts: 35
Joined: Sun Jun 01, 2014 11:58 am

Stopping upgrade of design...

Post by MikeSF »

I know you can stop the upgrade of ALL designs, but I thought I could just prevent a few things. In the design screen there is a "Default Retrofit Stance" I changed it from auto, and figured that would be the end of that. Sometime later sure enough there was a new design. Now being as the stations/ships themselves don't retofit the actual object unless I do it, I'm a bit confused. A broken feature? Something that was overridden by another choice elsewhere?


Why do I care? Well I'm starting a game, with zero pirates, zero other colonies, return on the Shakturi type scenario. The background for my little play thing is that the Shakturi wiped out all the other races, the only race left in the entire galaxy is my race, plus whatever other races stuck on backward planets. Now I need to rebuild my empire and crush the Shakturi upon their return (which luckily I can control since I don't have any pesky AI civilizations uncovering things that should not be explored!)

However I've noticed a problem early on, is that I can literally get stuck with not enough resources. And since there's no smugglers (pirates) and no one to trade with, there's no way to advance. I thought I could freeze the design and simply make it a stripped down version of mining/research stations (no worries about them getting blown up after all!) and go from there, but nope they changed on me. I got around this by not having the designs upgraded until I was sure I had supplies for everything that was necessary, but still it was a bit of a pain.
Aeson
Posts: 786
Joined: Fri Aug 30, 2013 7:36 pm

RE: Stopping upgrade of design...

Post by Aeson »

Sometime later sure enough there was a new design. Now being as the stations/ships themselves don't retofit the actual object unless I do it, I'm a bit confused.
Since you turned off automatic retrofits, this is working as intended. The automatic versus manual retrofit sets whether or not existing vessels of this class are updated to the latest design within the role automatically as new designs become available, not whether or not new designs in that role are created. If you wanted to prevent new designs from being created for that role, you need to change the upgrade setting to manual. Designs are upgraded, ships and stations are retrofitted.

If you're running out of resources, perhaps you're expanding too quickly? Prioritizing the wrong kinds of mines? Not allowing enough time to pass to allow the private sector to distribute resources to the places you need them?
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Retreat1970
Posts: 1131
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: Stopping upgrade of design...

Post by Retreat1970 »

However I've noticed a problem early on, is that I can literally get stuck with not enough resources. And since there's no smugglers (pirates) and no one to trade with, there's no way to advance.

Your mining ships will get you what you need... eventually.
MikeSF
Posts: 35
Joined: Sun Jun 01, 2014 11:58 am

RE: Stopping upgrade of design...

Post by MikeSF »

ORIGINAL: Aeson
Sometime later sure enough there was a new design. Now being as the stations/ships themselves don't retofit the actual object unless I do it, I'm a bit confused.
Since you turned off automatic retrofits, this is working as intended. The automatic versus manual retrofit sets whether or not existing vessels of this class are updated to the latest design within the role automatically as new designs become available, not whether or not new designs in that role are created. If you wanted to prevent new designs from being created for that role, you need to change the upgrade setting to manual. Designs are upgraded, ships and stations are retrofitted.
Ah gotcha, I never have auto-retrofit as a global setting on, so I guess that's why that confused me a bit.
If you're running out of resources, perhaps you're expanding too quickly? Prioritizing the wrong kinds of mines? Not allowing enough time to pass to allow the private sector to distribute resources to the places you need them?
Well I was playing as the as a research heavy technocracy and research costs were low, so before I knew it I had tier 6/7 technology which used some good that was not available to me and wasn't even in my home system.
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