Search found 71 matches

by fenrislokison
Fri Jun 27, 2014 11:35 am
Forum: Distant Worlds 1 Series
Topic: The future of Distant Worlds - Is DW2 necessary?
Replies: 179
Views: 6452

RE: The future of Distant Worlds - Is DW2 necessary?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Unforeseen<br/>
<br/>
You realize you just argued and disproved your own statement right?
<e>[/quote]</e></QUOTE>
<br/>
I suppose i was a bit confusing ^^'<br/>
<br/>
My post was not intented to defend "no bugs in space" but to show that there could be ...
by fenrislokison
Fri Jun 27, 2014 6:12 am
Forum: Distant Worlds 1 Series
Topic: The future of Distant Worlds - Is DW2 necessary?
Replies: 179
Views: 6452

RE: The future of Distant Worlds - Is DW2 necessary?

<r> The worst in all that being that there are actually reasons to think bugs in space is unrealistic and need suspension of disbelief.<br/>
<br/>
Here's a little reasonning.<br/>
Base hypothesis:<br/>
- brain power is linked to brain size (<URL url="http://en.wikipedia.org/wiki/Brain_size">http ...
by fenrislokison
Thu Jun 26, 2014 9:41 am
Forum: Distant Worlds 1 Series
Topic: The future of Distant Worlds - Is DW2 necessary?
Replies: 179
Views: 6452

RE: The future of Distant Worlds - Is DW2 necessary?

<r> <I><s>[i]</s>Apparantly it is absolutely IMPOSSIBLE to find Aliens with any other kind of government we've never heard of...even the bugs<e>[/i]</e></I><br/>
Way of the Ancients, Way of the Darkness, Utopian paradise, Hive mind, Technocracy, National Corporatism.<br/>
<br/>
Yes, i know, it's ...
by fenrislokison
Thu Jun 26, 2014 4:33 am
Forum: Distant Worlds 1 Series
Topic: Noob lost in space
Replies: 42
Views: 1184

RE: Noob lost in space

<t> Perhaps because it feels nice to have answers coming from other players? and because those who answer probably feel nice too because they were able to help? <br/>
I'm also quite sure there's a lot of lurkers quite happy to find an answer to a question they didn't dare to ask (or too lazy to ...
by fenrislokison
Thu Jun 26, 2014 4:25 am
Forum: Distant Worlds 1 Series
Topic: The future of Distant Worlds - Is DW2 necessary?
Replies: 179
Views: 6452

RE: The future of Distant Worlds - Is DW2 necessary?

Nothing to add, except it seems, Eyegore, you replied to both Nanaki and me, it was a bit confusing.


by fenrislokison
Wed Jun 25, 2014 6:35 am
Forum: Distant Worlds 1 Series
Topic: The future of Distant Worlds - Is DW2 necessary?
Replies: 179
Views: 6452

RE: The future of Distant Worlds - Is DW2 necessary?

<r> <I><s>[i]</s>The Lore just makes who you are playing richer and not just some icon with a few bonus stats.<br/>
<br/>
<e>[/i]</e></I>This is where w<I><s>[i]</s>e<e>[/i]</e></I> really disagree. No offense intended, I understand your point completely, and it's a valid one, but i just happen to ...
by fenrislokison
Tue Jun 24, 2014 11:40 am
Forum: Distant Worlds 1 Series
Topic: greatest game of all time?
Replies: 13
Views: 411

RE: greatest game of all time?

still, i hope it's not the best game of all times

as good as it is, i'd like to play even greater games in the future! Else it would be too boring...
by fenrislokison
Tue Jun 24, 2014 5:29 am
Forum: Distant Worlds 1 Series
Topic: The future of Distant Worlds - Is DW2 necessary?
Replies: 179
Views: 6452

RE: The future of Distant Worlds - Is DW2 necessary?

<t> @eyegore: <br/>
i think i misunderstood you indeed.<br/>
Correct me if i'm wrong, i thought you were asking for believable species, but you actually expect not only believable species but "explained" species as in "why they are here, how did they made it there, what are their relationships and ...
by fenrislokison
Mon Jun 23, 2014 7:48 am
Forum: Distant Worlds 1 Series
Topic: The future of Distant Worlds - Is DW2 necessary?
Replies: 179
Views: 6452

RE: The future of Distant Worlds - Is DW2 necessary?

<t> As you said, i have to swallow psionics ^^<br/>
<br/>
If a species has developped technology by the use of telekinesis as a replacement for a manipulating organ, then it implies telekinesis doesn't require "intelligence".<br/>
<br/>
Since IRL, there has been no evidence whatsoever of any ...
by fenrislokison
Mon Jun 23, 2014 7:31 am
Forum: Distant Worlds 1 Series
Topic: Weapon Maint costs
Replies: 13
Views: 613

RE: Weapon Maint costs

Weapons aren't really balanced, titan beams and torpedoes are generally accepted as the best ones, then phasers and fighters and in the end rail guns, gravity weapons and missiles.
by fenrislokison
Mon Jun 23, 2014 7:26 am
Forum: Distant Worlds 1 Series
Topic: Setting attack strategy on ships
Replies: 6
Views: 478

RE: Setting attack strategy on ships

ORIGINAL: Evrett

How does one change old ship strat setting ? Retrofit >?
It's a bit unintuitive, but even if you cannot change a currently used design in terms of components, you can still change its behavior and save it.
by fenrislokison
Mon Jun 23, 2014 6:47 am
Forum: Distant Worlds 1 Series
Topic: The future of Distant Worlds - Is DW2 necessary?
Replies: 179
Views: 6452

RE: The future of Distant Worlds - Is DW2 necessary?

<t> Regarding alien races, i don't mind cats, insects, bears, rats or whatever. Not because i find them realistic, but because the'yre in the folklore of sci fi since star trek, star wars and others galactica and V.<br/>
<br/>
But if i was to try to imagine a realistic space faring race, i would ...
by fenrislokison
Fri Jun 20, 2014 10:15 am
Forum: Distant Worlds 1 Series
Topic: The future of Distant Worlds - Is DW2 necessary?
Replies: 179
Views: 6452

RE: The future of Distant Worlds - Is DW2 necessary?

<t> Personnally, i'm not this eager for modding ability.<br/>
<br/>
IMHO, mods are divided in 3: <br/>
- numerous small mods each used by a handful of people<br/>
- a handful of great mods used by a bit more of people<br/>
- the vast majority of uncompleted, unbalanced and buggy mods <br/>
And ...
by fenrislokison
Fri Jun 20, 2014 8:58 am
Forum: Distant Worlds 1 Series
Topic: Noob lost in space
Replies: 42
Views: 1184

RE: Noob lost in space

<t> Fully agree with Gregorovitch. <br/>
When i first started to play, automation didn't explained me the game, instead it just felt like it was playing by itself and i was just a clueless observer. <br/>
<br/>
<br/>
Besides, by playing fully manual you get to be a macho man, eh... i meant manly ...
by fenrislokison
Thu Jun 19, 2014 10:43 am
Forum: Distant Worlds 1 Series
Topic: Enslavement and penal colonies
Replies: 30
Views: 558

RE: Enslavement and penal colonies

20000 to 7000? oO

Maybe you should check if your troops didn't get fat... seems to me they eat too much snacks...

And if the snacks escaped, ehh... i mean the prisonners migrated, there are serious flaws in the security!
by fenrislokison
Thu Jun 19, 2014 9:43 am
Forum: Distant Worlds 1 Series
Topic: Enslavement and penal colonies
Replies: 30
Views: 558

RE: Enslavement and penal colonies

<r> I surrender! please don't hurt me! i'm just your average, innocent tyrant!<br/>
<br/>
I have been maliciously manipulated by all the guys on this post: <URL url="http://www.matrixgames.com/forums/tm.asp?m=3636133"><LINK_TEXT text="tm.asp?m=3636133">http://www.matrixgames.com/forums/tm.asp?m ...
by fenrislokison
Thu Jun 19, 2014 9:00 am
Forum: Distant Worlds 1 Series
Topic: Enslavement and penal colonies
Replies: 30
Views: 558

RE: Enslavement and penal colonies

eeeh.... good point!

Enslaving doesn't have a lot of advantages so i must have thought a bit too far [:D]
by fenrislokison
Thu Jun 19, 2014 8:47 am
Forum: Distant Worlds 1 Series
Topic: Enslavement and penal colonies
Replies: 30
Views: 558

RE: Enslavement and penal colonies

<r> hello again<br/>
<br/>
sorry, i was a bit in a rush since it was lunch time, i saw my colleagues leave and my stomach started to make a ruckus [:D]<br/>
<br/>
So yes, assimilate/enslave for the penal colony is sufficient, but i noticed that once the world is filled, the migration stops. By ...
by fenrislokison
Thu Jun 19, 2014 6:46 am
Forum: Distant Worlds 1 Series
Topic: Enslavement and penal colonies
Replies: 30
Views: 558

RE: Enslavement and penal colonies

<t> 1. select a world not too far away from the world you want to be bug-free (or monkey-free or fish-free), set its policy to assimilate/Exterminate. It will be the penal colony. Put some troops (around 1-2 per billion population) to avoid revolts.<br/>
Set the world your want to be bug-free to ...
by fenrislokison
Wed Jun 18, 2014 12:46 pm
Forum: Distant Worlds 1 Series
Topic: Border Maintaince Impossible?
Replies: 5
Views: 234

RE: Border Maintaince Impossible?

<t> - Since you don't have repair components yet, i suppose this is early game. If ikkuro are in the game, it's worth trying to steal their fast repair bot special tech. Equip them on your frigates, it will greatly help for repair management.<br/>
<br/>
- the hyperdeny component is the most useful ...

Go to advanced search