Search found 53 matches

by gerishnakov
Tue Oct 14, 2014 9:04 am
Forum: Design and Modding
Topic: Colonization Module Improvement Error
Replies: 3
Views: 231

RE: Colonization Module Improvement Error

@joproulx99 hopefully that's not the case! I was looking to more accurately reflect the pace of colonization in The Expanse, at least in the early stages of the game.

@fierceking let's hope that was the issue!
by gerishnakov
Sun Oct 12, 2014 10:10 am
Forum: Design and Modding
Topic: Colonization Module Improvement Error
Replies: 3
Views: 231

Colonization Module Improvement Error

<r> Hi all, I'm in the process of creating a mod based on <I><s>[i]</s>The Expanse<e>[/i]</e></I> series of sci-fi novels by James SA Corey, and I've encountered an error while modding the colonization tech.<br/>
<br/>
On trying to switch to the mod in game I was shown an error message that read ...
by gerishnakov
Sun Sep 07, 2014 10:41 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51731

RE: Master Wishlist Thread

<r> <B><s>[b]</s>1.<e>[/b]</e></B> I think I posted a similar request before, with more regard to modding but, can you please add forest planets to the game? The images already exist so they must have been intended to be in there. This would add more variety to the game, and I believe there are a ...
by gerishnakov
Sun Aug 24, 2014 3:51 pm
Forum: Design and Modding
Topic: [DWU] Varied FTL techs
Replies: 2
Views: 223

RE: [DWU] Varied FTL techs

Yeah I'll have to do a little experimenting and find out. Thanks for your prompt response to the question though Lurchi!
by gerishnakov
Sun Aug 24, 2014 8:05 am
Forum: Design and Modding
Topic: [DWU] Varied FTL techs
Replies: 2
Views: 223

[DWU] Varied FTL techs

<t> I'm curious about whether anyone has tried modding in another row of FTL tech, entirely separate from that in the vanilla game, but kept both in.<br/>
<br/>
If you were to designate the base tech for both trees as 'must be found through exploration before research available' then how does that ...
by gerishnakov
Sun Aug 24, 2014 7:34 am
Forum: Design and Modding
Topic: New Tech
Replies: 3
Views: 140

RE: New Tech

More variety is always welcome!
by gerishnakov
Fri Aug 22, 2014 9:11 am
Forum: Design and Modding
Topic: [Mass Effect 4 mod] - Development stalled, released 80% finished mod
Replies: 159
Views: 7408

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

<r> I'll definitely download this mod once you've gotten it done and up to date, <B><s>[b]</s>Tyrador<e>[/b]</e></B>, your work looks really high quality. I've been thinking recently that I might, of course using the work that has come before me, with permission, build up a mod specifically set in ...
by gerishnakov
Wed Aug 20, 2014 5:21 pm
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 14818

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

Can't wait to play! I'm going to have to add some music from the new movies though. I'm not a fan of them, but Michael Giaccino's theme is great.
by gerishnakov
Wed Aug 20, 2014 2:25 pm
Forum: Design and Modding
Topic: Race families - collection & ideas
Replies: 16
Views: 816

RE: Race families - collection & ideas

<t> In my own custom mod I added 'Aquatic'. The Wekkarus and Lemeresh (the latter from DWE) are currently the only two races set as this. For the biases I think I went for a slightly more extreme level than those of the Amphibious family.<br/>
<br/>
I added 'Arachnid' just for the Dhayuts, to try ...
by gerishnakov
Sat Aug 16, 2014 11:30 am
Forum: Design and Modding
Topic: [Mass Effect 4 mod] - Development stalled, released 80% finished mod
Replies: 159
Views: 7408

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Tyrador<br/>
<br/>
Hello everyone, I've decided to return back to update my mod to the Universe version of DW. However, I think that since ancient Mass Effect era is not that popular, I'll do just Mass Effect present era mod. Moreover there is one already done ...
by gerishnakov
Fri Jul 04, 2014 10:41 am
Forum: Design and Modding
Topic: [DWU] Basic Space Reactors
Replies: 0
Views: 170

[DWU] Basic Space Reactors

<r> Hi all, I'm currently experimenting with a little rework of the energy tech tree, and I've encountered something a little odd.<br/>
<br/>
As many of you will already know, in the research.txt file you can designate certain research projects to have already been researched for prewarp empires ...
by gerishnakov
Tue Jul 01, 2014 7:35 am
Forum: Design and Modding
Topic: Halo: Universe-Halo Mod [WIP]
Replies: 8
Views: 495

RE: Halo: Universe-Halo Mod [WIP]

<t> Good work, man! I think it makes most sense for all the Covenant races to be separate. You can always link them into the Covenant by giving them a bump in relations in the racebiases file. Actually having a game where the Covenant races all start as allies would require a preset galactic map, I ...
by gerishnakov
Fri Jun 27, 2014 11:23 am
Forum: Design and Modding
Topic: [DWU] Helpernoid race addition mod
Replies: 3
Views: 155

RE: [DWU] Helpernoid race addition mod

<t> Please see the attached zip file for the mod.<br/>
<br/>
You could run this as a separate mod (you may need to copy in the other races' design templates, policies, and race files to the relevant folders). Otherwise I recommend copying the relevant files and information into other mods, making ...
by gerishnakov
Fri Jun 27, 2014 11:18 am
Forum: Design and Modding
Topic: [DWU] Helpernoid race addition mod
Replies: 3
Views: 155

[DWU] Helpernoid race addition mod

<r> Hello all, this is the first mod I've uploaded and, so far as mods go, it's fairly basic.<br/>
<br/>
I feel that vanilla DWU, great as it is, suffers from a dearth of machine races. I like the concept of the Mechanoids, but it irks me that they don't (and can't, given their race narrative ...
by gerishnakov
Wed Jun 25, 2014 9:14 am
Forum: Design and Modding
Topic: Halo: Universe-Halo Mod [WIP]
Replies: 8
Views: 495

RE: Halo: Universe-Halo Mod [WIP]

Looking forward to seeing your work, man!

I'm no artist but more than willing to help out with rewriting text files. I've had a little experience moddding DW, and I seem to have gotten to the point where I no longer get constant errors!
by gerishnakov
Mon Jun 23, 2014 12:50 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51731

RE: Man I am hating THESE EVENTS

I'd like the ability to set more than one special government for a race, i.e. through a comma separated-list of special government IDs.
by gerishnakov
Sat Jun 21, 2014 10:20 am
Forum: Design and Modding
Topic: Das Chrome UI Mods 1.5b (20 June 2014)
Replies: 127
Views: 14012

RE: Das Chrome UI Mods 1.5b (20 June 2014)

Cheers for this, Das. Best version yet!
by gerishnakov
Wed Jun 18, 2014 9:24 am
Forum: Design and Modding
Topic: Refugee All Stars: alien race collection
Replies: 21
Views: 824

RE: Refugee All Stars: alien race collection

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Solarius Scorch<br/>
<br/>
what about Mass Effect races? <E>:)</E>
<e>[/quote]</e></QUOTE>
<br/>
Do it. Fair warning though - the race files in the Mass Effect mod need some heavy work to get them up to scratch. I updated the Geth to Universe level (and ...
by gerishnakov
Tue Jun 17, 2014 3:17 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 33428

RE: Distant Worlds Extended

<r> <QUOTE><s>[quote]</s>ORIGINAL: thefinn<br/>
<br/>
Gain bonuses to annihilation and -ve to assimilation and have a huge -ve bonus to all other governments. Something like that anyhow ?<br/>

<e>[/quote]</e></QUOTE>
<br/>
Except that was my original point. Fascism is not Nazism. You can ...

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