New Tech

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

Post Reply
Hyperi
Posts: 7
Joined: Fri Aug 22, 2014 1:09 pm

New Tech

Post by Hyperi »

Hi folks, i was thinking about adding some new stuff into current techtree, i already did quite lines in research.txt , and add those items in components txt, all that needs to be done is to rehaul research tree and rename some images of components + add new ones :)

Purpose of all this is to add more ballistic weapons,and rebalance laser ones :)

EDIT: not to rebalance, but to add some new, delete some "old" :)
User avatar
gerishnakov
Posts: 53
Joined: Wed Jun 04, 2014 10:19 pm
Location: Brighton, UK

RE: New Tech

Post by gerishnakov »

More variety is always welcome!
Hyperi
Posts: 7
Joined: Fri Aug 22, 2014 1:09 pm

RE: New Tech

Post by Hyperi »

Truly dis, but i am currently unable to get that stuff working, my art work needed for icons of weapon showed insuffiscient, but I will stay on track and try to improve my skills :))
Hyperi
Posts: 7
Joined: Fri Aug 22, 2014 1:09 pm

RE: New Tech

Post by Hyperi »

Is it possible to modify FTL drives to use fuel ?:) mean like if you do not have special fuel you cannot use that... guess not :/ maybe only for "manufacture" :)
Post Reply

Return to “Design and Modding”