Search found 20 matches

by Ceorl
Wed Jul 09, 2014 3:45 pm
Forum: Distant Worlds 1 Series
Topic: I thought the Shadows were dangerous
Replies: 15
Views: 264

RE: I thought the Shadows were dangerous

<t> Oh I fully agree, but I like leaving the AI in control as I'm the kind of guy who likes setting up the dominos and watching them fall. Besides at some level the whole point of Distant Worlds to create a level of scale that should be beyond the ability of the player to effectively micromanage.<br ...
by Ceorl
Wed Jul 09, 2014 2:24 pm
Forum: Distant Worlds 1 Series
Topic: I thought the Shadows were dangerous
Replies: 15
Views: 264

RE: I thought the Shadows were dangerous

<t> Don't worry even after, according to Steam, 205 hours of gametime the Shakturi give me trouble. <br/>
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The main issue with the Insect Sith is that friendly AI can't efficiently allocate resources for a long war, sustain a defense, nor apparently prioritize Death Stars attacking my worlds ...
by Ceorl
Tue Jul 08, 2014 6:53 pm
Forum: Distant Worlds 1 Series
Topic: Simple feature wish list
Replies: 21
Views: 743

RE: Simple feature wish list

<t> DLC for core content update. Developers often feel consumers will only pay for new features and neglect patch work (I'm looking at you Total War once you thought you plugged that hole). I'll happily pay coder salaries to improve the base product beyond what modders can accomplish.<br/>
<br ...
by Ceorl
Mon Jul 07, 2014 6:40 pm
Forum: Distant Worlds 1 Series
Topic: Governments
Replies: 11
Views: 467

RE: Governments

<t> Ya "peaceful" governments tend to better at 4x games than "aggressive" governments since three of the letters do stand for: explore, expand, exploit and exterminate. <br/>
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Aggressive bonuses don't work out well in practice. Troop recruitment only speeds up production and doesn't affect ...
by Ceorl
Mon Jul 07, 2014 11:29 am
Forum: Distant Worlds 1 Series
Topic: The War Machine
Replies: 6
Views: 301

RE: The War Machine

<t> The AI is sadly incapable of mounting an effective defense within your empire or conquered worlds, although it is okay at attacking. The problem is that the AI, save for the homeworld, cannot understand strategic importance or, apparently, respond to enemy attacks. Save for spaceport ...
by Ceorl
Sun Jul 06, 2014 3:39 pm
Forum: Tech Support
Topic: Pirate Bugs and Suggestions
Replies: 11
Views: 323

RE: Pirate Bugs and Suggestions

Yup you're both right. An "incite rebellion at colony" mission is listed in the manual and is available in game. What confused me was the mission is not listed in the galactopedia.
by Ceorl
Sun Jul 06, 2014 1:32 pm
Forum: Tech Support
Topic: Cargo space is broken
Replies: 13
Views: 568

RE: Cargo space is broken

I didn't know about it, but I'm not sure what to add to your analysis. Its a problem, the developers should be made aware of it. My guess is that a coder programmed the cap into the system not out of evil intentions but simply in order to finish that particularly code section more quickly.
by Ceorl
Sun Jul 06, 2014 1:24 pm
Forum: Distant Worlds 1 Series
Topic: commerce, medical and enertertainment.
Replies: 4
Views: 173

RE: commerce, medical and enertertainment.

<r> Because this is Distant Worlds and it exists mostly to piss off the people who play it <E>:D</E><br/>
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My understanding is only 1 medical and entertainment module are needed to provide a system-wide benefit and that additional do not stack. You should not have medical or commerce modules ...
by Ceorl
Sun Jul 06, 2014 1:14 pm
Forum: Tech Support
Topic: Pirate Bugs and Suggestions
Replies: 11
Views: 323

RE: Pirate Bugs and Suggestions

<r> <QUOTE><s>[quote]</s>1. This is wrong. Pirate research potential primarily uses the same calculations as empires, BUT populations of independant and empire controlled worlds with pirate bases/fortresses are also counted. <e>[/quote]</e></QUOTE>
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Nope controlled worlds are not counted ...
by Ceorl
Sun Jul 06, 2014 2:42 am
Forum: Tech Support
Topic: Pirate Bugs and Suggestions
Replies: 11
Views: 323

Pirate Bugs and Suggestions

<r> I've been having fun with the pirate faction (fyi THIS is how SW Empire at War: Forces of Corruption SHOULD have done) but there a number of issues. Some are bugs that need to be fixed, others are ways of improving play. Obviously my improvements should be judged subjectively, but the bugs ...
by Ceorl
Fri Jul 04, 2014 7:35 pm
Forum: Distant Worlds 1 Series
Topic: Question about Ancient Guardians
Replies: 8
Views: 321

RE: Question about Ancient Guardians

<t> I've tried that but there doesn't seem to be a similar trigger with the Shakturi. You can reject the Guardians and remain friendly with the Shakturi but there is no opposite invite trigger where they invite you into an evil alliance sadly and you betray each at the end like all good Sith insect ...
by Ceorl
Thu Jul 03, 2014 5:25 pm
Forum: Distant Worlds 1 Series
Topic: a question
Replies: 8
Views: 270

RE: a question

<t> Why I love this game is best answered with questions? Do you like 4x games? If yes, have you played a lot of 4x games? If yes, does the idea of significantly expanding the detail and corresponding AI interaction in an effort to reduce the abstraction of many other 4x appeal to you? <br/>
<br ...
by Ceorl
Thu Jul 03, 2014 4:17 pm
Forum: Distant Worlds 1 Series
Topic: Man, nothing but Pirates, everywhere you look Pirates!!
Replies: 16
Views: 838

RE: Man, nothing but Pirates, everywhere you look Pirates!!

<t> Its very random what will happen when a pirate finds a colony ship. I believe if the colony ship has a population that is friendly to the pirate's race there is a good chance that the pirates will get a free colony like normal empires, happened to me at least twice that I can recall. 9 times out ...
by Ceorl
Thu Jul 03, 2014 3:12 am
Forum: Distant Worlds 1 Series
Topic: Two Pirate Questions
Replies: 8
Views: 239

RE: Two Pirate Questions

<r> <QUOTE><s>[quote]</s>Perhaps the troops are assumed paid by loot, or by the corruption?<e>[/quote]</e></QUOTE>
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You would think that would stated somewhere in the manual or encyclopedia somewhere . . . so I'm falling back on bug. I mean free troops? That just seems buggy although I could ...
by Ceorl
Thu Jul 03, 2014 12:39 am
Forum: Distant Worlds 1 Series
Topic: Two Pirate Questions
Replies: 8
Views: 239

RE: Two Pirate Questions

<t> I enjoy this game, as my Steam tracked hours will attest too, but isn't exactly the most user friendly interface I've encountered. There are a lot of hidden or obtuse variables and after some digging I might have found one. <br/>
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Total Research Potential is determined by "the size of ...
by Ceorl
Wed Jul 02, 2014 10:27 pm
Forum: Distant Worlds 1 Series
Topic: Two Pirate Questions
Replies: 8
Views: 239

RE: Two Pirate Questions

<t> 1.<br/>
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These are all the research modifiers that I have as of a convenient autosave comparison: One world under direct control of 2690 million. 2 Pirate Bases, 1 Pirate Fortress, 1 Criminal Network (+300%). Leader High-Tech boost of 10%. Scientist High-Tech boost of 19% (although the ...
by Ceorl
Wed Jul 02, 2014 6:11 pm
Forum: Distant Worlds 1 Series
Topic: Two Pirate Questions
Replies: 8
Views: 239

Two Pirate Questions

<t> Not about starting out, but after you've built a Criminal Network and gained control of a planet.<br/>
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1. How does Pirate Research Potential calculate? It seems to increase exponentially after I gain control of the planet in a way that Standard Empires don't.<br/>
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2. Do Pirates ...
by Ceorl
Tue Jun 10, 2014 11:37 pm
Forum: Distant Worlds 1 Series
Topic: Pirate Resource Purchase Problem?
Replies: 2
Views: 56

RE: Pirate Resource Purchase Problem?

<t> Oh I agree they could some tweaking, the problem is part the hideous vulnerability of the "hidden" pirate bases that the enemy pirate AI will attack viciously and you really can't leave unprotected at all(meanwhile I think there is a bug where you're own fleet thinks enemy pirates bases are your ...
by Ceorl
Tue Jun 10, 2014 10:03 pm
Forum: Distant Worlds 1 Series
Topic: Pirate Resource Purchase Problem?
Replies: 2
Views: 56

Pirate Resource Purchase Problem?

<t> Recently bought DWU and have spent a # of hours with zero pirate success and I think I've found the problem. Namely, the automated and opaque resource purchase system (can’t tell if the same system exists for the empires as its not reported). As near as I can tell the AI wants to stock each ...

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