Search found 177 matches

by Teufeldk
Sun May 11, 2025 8:37 pm
Forum: Mods and Scenarios
Topic: LSA Meuse Mod (Work in Progress)
Replies: 29
Views: 3553

Re: LSA Meuse Mod (Work in Progress)

I seem to be missing the Avesnes-sur-helpe map files.

Is that just me (aka I need to reinstall) or is this a known problem?

Regards
Kristain
by Teufeldk
Tue Sep 03, 2024 11:03 am
Forum: Close Combat – The Bloody First
Topic: Close Combat: The Bloody First - "Veteran" mod is now available for download
Replies: 8
Views: 5536

Re: Close Combat: The Bloody First -

Can it be played as the Germans or only as the allied?
by Teufeldk
Mon Apr 01, 2024 9:58 am
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod V3.01 released

I have some other questions:

Disclaimer: I don't know much about the game, so these might be noob questions - sorry in advance.

I have tried to make a custom scenario, where I give the Germans less points starting points. The Russians keep there starting at 5000 per battle group.

1) It seems ...
by Teufeldk
Mon Apr 01, 2024 9:50 am
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod V3.01 released

Great - thanks.

I cant help but notice that it says version 4.01 of Radzymin44 - is that version out?
by Teufeldk
Sat Mar 30, 2024 6:11 pm
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod V3.01 released

I can see my installation of v. 3.01, does not use the newest LSA patch.

Do I just uninstall and reinstall the game to fix that or is there some other way to do it?

Regards
Kristian
by Teufeldk
Wed Feb 14, 2024 3:11 pm
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod V3.01 released

I use those settings, except that I use Veteran vs. Recruit -to make it as hard as possible - but maybe it works better with Line vs. Line?

Regards
Kristian
by Teufeldk
Wed Feb 14, 2024 9:45 am
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod V3.01 released


Not much can be done about that.
I've seen the AI being very agressive on maps, and completely inactive the next turn in the same circomstances.

In single play (Vs AI) you should be the attacker to have a more challenging experience.

Which campaign are you playing (and which side)?

In "road to ...
by Teufeldk
Tue Feb 13, 2024 12:10 am
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod V3.01 released

Aetius2 wrote: Wed Nov 15, 2023 3:08 pm LSA Radzymin'44 V3.01 mod is released.

Link in first post of this thread
Is there any way to make the AI more aggressive?

I find that it often hardly moves at all, making defense very easy.

Regards
Kristian
by Teufeldk
Mon Jun 26, 2023 6:07 am
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod

Thx - did not know that.
by Teufeldk
Sat Jun 24, 2023 9:38 am
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod

Ahh, it seems the problem is on my end.

I have made a custom scenario and moved some of the units. This apparently changes their force pool points. I tried that with Panzer Gruppe Bayer for instance.

My bad

Regards
Kristian
by Teufeldk
Sat Jun 24, 2023 9:11 am
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod

I will check. Sorry for the long delay, have had some computer problems.

Another thing: changing the difficulty does not seem to change the amount of equipment in the force pools. Is this a feature or a bug? It would be nice with some reduced German force pools when playing against the AI

Regards ...
by Teufeldk
Sun Jun 18, 2023 6:18 am
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod

Sounds great

It was the German counterattack campaign.
by Teufeldk
Fri Jun 16, 2023 10:36 pm
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod

Though it seems that some Battle groups have an insane amount of points (some INF battle groups have over 4000) while some tank battle groups only have 200.

This might be caused by my constant reinstalling of the game - I dunno.

Does anyone else have that problem (if it is indeed a problem)
by Teufeldk
Tue Jun 13, 2023 4:13 pm
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod

Yeah, it seems that was the problem - my bad.

Thx.
by Teufeldk
Sat Jun 03, 2023 6:25 pm
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod

It appears that is the FPools.txt file that has the error. It works with the other 4 files
by Teufeldk
Sat Jun 03, 2023 6:07 pm
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod

I get an error regarding some slots containing invalid team classes
by Teufeldk
Sat Jun 03, 2023 5:56 pm
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 5121

Re: LSA Radzymin44 mod

Thank you.
by Teufeldk
Wed May 19, 2021 9:25 am
Forum: Mods and Scenarios
Topic: FITE 2
Replies: 270
Views: 16306

RE: FITE 2

<t> I would just like to announce that FITE 2.0 probably is not seeing the light of day any time soon. Søren is very busy atm., so we cant really get it done. It will be made at some point though. <br/>
<br/>
Just if anybody was sitting around waiting for it. <br/>
<br/>
All the best<br ...
by Teufeldk
Sun Apr 04, 2021 6:50 pm
Forum: After Action Reports
Topic: FITE2 EARLY START Loveman2 vs thomasharvey
Replies: 300
Views: 17031

RE: FITE2 EARLY START Loveman2 vs thomasharvey

<r>
<QUOTE><s>[quote]</s>ORIGINAL: thomasharvey<br/>
<br/>
Hi Fogger<br/>
<br/>
We ran into a bug problem that might fix itself. I used a Soviet Offensive Chet #1 the turn before mud which functioned normally, However, when mud came the Soviet shock stayed very elevated at 120 instead of 65 ...

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