Search found 77 matches

by Vardis
Tue Sep 02, 2014 2:09 pm
Forum: Distant Worlds 1 Series
Topic: Auto upgrading a Manual Design
Replies: 3
Views: 288

RE: Auto upgrading a Manual Design

Auto-upgrade doesn't upgrade components on your existing design, it'll instead just create new designs.
by Vardis
Tue Aug 26, 2014 1:27 pm
Forum: Distant Worlds 1 Series
Topic: 1.9.5.8 Requests
Replies: 16
Views: 565

RE: 1.9.5.8 Requests

<t> I double my explorer's range early on, and it seems that they tend to prioritize going to new systems (presumably looking for ruins and independents), rather than fully exploring nearby systems. While I want some (probably most, actually) of them doing that, I typically have to grab a few and ...
by Vardis
Tue Aug 26, 2014 1:08 pm
Forum: Distant Worlds 1 Series
Topic: A preview of the v1.9.5.8 Change List
Replies: 8
Views: 303

RE: A preview of the v1.9.5.8 Change List

You guys are pretty awesome. You know that, right? :)
by Vardis
Sat Aug 23, 2014 10:12 am
Forum: Distant Worlds 1 Series
Topic: The issue of power creep and its solutions.
Replies: 14
Views: 1116

RE: The issue of power creep and its solutions.

<t> In my game, I've been building mega resupply ships with one or more of the devastator pulse weapons for attack ships, and leaving that off for defense (I don't completely trust the AI on firing that thing). They don't auto intercept like a "military" ship, but with only 20% of the space needed ...
by Vardis
Fri Aug 22, 2014 1:39 pm
Forum: Distant Worlds 1 Series
Topic: Gaming the system: Shouldn't you have to have Space Superiority to invade a Planet and take it all?
Replies: 63
Views: 1935

RE: Gaming the system: Shouldn't you have to have Space Control to Invade a Planet and take everything?

Maybe gravity weapons could do damage to troops. Then they'd be good for temporarily stopping those transports and impacting the ground attack before it lands.
by Vardis
Wed Aug 20, 2014 1:33 pm
Forum: Distant Worlds 1 Series
Topic: Gaming the system: Shouldn't you have to have Space Superiority to invade a Planet and take it all?
Replies: 63
Views: 1935

RE: Gaming the system: Shouldn't you have to have Space Control to Invade a Planet and take everything?

On a side note, is the tractor beam component info wrong by any chance? The normal one at higher tech levels looks like it would have zero power halfway through its max range.
by Vardis
Wed Aug 20, 2014 9:35 am
Forum: Distant Worlds 1 Series
Topic: Gaming the system: Shouldn't you have to have Space Superiority to invade a Planet and take it all?
Replies: 63
Views: 1935

RE: Gaming the system: Shouldn't you have to have Space Control to Invade a Planet and take everything?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Tanaka<br/>
<br/>
To all of the defenders of the current process watch the video again. I don't think Haree loses ONE transport in all of that mess.<br/>
<br/>
Enough said. [8D]
<e>[/quote]</e></QUOTE>
<br/>
I'd rather see the AI switch targets to ...
by Vardis
Tue Aug 19, 2014 10:24 am
Forum: Distant Worlds 1 Series
Topic: Gaming the system: Shouldn't you have to have Space Superiority to invade a Planet and take it all?
Replies: 63
Views: 1935

RE: Gaming the system: Shouldn't you have to have Space Control to Invade a Planet and take everything?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Cauldyth<br/>
<br/>
Maybe a combination of the following two things:<br/>
<br/>
1. Increase the attrition inflicted on troop ships by any defending ships and bases<br/>
2. Currently, whichever side has Space ...
by Vardis
Sat Aug 16, 2014 7:31 pm
Forum: Distant Worlds 1 Series
Topic: Ship & Base Attack Strategy
Replies: 7
Views: 381

RE: Ship & Base Attack Strategy

<t> The in-game help suggests that standoff gets automatically replaced with "All weapons" if you don't have torps/missiles. Well, it just mentions torpedoes specifically, but I assume it means either. Regardless, I did not mean to suggest that a ship will move to a distance at which it is out of ...
by Vardis
Sat Aug 16, 2014 1:56 pm
Forum: Distant Worlds 1 Series
Topic: Ship & Base Attack Strategy
Replies: 7
Views: 381

RE: Ship & Base Attack Strategy

<t> I believe standoff means that it will stick to missile/torpedo weapon range. All weapons would mean get in range to use all your weapons. Point blank means to essentially move on top of the other ship. Perhaps PB is used when you have weapons with a large drop in effectiveness due to range, or ...
by Vardis
Thu Aug 14, 2014 9:48 am
Forum: Distant Worlds 1 Series
Topic: Easy question
Replies: 5
Views: 279

RE: Easy question

It'll build monitoring stations.
by Vardis
Wed Aug 13, 2014 11:00 am
Forum: Tech Support
Topic: Area weapons & pirate base = slot machine jackpot
Replies: 0
Views: 166

Area weapons & pirate base = slot machine jackpot

<r> I used a ship with the super area weapon to attack a small pirate base. It pretty much instantly exploded. As part of that explosion, I got 6 valuable treasure notifications, and another 6 lost ship notifications for destroying the same base. It seemed like every civilian ship that blew up in ...
by Vardis
Mon Aug 11, 2014 11:23 pm
Forum: Tech Support
Topic: Espionage. Counter espionage. 1.9.5.6 - beta 2
Replies: 16
Views: 624

RE: Espionage. Counter espionage. 1.9.5.6 - beta 2

The only skill I've had problems with increasing is the counter espionage skill. The other ones I've gotten quite a bit of skill from due to actually doing things.
by Vardis
Mon Aug 11, 2014 11:06 am
Forum: Tech Support
Topic: Espionage. Counter espionage. 1.9.5.6 - beta 2
Replies: 16
Views: 624

RE: Espionage. Counter espionage. 1.9.5.6 - beta 2

<r> <QUOTE><s>[quote]</s>ORIGINAL: Jndion<br/>
<br/>
Yes, I've experienced the same situation. I frequently save and load under certain identical circumstances, and find out that a 80% chance espionage task usually have a 80%-90% success rate when you conduct spy mission for the first time ...
by Vardis
Mon Aug 11, 2014 12:17 am
Forum: Distant Worlds 1 Series
Topic: Shortcuts, UI tricks
Replies: 6
Views: 260

RE: Shortcuts, UI tricks

Right click on it, and select that in the menu.
by Vardis
Sun Aug 10, 2014 11:36 am
Forum: Tech Support
Topic: [edit]ignore - resolved with beta patch
Replies: 2
Views: 278

RE: Range miscalculation

It was under 1.9.5.5, and after I opted into the beta and tested it, it appears that this has already been fixed with 1.9.5.6... and is specifically in the patch notes. Sorry for the bother.
by Vardis
Sun Aug 10, 2014 3:23 am
Forum: Tech Support
Topic: [edit]ignore - resolved with beta patch
Replies: 2
Views: 278

[edit]ignore - resolved with beta patch

<t> Ships with a character bonus to energy savings aren't getting their range calculated correctly. Even at full speed toward a target, the target may end up being unreachable w/o running out of fuel, when it was within apparent range before going into warp.<br/>
<br/>
uploaded: Vardis - energy ...
by Vardis
Sat Aug 09, 2014 12:03 pm
Forum: Tech Support
Topic: Not impressed with these insta-builds
Replies: 20
Views: 814

RE: Not impressed with these insta-builds

<r> I started builds of armored facilities at a large number of your planets, and found the same disparity in build times for those. Colonies such as Ilyseom 4 or Sulanos 4, with ~100% quality, a 5.7B population, and 135% culture finished when a similar planet with 1.1B population was at 25%. A new ...
by Vardis
Sat Aug 09, 2014 10:56 am
Forum: Distant Worlds 1 Series
Topic: Character Conundrums
Replies: 4
Views: 418

RE: Character Conundrums

<r> <QUOTE><s>[quote]</s>1. As far as i understand them mechanics, yes, academies are limited to colonies they built on<e>[/quote]</e></QUOTE>
<br/>
What does this mean? Isn't most of this stuff empire-wide? For instance, I seem to have a chance to get a new scientist when doing something that ...
by Vardis
Sat Aug 09, 2014 1:51 am
Forum: Tech Support
Topic: Troop problem
Replies: 0
Views: 125

Troop problem

<t> Save uploaded: Vardis - troop problems<br/>
<br/>
The Slukens at Ovadeu overthrew my rule after I'd just invaded them. Two of the three troops I had there are still being counted as there according to my troops screen, although they don't show up in the list of troops in the bottom left info ...

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