[edit]ignore - resolved with beta patch

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Vardis
Posts: 77
Joined: Fri Jun 20, 2014 12:46 am

[edit]ignore - resolved with beta patch

Post by Vardis »

Ships with a character bonus to energy savings aren't getting their range calculated correctly. Even at full speed toward a target, the target may end up being unreachable w/o running out of fuel, when it was within apparent range before going into warp.

uploaded: Vardis - energy savings range miscalc. Assault fleet bound to 1 exhibits this behavior, with a fleet admiral of 30% energy savings and a ship captain of 10%.

Actually, I'm wondering if the problem is the energy savings isn't being applied properly in practice and the calculated range is correct. If I dismiss both characters, my ship was arriving at the target. With them, it runs out of fuel. With a 30% energy savings, I should be getting more range, since it costs less energy (and thus fuel) to do everything, right?
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feelotraveller
Posts: 1040
Joined: Mon Sep 12, 2011 10:08 am

RE: Range miscalculation

Post by feelotraveller »

Was this with either 1.9.5.6 patch?
Vardis
Posts: 77
Joined: Fri Jun 20, 2014 12:46 am

RE: Range miscalculation

Post by Vardis »

It was under 1.9.5.5, and after I opted into the beta and tested it, it appears that this has already been fixed with 1.9.5.6... and is specifically in the patch notes. Sorry for the bother.
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