Search found 62 matches

by Hikikomori
Sat Sep 20, 2014 2:27 pm
Forum: Distant Worlds 1 Series
Topic: Resupply ship not defending itself.
Replies: 5
Views: 160

RE: Resupply ship not defending itself.

<t> Not quite sure if i understood you correctly, but i have a similar problem with fighters on my space ports.<br/>
The only way to get them to attack something that does not attack the port itself is to manually launch the fighters after the port was constructed and the fighters produced. <br ...
by Hikikomori
Thu Sep 04, 2014 12:15 pm
Forum: Distant Worlds 1 Series
Topic: Playing base game. Looking at mods... Need information.
Replies: 7
Views: 168

RE: Playing base game. Looking at mods... Need information.

<t> johan said, as i understand it, loading a saved game that was played without a mod will not use a newly installed one even if you have still loaded that theme/mod. <br/>
<br/>
I don't know if that is true, but you can always change the theme back to default before loading an old save to be ...
by Hikikomori
Wed Sep 03, 2014 4:57 pm
Forum: Distant Worlds 1 Series
Topic: Playing base game. Looking at mods... Need information.
Replies: 7
Views: 168

RE: Playing base game. Looking at mods... Need information.

<r> <LINK link="http://www.matrixgames.com/forums/tm.asp?m=3616517"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=3616517]</s>How to install a Mod<e>[/link]</e></LINK><br/>
<br/>
<br/>
<br/>
<LINK link="http://www.matrixgames.com/forums/tm.asp?m=3141149"><s>[link=http://www.matrixgames.com ...
by Hikikomori
Mon Sep 01, 2014 5:06 pm
Forum: Distant Worlds 1 Series
Topic: Refueling ship design?
Replies: 5
Views: 206

RE: Refueling ship design?

<t> Since almost no one ever uses them, getting an answer based on experience might take a while.<br/>
<br/>
The new AI-Mod 1.02(beta atm) has put them on a better/earlier place in the research tree, which should make it, in conjunction with the slower more gradual warp drives it also has ...
by Hikikomori
Sun Aug 31, 2014 2:29 pm
Forum: Design and Modding
Topic: Graphics Enhancement Mod (GEM) v2.4. Updated: December 22, 2012
Replies: 252
Views: 10754

RE: Graphics Enhancement Mod (GEM) v2.4. Updated: December 22, 2012

<r> So, it is done. <br/>
<br/>
GEM-style ship markings for all Extended Mod races. Also, pirates. <br/>
<br/>
<LINK link="https://www.dropbox.com/s/4pkfnfsx2gcek5s/GEM-ship%20markings%20for%20Extended%20Mod.zip?dl=0"><s>[link=https://www.dropbox.com/s/4pkfnfsx2gcek5s/GEM-ship%20markings%20for ...
by Hikikomori
Sun Aug 31, 2014 8:24 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 33039

RE: AI Improvement Mod (1.01 Release)

You also removed the token weapon on the carriers.
by Hikikomori
Sun Aug 31, 2014 7:51 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 33039

RE: AI Improvement Mod (1.01 Release)

[&o][&o][&o]



Can't wait to try supply ships and invading with sneaky cheesy tactics.

I hope i get myself slaughtered. [:)]
by Hikikomori
Sun Aug 31, 2014 7:48 am
Forum: Distant Worlds 1 Series
Topic: Do Space Ports need fuel cells?
Replies: 9
Views: 514

RE: Do Space Ports need fuel cells?

I don't believe ships docked can access the fuel cells, but without one the station should not be able to generate any power, so i believe you need at least one at any rate. I don't think the need of the own reactor can be satisfied from cargo bays alone.
by Hikikomori
Sun Aug 31, 2014 7:40 am
Forum: Distant Worlds 1 Series
Topic: Gaming the system: Shouldn't you have to have Space Superiority to invade a Planet and take it all?
Replies: 63
Views: 1095

RE: Gaming the system: Shouldn't you have to have Space Control to Invade a Planet and take everything?

<t> I think the thread title is misleading, almost no one actually argues for planets to be invincible as long as stations are there or the orbit is not completely cleared.<br/>
<br/>
What i meant when i agreed with OP in my first post without further elaborating at that time, was a.) the status ...
by Hikikomori
Sat Aug 30, 2014 4:41 pm
Forum: Distant Worlds 1 Series
Topic: Ship template problems
Replies: 10
Views: 411

RE: Ship template problems

<r> I just tried it, manually upgraded a escort design, saved a template under escort. Without saving started a new game, loaded the design.<br/>
<br/>
<URL url="http://postimg.org/image/dq70xfhsr/"><s>[url=http://postimg.org/image/dq70xfhsr/]</s><IMG src="http://s1.postimg.org/dq70xfhsr/2014_08 ...
by Hikikomori
Sat Aug 30, 2014 10:11 am
Forum: Distant Worlds 1 Series
Topic: do you arm your mining stations / space stations?
Replies: 10
Views: 317

RE: do you arm your mining stations / space stations?

<t> Mining stations no, not really. But i also play usually with weak pirates, and if the annoy me i might reconsider.<br/>
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Since the private sector has to pay for the maintenance it wouldn't be that much of a expense though.<br/>
<br/>
I once drove my private sector into a grinding halt ...
by Hikikomori
Sat Aug 30, 2014 9:45 am
Forum: Distant Worlds 1 Series
Topic: Gaming the system: Shouldn't you have to have Space Superiority to invade a Planet and take it all?
Replies: 63
Views: 1095

RE: Gaming the system: Shouldn't you have to have Space Control to Invade a Planet and take everything?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Aeson
<QUOTE><s>[quote]</s>And if we are talking lore, i really have a hard time getting my head around an enemy station and huge fleet becoming mine after i just conquered their homeworld. You would think for their very existence they would put up more of a fuzz ...
by Hikikomori
Fri Aug 29, 2014 6:59 pm
Forum: Distant Worlds 1 Series
Topic: Gaming the system: Shouldn't you have to have Space Superiority to invade a Planet and take it all?
Replies: 63
Views: 1095

RE: Gaming the system: Shouldn't you have to have Space Control to Invade a Planet and take everything?

<t> Lore considerations are nice and not unimportant for atmosphere, but in the end it's only gameplay that counts.<br/>
<br/>
While the tractor beam might have fixed the invasions being very easy to pull off, the huge potential gains remain.<br/>
<br/>
Flipping a station and if the last planet ...
by Hikikomori
Fri Aug 29, 2014 9:08 am
Forum: Distant Worlds 1 Series
Topic: How to survive in Pre-Warp?
Replies: 7
Views: 243

RE: How to survive in Pre-Warp?

<t> Pirates are mean, and in a Pre-Warp start, they can find derelict ships with advanced tech. You can find them too, but they get them with warpdrives(since they got the tech) and are mobile and scouting systems from the first day.<br/>
<br/>
If they find one or two of those, you are screwed ...
by Hikikomori
Wed Aug 27, 2014 5:34 pm
Forum: After Action Reports
Topic: YouTube Collaborative Series
Replies: 274
Views: 4792

RE: YouTube Collaborative Series

<t> I just started to watch the series, so i am not going to read this thread, but i would like to say thank you for doing it.<br/>
It is nice to watch, relaxed and not done by hyperventilating overexcited guys who seem to try to emulate a dota 2 cast. <br/>
<br/>
There seem to be a lot of them ...
by Hikikomori
Wed Aug 27, 2014 5:21 pm
Forum: Distant Worlds 1 Series
Topic: Space Combat
Replies: 11
Views: 270

RE: Space Combat

<t> I had great success with mixed fleets. <br/>
<br/>
Heavy protected, fast shortrange escorts. Not much damage, especially when you choose to have tractors or pods on them. Point blank, no matter if the target is weaker or stronger.<br/>
<br/>
Missile or Torpedo frigates, relatively weak ...
by Hikikomori
Wed Aug 27, 2014 5:03 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 33039

RE: AI Improvement Mod (1.01 Release)

<t> Normally it is a bad thing to remove strategic decisions from a 4X game, but in the case of a almost never used concept i propose incorporating supply ships with a more useful and related research.<br/>
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I don't know what to do with the shipyard wonder tech though, it is a dead end tech ...
by Hikikomori
Wed Aug 27, 2014 4:18 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 33039

RE: AI Improvement Mod (1.01 Release)

<t> I would like that too, not just for the AI. [;)]<br/>
<br/>
I have early on always trouble with my explorers turning around halfway. With the more gradual(and awesome btw) and slower early hyperdrives of AI-Mod/Research Rebalanced it just got a lot "worse".<br/>
<br/>
I always thought it ...
by Hikikomori
Wed Aug 27, 2014 1:50 pm
Forum: Distant Worlds 1 Series
Topic: 1.9.5.8 Requests
Replies: 16
Views: 360

RE: 1.9.5.8 Requests

<t> That has happened to me when i got maps with system info.<br/>
(A thing i would gladly get rid of completely, it takes part of the fun of exploring out of the game. At least not a dozen at once.)<br/>
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The ships refused to explore the system/planet because the empire already knew it. I ...
by Hikikomori
Wed Aug 27, 2014 1:36 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 33039

RE: AI Improvement Mod (1.01 Release)

<t> I find it rather difficult to find a use for a supply ship before they become practically obsolete with the extended ranges that the better cells and drives allow. <br/>
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The AI should be even more pressed to use them properly. Apart from pirates i do not see real use for them.<br/>
<br ...

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