Search found 17 matches

by morik
Wed Aug 24, 2022 7:29 pm
Forum: War Room
Topic: What affects which engine types I can build?
Replies: 1
Views: 719

What affects which engine types I can build?

I was able to put a triple diesel engine in a self propelled artillery, but when I was making a medium tank the options only had up to double diesel.
I checked over my technologies and didn't see anything that looked relevant to engine options...

Can anyone tell me what to focus on/do to get access ...
by morik
Thu Aug 28, 2014 1:40 pm
Forum: Distant Worlds 1 Series
Topic: Feature Request: changable fighter ratio
Replies: 1
Views: 264

Feature Request: changable fighter ratio

(Is there a way to do this and I just didn't find it yet?)

E.g., set "build 25% fighters and 75% bombers" as a default.
Bonus if this can be changed on a per-ship/fleet basis. (Maybe just in fleets, from the fleet screen?)
by morik
Thu Aug 28, 2014 12:29 pm
Forum: Distant Worlds 1 Series
Topic: The research bonus wonders--odd behavior, is it a bug?
Replies: 3
Views: 134

RE: The research bonus wonders--odd behavior, is it a bug?

So it is possible that the bonus was being applied, but wasn't showing up until I did something to cause the numbers to update (e.g., xfer a scientist)?
by morik
Thu Aug 28, 2014 12:08 pm
Forum: Distant Worlds 1 Series
Topic: Feature request--select nearest explorer
Replies: 2
Views: 148

Feature request--select nearest explorer

<t> In the early midgame when the galaxy is still not fully explored (at least for me using a 1400 star huge galaxy), I often get directions to various spots (the blue pings that show up).<br/>
<br/>
I generally manually cycle through all my explorers until I find one reasonably close, then tell ...
by morik
Wed Aug 27, 2014 5:50 pm
Forum: Distant Worlds 1 Series
Topic: The research bonus wonders--odd behavior, is it a bug?
Replies: 3
Views: 134

The research bonus wonders--odd behavior, is it a bug?

<t> Not sure what the intended behavior is, but the current behavior seems odd.<br/>
<br/>
I build a research wonder with +50% to high tech, for instance.<br/>
<br/>
It doesn't take effect. (All my scientists are at a location with +29% high tech, not at the world that built this wonder.)<br ...
by morik
Wed Aug 27, 2014 2:36 am
Forum: Distant Worlds 1 Series
Topic: Tax income not as high as it should be in empire summary.
Replies: 6
Views: 181

RE: Tax income not as high as it should be in empire summary.

<r> I thought corruption took effect on the GDP, not on total after taxes?<br/>
Note the 0% corruption at my home planet.<br/>
<br/>
The other planets have a tiny bit, but it shows it as taking it out of GDP.<br/>
<br/>
<br/>
Now one interesting thing is that the planets with 0% tax show a ...
by morik
Wed Aug 27, 2014 2:15 am
Forum: Distant Worlds 1 Series
Topic: Tax income not as high as it should be in empire summary.
Replies: 6
Views: 181

RE: Tax income not as high as it should be in empire summary.

Hmm, I changed it to 20% and now it is showing up correctly... (Well, more correctly... colony shows 26k income, overview shows 22k income.)
by morik
Wed Aug 27, 2014 2:12 am
Forum: Distant Worlds 1 Series
Topic: Tax income not as high as it should be in empire summary.
Replies: 6
Views: 181

RE: Tax income not as high as it should be in empire summary.

<r> Here is the empire overview.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/49819/E757325C62EE42A38AB51FE39D7C7995.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/49819/E757325C62EE42A38AB51FE39D7C7995.jpg"><LINK_TEXT text="https://www.matrixgames.com ...
by morik
Wed Aug 27, 2014 2:12 am
Forum: Distant Worlds 1 Series
Topic: Tax income not as high as it should be in empire summary.
Replies: 6
Views: 181

Tax income not as high as it should be in empire summary.

<r> My colony shows 13k income from taxes, but my empire overview shows 8k income. What might I be missing?<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/49819/32176D58D47A40CDA359286B94AF1579.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles ...
by morik
Tue Aug 26, 2014 6:37 pm
Forum: Distant Worlds 1 Series
Topic: What is the scenery bonus of ruins?
Replies: 27
Views: 1377

What is the scenery bonus of ruins?

<t> How should I evaluate ruins vs other things when deciding where to put a resort?<br/>
<br/>
My home system has a metal astroid (37% scenery), and the two planets/moons with ruins on them. Anyone know which will draw the most tourism? (I assume there isn't much point in building resorts at all ...
by morik
Mon Aug 25, 2014 7:55 pm
Forum: Distant Worlds 1 Series
Topic: How do you make your games more difficult?
Replies: 25
Views: 600

RE: How do you make your games more difficult?

<t> Hi guys,<br/>
<br/>
I'm on my 1st "real" game (my actual 1st game I was following the no automation guide through a bit, and once I learned enough about how to play I restarted in a huge/huge galaxy on hard, tech trading off).<br/>
<br/>
I haven't found much challenge yet (I have maybe 10 ...
by morik
Mon Aug 25, 2014 2:57 pm
Forum: Distant Worlds 1 Series
Topic: Fleet posture--defend not working
Replies: 11
Views: 453

RE: Fleet posture--defend not working

<t> As in, build a bunch of frigates and don't put them in a fleet and automate each of them?<br/>
Manually have a few patrol each individual sector I have stuff in? (That would be a HUGE pain)<br/>
Something else?<br/>
I'd rather not for various reasons. (I like having all my military ships in a ...
by morik
Mon Aug 25, 2014 2:01 pm
Forum: Distant Worlds 1 Series
Topic: Fleet posture--defend not working
Replies: 11
Views: 453

RE: Fleet posture--defend not working

Hmm, so it is always faster if, as soon as I get attack notification, I pause, grab the fleet manually, and send them over?

If I wait for an automated reaction, it seems like whatever the target was would be blown away before they get there...
by morik
Mon Aug 25, 2014 12:12 pm
Forum: Distant Worlds 1 Series
Topic: Fleet posture--defend not working
Replies: 11
Views: 453

RE: Fleet posture--defend not working

<t> Hmm, so I asked this question on the steam forums as well and someone said my issue was that defense postured fleets don't care about pirates, so won't do anything when pirates show up.<br/>
<br/>
Disabling automation makes it so they won't even go back to the system they are supposed to ...
by morik
Sun Aug 24, 2014 11:13 pm
Forum: Distant Worlds 1 Series
Topic: Fleet posture--defend not working
Replies: 11
Views: 453

Fleet posture--defend not working

<r> So I have automation disabled for pretty much everything.<br/>
I manually hit "automate" on certain fleets.<br/>
<br/>
Some fleets I have set to 'defend' with a range of sector, and have them on automate. I have set a home base for them.<br/>
These ships never do anything other than move ...
by morik
Sun Aug 24, 2014 12:04 am
Forum: Distant Worlds 1 Series
Topic: Research base retrofitting forever...
Replies: 12
Views: 510

Research base retrofitting forever...

<t> Its been years and years since I told them to retrofit. Their mission still displayed as retrofitting.<br/>
Any way I can figure out what is causing them to not finish? I have several new designs by now and want them to use the latest, but they've been stuck on the first design (retrofitting to ...
by morik
Fri Aug 22, 2014 7:59 pm
Forum: Distant Worlds 1 Series
Topic: The New Guy Newbie Guide to Fully Non Automatic Manual Play - Distant Worlds, The Manly Man Way to P
Replies: 145
Views: 31248

RE: Thanks

<t> Hey guys, I just got this game last night and did a few tutorials. I plan to follow the guide on page 1 a bit... curious if the 3rd section is still in the works? Seems like its been a year and a half or so....<br/>
<br/>
BTW: I'm planning on trying the AI improvement mod (sounds like it ...

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