Search found 9 matches

by beikul
Fri Nov 16, 2018 2:34 pm
Forum: Armored Brigade
Topic: Off the Fence - Here's Why
Replies: 2
Views: 126

RE: Off the Fence - Here's Why

<r> <QUOTE><s>[quote]</s>I downloaded the manual<e>[/quote]</e></QUOTE>
<br/>
I've been looking for the manual online but cannot find it. Can I ask, where did you download it from?<br/>
<br/>
Thanks.<br/>
<br/>
Edit: of course just after posting I found the link in another thread (would post ...
by beikul
Tue Aug 09, 2016 1:55 pm
Forum: Command: Modern Operations series
Topic: [ANSWERED] Can't get 'Unit is damaged' trigger to work
Replies: 3
Views: 42

RE: Can't get 'Unit is damaged' trigger to work

Correction: setting the threshold to 1 does work. I wasn't being patient enough before - it seems like my target ship has to get hit by 5 shells before the threshold is exceeded and the trigger fires. I guess there's no way to get it to fire the moment the very first damage is taken.
by beikul
Fri Aug 05, 2016 6:34 pm
Forum: Command: Modern Operations series
Topic: [ANSWERED] Can't get 'Unit is damaged' trigger to work
Replies: 3
Views: 42

RE: Can't get 'Unit is damaged' trigger to work

Generally I've left it at zero (as in my test scenario) as I couldn't find any documentation on what this was for and my assumption has been that zero means 'fire when any damaged is taken'. As an experiment I've also set it to 1 but still the trigger didn't fire.
by beikul
Fri Aug 05, 2016 5:01 pm
Forum: Command: Modern Operations series
Topic: [ANSWERED] Can't get 'Unit is damaged' trigger to work
Replies: 3
Views: 42

[ANSWERED] Can't get 'Unit is damaged' trigger to work

<t> Hi,<br/>
<br/>
[Command v.11 SR3 839.5 on Windows 7 64 bit]<br/>
<br/>
I'm trying to learn the scenario editor but I can't get the 'Unit is damaged' trigger to work. I've had success with 'Unit is destroyed' but when I take a similar approach with 'Unit is damaged' it does not appear to fire ...
by beikul
Fri Oct 10, 2014 1:40 pm
Forum: Tech Support
Topic: [NO REPRO] Crash whilst playing Canary's Cage
Replies: 6
Views: 84

[NO REPRO] Crash whilst playing Canary's Cage

<t> Playing Canary's Cage scenario I was trying to group some units together and it didn't seem to be working so I tried a few more times and then Command crashed. I don't have the details of the error because whilst I was trying to take a screenshot the command window turned white and windows came ...
by beikul
Fri Oct 03, 2014 10:35 am
Forum: Tech Support
Topic: [ADDED B580] A picture is worth a thousand words.
Replies: 20
Views: 405

RE: A picture is worth a thousand words.

I'd like to +1 this request. I also have the database viewer on a second monitor and having to close it down manually before clicking on a different hyperlink is a pain.
by beikul
Fri Oct 03, 2014 4:25 am
Forum: Tech Support
Topic: [FIXED B573] Minimum range not in database viewer?
Replies: 4
Views: 137

RE: Minimum range not in database viewer?

Ah ok, I was hoping it was me missing something.

Thanks, Mike.
by beikul
Thu Oct 02, 2014 7:28 pm
Forum: Tech Support
Topic: [FIXED B573] Minimum range not in database viewer?
Replies: 4
Views: 137

RE: Minimum range not in database viewer?

<t> Thanks for the reply but the text you have posted appears to be taken from baloogan's wiki. I am asking about the database viewer available in-game (or is there some in-game view that I have missed which displays the text you have posted?)<br/>
<br/>
Specifically, I am clicking on the ...
by beikul
Thu Oct 02, 2014 5:47 pm
Forum: Tech Support
Topic: [FIXED B573] Minimum range not in database viewer?
Replies: 4
Views: 137

[FIXED B573] Minimum range not in database viewer?

<t> Hi,<br/>
<br/>
I'm a long time lurker who finally bit the bullet and bought the game in the steam sale. I've played the tutorials several times and I'm slowly getting to grips with the various aspects of the game. However, today I hit a problem with trying to launch a 'UGM-109B Tomahawk TASM ...

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