Search found 30 matches

by pjcoia
Sun Sep 13, 2015 9:11 am
Forum: The War Room
Topic: Question on real ASuW doctrine
Replies: 7
Views: 218

RE: Question on real ASuW doctrine

<t> Hello,<br/>
<br/>
Fascinating discussion, thanks for taking the time to contribute!<br/>
<br/>
I thought about one real life conflict which might give insight. The Falklands conflict, especially since it did not involve the US Navy (who had a wealth of airborne Anti-Ship power), posed some ...
by pjcoia
Sat Sep 12, 2015 7:55 pm
Forum: The War Room
Topic: Question on real ASuW doctrine
Replies: 7
Views: 218

Question on real ASuW doctrine

<t> So, in the missile age, we have surface groups bristling with anti-ship missiles and engagement ranges in the tens to hundreds of kilometres. What would have been the doctrine once missiles had been expended?<br/>
<br/>
I can understand that in some theatres, say the North Sea or The Med, that ...
by pjcoia
Sun Aug 16, 2015 7:19 pm
Forum: Tech Support
Topic: [WAD + AWAITING FEEDBACK] Mission woes
Replies: 12
Views: 260

RE: Mission woes

Awesome!
by pjcoia
Sun Aug 16, 2015 2:55 am
Forum: Tech Support
Topic: [WAD + AWAITING FEEDBACK] Mission woes
Replies: 12
Views: 260

RE: Mission woes

<t> Just to clarify a little on point #5, it may be a recent addition as I have only seen it recently, but when it occurs, it is literally a continuous message and basically overruns the message log, making it unusable.<br/>
<br/>
Playing as Chile in Operation Soberania, I put my two subs in ...
by pjcoia
Fri Aug 14, 2015 7:19 am
Forum: Command: Modern Operations series
Topic: Some questions!
Replies: 5
Views: 86

RE: Some questions!

<t> Jorgen_CAB,<br/>
<br/>
I have thought the same about a feature like that. The existing model is the most sensible that can be done without involving the user and works in most cases (a single carrier or airbase). However, for smaller navies which may form task forces out of less homogenous ...
by pjcoia
Thu Aug 13, 2015 4:51 am
Forum: Mods and Scenarios
Topic: Operation Soberania
Replies: 0
Views: 103

Operation Soberania

<t> Not sure where best to post this, but I played this great scenario and have a few items of feedback for the creator.<br/>
<br/>
Firstly, this is a great size and timeframe, and I liked the forces opposed.<br/>
<br/>
Now to the slight areas for consideration:<br/>
<br/>
1. The Argentine ...
by pjcoia
Mon Aug 10, 2015 9:38 pm
Forum: The War Room
Topic: The Duelists - need help!
Replies: 6
Views: 233

RE: The Duelists - need help!

Well, I got most of my recon kills with Nimrods, so by the time the SHARs had re-fuelled and re-armed there really was only the choppers left, so I didn't bother.
by pjcoia
Mon Aug 10, 2015 9:34 pm
Forum: Command: Modern Operations series
Topic: Recommendations for Beginner
Replies: 19
Views: 281

RE: Recommendations for Beginner

<t> As someone who was recently in your position, Stardog, I will second SeaQueen's suggestions of using the editor to create a few limited scenarios. The mechanics of this sim are the key parts to understand and it can be better to do that in a contrived setting. I started with the same: sub vs sub ...
by pjcoia
Fri Aug 07, 2015 7:32 am
Forum: The War Room
Topic: The Duelists - need help!
Replies: 6
Views: 233

RE: The Duelists - need help!

<t> Well, that worked a treat. I kind of assumed that the initial setup was to be followed to some extent, but yes, by heading south at flank, killing the CAPs and sending out lone AEW choppers, I managed to spot the Kiev before they found me. Nimrods were also very useful at killing Bears! The ...
by pjcoia
Thu Aug 06, 2015 6:58 am
Forum: The War Room
Topic: The Duelists - need help!
Replies: 6
Views: 233

The Duelists - need help!

<t> I will be upfront and say that I find this to be on the more complicated end of scenarios vs my capability, but I just find that when playing as the UK, there isn't much I can do but hope for a lot of luck to deal with the barrage of missiles that come quite early on. I generally barely get an ...
by pjcoia
Sun Mar 29, 2015 12:23 am
Forum: Mods and Scenarios
Topic: Submarine behaviour
Replies: 4
Views: 102

RE: Submarine behaviour

<t> In the same attachment, on the Blue side, there's a Narval class submarine on ASW Patrol which has its radars set to on, despite the "Obey EMCON settings" flag ticked. EMCON sets radar to passive. The whole setup is defaults: new scenario, inserted unit added to a simple patrol.<br/>
<br/>
I ...
by pjcoia
Sun Mar 29, 2015 12:20 am
Forum: Mods and Scenarios
Topic: Submarine behaviour
Replies: 4
Views: 102

RE: Submarine behaviour

SS Duels.zip - choose Red and you'll see the submarine with a course plotted, turns to the first waypoint but remain at Full Stop

by pjcoia
Sat Mar 21, 2015 8:23 pm
Forum: Mods and Scenarios
Topic: Submarine behaviour
Replies: 4
Views: 102

Submarine behaviour

<t> I have two questions about diesel/electric submarines:<br/>
<br/>
1. Regardless of Emcon settings, I find that their radars come on when they come to periscope. Basically, with a fresh scenario, this happens (so "default" behaviour). Why is this?<br/>
2. More often than with surface vessels ...
by pjcoia
Mon Mar 16, 2015 7:43 am
Forum: Command: Modern Operations series
Topic: Devs On Break/WE'RE BACK
Replies: 12
Views: 314

RE: Devs On Break

1.07 is amazing - thanks and enjoy your break team!

P
by pjcoia
Mon Mar 09, 2015 4:44 am
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 21000

RE: RUNNING POLL - gameplay features

<r>
<QUOTE><s>[quote]</s>ORIGINAL: kaburke61<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: hellfish6<br/>
<br/>
In game options, I'd like to have separate message settings for new air, surface, facility and subsurface contacts. In a lot of scenarios I play, air contacts are pretty constant, but ...
by pjcoia
Sun Mar 08, 2015 7:19 am
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 21000

RE: RUNNING POLL - gameplay features

<t> Firstly, I want to acknowledge the amazing achievement which Command is, as well as the tremendous continued support given to it by the development team. I get tremendous joy playing what-ifs scenarios as well as the amazing scenarios both within the game and contributed from the community.<br ...
by pjcoia
Mon Jan 26, 2015 8:21 pm
Forum: Mods and Scenarios
Topic: Question about Swedish ASW capabilities
Replies: 7
Views: 184

RE: Question about Swedish ASW capabilities

<r> @Broncepulido<br/>
<br/>
Perhaps there's a gap in the DBs for Sjoormen which could be rectified, but I don't have hard information to make a concrete recommendation in the appropriate thread. Either way, it wouldn't change the scenario I'm working on <E>:)</E><br/>
<br/>
The Bell in the DB ...
by pjcoia
Mon Jan 26, 2015 12:51 am
Forum: Mods and Scenarios
Topic: Question about Swedish ASW capabilities
Replies: 7
Views: 184

RE: Question about Swedish ASW capabilities

<r> Hi all,<br/>
<br/>
Thanks for your thoughts!<br/>
<br/>
@Broncepulido: In the databases, the HKP-4B/C only receives torpedoes from 1984 onwards, the listing from 1973-0 (CWDB) only carries DCs. If Sweden had to develop it domestically, perhaps it took a while for the airborne systems to be ...
by pjcoia
Sun Jan 25, 2015 7:56 am
Forum: Mods and Scenarios
Topic: Question about Swedish ASW capabilities
Replies: 7
Views: 184

Question about Swedish ASW capabilities

<t> One thing which an amazing simulator like Command allows is the ability to play out any "what-ifs" that come to mind. The recent media coverage referring to Soviet incursions into Swedish waters sparked me to create a mid-Cold War scenario based around a lone Whiskey class sub snooping past ...
by pjcoia
Fri Jan 16, 2015 9:40 am
Forum: Mods and Scenarios
Topic: Scenario For Testing:Black Gold (1985)
Replies: 8
Views: 403

RE: Scenario For Testing:Black Gold (1985)

<t> Interesting scenario, the size is nice and the location is tight and claustrophobic. I played it several times and found that it is very sensitive to luck which limits what you can do as a player. If the PCs missile score some decent hits or they survive long enough it can reduce the amount of ...

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