I have a couple quick issues that I'm sure I missed something somewhere but I'd be curious if anyone knows:
1. When creating a land strike mission with American F-4E Phantoms (it could be a bigger issue than just this), I launch my planes (some have bombs, some have AIM-7s and the like) and then after they get up in the air I create a land strike mission. I assign the planes with bombs as normal and the moment I add the group with the escort planes I get the error "Aircraft Phantom # does not have enough fuel for the flight plan. This unit has been added to the mission but will likely bingo before reaching target." If I unpause the "escort" phantoms immediately turn around and return home saying "mission over" with plenty of fuel.
I tested this with some non-afterburning aircraft and it worked as it should, maybe it's related?
Now the funny part is that the target is 30 nm away. I know a phantom has FAR more range than that, even with the speedbrakes out. My working theory is it has something to do with the default mission profiles being incompatible with certain things, ie an escort versus a straight up CAP.
One time I did it and the game just flat out crashed. I like my bombers to have some escorts

2. Is there a trick to ordering aircraft to launch from a carrier or airfield? I usually create my mission, assign the groups and then manually launch the aircraft in the correct sized groups from the respective airfields. 45 minutes of game time later nothing comes out unless I abort most of them and launch a handful little groups at a time. I imagine that's how I'm supposed to do it but too bad the ATC couldn't handle this. It seems a little too micromanage-y. I'm doing this mostly with single unit airfields and carriers.
3. Is there any easy way to set the height of a newly spawned aircraft short of flying it by hand or using LUA?
4. Is there a way to tone down the little white text that appears next to a suspected unit that shows all of the radar types it detects? For some especially surface vessels (cough russian carrier cough) there is so much text you can't see anything else.
5. When you use submarines and surface ships you sometimes get a message spam saying that "such and such dropped target because of height/speed" once per target...especially flying targets that it shouldn't be bothering anyway.
6. Is it me or does the game start running smooth (I have a beefy PC) and it slows down drastically the more and more as you play? This especially seems true when jamming is involved. I am running the latest version on steam.
Whew. I can provide you with saves or screenshots as needed for the above.
Also, is there a good place to make suggestions for database additions? The US LIM-49 Spartan and the Sprint Missile (I like cold war nuclear exchanges) could be added.
Thanks and sorry for the long post.